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RustEZ Scourge | Updates

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Changelog

  1. Players can now damage their own structures
  2. Fixed bug allowing base damage from unauthorized players
  3. Turrets now target and kill zombies and scientists
  4. Only players in your group can access your containers (Will be expanded on in the future)
  5. Monument NPCs added (Peacekeeper)
  6. Loot protection added. The player must be in your party and authorized on TC to access containers
  7. Decay reduced to 25%
  8. Homes added (/home)
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  1. Playtime reward bonus added
  2. Noobtime implemented
  3. Server welcome messages implemented
  4. Slighly buffed zombie population
  5. Metabolism stats increased on spawn
  6. You no longer drop your held item on death
  7. Fixed bug that triggered the plane event when respawning at bed/bag
  8. Monument NPCs disabled for now
  9. Roadside scientists now passive
  10. You no longer receive respawn kit when spawning to a bed/bag to prevent abuse
  11. You now get 3 free homes per day, after that fees will incur per-use
  12. Acid rain event implemented and will be tested periodically
  13. Old compass HUD element removed and replaced with zombie kill counter
  14. Old meteor event hud element removed and replaced with acid rain visual indicator
  15. Perma fog slightly increased
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  1. Turrets no longer target players
  2. Players can no longer trigger traps
  3. NPCs can now trigger traps
  4. New remover tool in for testing
  5. Cupboards now spawn with a code lock and auto auth's the owner
  6. Fixed revive triggering the plane event
  7. Pretyfied plane event messages
  8. Roadside scientists now docile to players unless provoked
  9. Zombies now deal damage to Scientists and peacekeepers
  10. Scientists now engage zombies
  11. Event announcements added
  12. Fixed world events triggering rapidly due to the modified time scale
  13. Fixed supply drop announcement triggering on the plane event
  14. Increased scientist spawn rate
  15. Acid rain, now known as Rad rain deals radiation instead of custom damage
  16. Chat mentions implemented
  17. VIP partially integrated
  18. Converted playtime reward and contract kills messages to game tips
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  1. Loot protection messages pushed to game tips
  2. Backpack messages pushed to game tips
  3. Zombies HP nerfed to balance tweaks to weapon damage
  4. You can now place homes on the ground
  5. Beds/bags placed previously and show as broken should be fixed
  6. Furnace splitter added
  7. Skin shop added
  8. Zombie appearance tweaks (Randomized appearances coming soon)
  9. Zombie loot nerfed
  10. Skinned starting kit (thanks @Murfet)
  11. Chinook now targets zombies (Now part of the drop event)
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  1. Outpost sentries now target players as well as zombies
  2. Zombies skinned, more to come! (thanks @Murfet)
  3. Personal drops now locked
  4. Personal drop announcements added as game tips
  5. Chat commands added
  6. Hub added /help
  7. Fixed typo for command cooldowns
  8. Previous death locations now display on the map
  9. Fixed bug causing bags set on the ground to be destroyed
  10. Beds/bags placed previously and show as broken should be fixed
  11. You can now place homes on the ground
  12. Improved /home info text
  13. Compound Bow kills added to kill feed
  14. Building grades store in memory for 30 seconds while upgrading

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  1. Implemented /friend system to improve container share functionality
  2. Buffed zombie HP
  3. Increase zombie spawns
  4. Implemented friend manager
  5. Implemented trading /friend or /trade
  6. Implemented friend TP /friend
  7. Fixed parachute message not showing while falling
  8. EZ skins fixed (thanks @murf)
  9. Spawn kit updated to remove syringes and include tools rather than a club
  10. Reduced night cycle length
  11. Supply drops now show as their own icon on the map
  12. Quicksort buttons no longer get stuck on hud after trades
  13. Cap reward game tip disabled until the new store is released
  14. Skin shop has been discontinued and replaced with /skin (Skins now free)
  15. Optimized auth checks when building
  16. Ladders can no longer be placed in non-auth build zones
  17. Fixed TP command usage (rewrite coming soon)
  18. Tons of code cleanup and general optimizations
  19. Turrets and sentries once again deal damage to zombies
  20. Bandits no longer aggro players if zombies nearby (Outpost fix coming soon)
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  1. Sentries once again target players
  2. Optimized NPC targeting to reduce lag
  3. Backpacks now properly close when TPing
  4. Backpacks no longer randomly close themselves
  5. Quick sort options now close after trades
  6. Friend menu now closes after trades
  7. Reverted bandit behavior until a better solution is developed
  8. Increased animal spawn population
  9. Plane drop event messages now take priority over other game tips
  10. Plane drop messages now display the proper key instead of key function
  11. Overhauled home menu
     
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  1. Drop in event no longer triggers cargo event
  2. Drop in event game tips no longer overlap
  3. Fixed supply drop messages
  4. Event messages no longer trigger when manually started
  5. Air raids no longer spam event messages
  6. Fishing overhaul released
  7. Fishing poles can now be found in tool boxes
  8. Several fishing bugs/exploits fixed

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Changelog
HUD images now served locally (No more broken/missing/ low-quality icons)
Balance display on hud no longer lags on refresh
Cupboard locks can no longer be removed (Various reasons)
Salvage hammer now accounts for resources spawned in some deployables on placement (dupe prevention)
Zombie loot is now dynamic and randomized between 3 different types (t2 loot, medical, food)
Improved NPC targeting to prevent NPC rubber banding

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  1. Invalid prefab error fix
  2. Resource nodes should no longer spawn through bases
  3. Fishing rod now has its own icon
  4. Bandits and scientist no longer target players when zombies are nearby
  5. Behavior fix for junkpile scientists (Will no longer target players unless provoked)
  6. NPC target optimization (lag reduction around hordes)
  7. Level system implemented
  8. Sign Artist implemented (/sil)
  9. Dupe fix for salvage
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  1. Fixed personal drop loot tables
  2. Personal drops no longer show on the map
  3. Fixed hud toggle for levels UI with /hud
  4. Instant crafting now activates at level 20
  5. Patched zombie targeting memory that would have eventually resulted in a server crash.
  6. Fixed zombie HP modifier (was 1, now 60 like it should be)
  7. Fishing poles now break on durability loss
  8. Fishing with poles will no longer give 100% catch chance
  9. Nerfed elite treasure chance when fishing
  10. Fixed instant crafting when hitting level 20 crafting
  11. Fixed levels not showing for certain players
  12. Excluded jackhammer and chainsaw from earning XP (Instead of nerfing overall XP earned)
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  1. Levels partial code rewrite for better performance
  2. The issue with levels UI not showing for some players fixed
  3. The issue with instant crafting not working for some players fixed
  4. Small shelves implemented and added to toolbox loot table
  5. Expanded furnace splitter functionality
  6. The drop-in event now prints warnings to chat as well as game tips
  7. Zombie population slightly buffed
  8. Salvage hammer now refunds small shelves
  9. Pookies can no longer be picked up outside of auth/friendship permissions
  10. The /shop command has been disassociated with /skin to avoid confusion.
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  1. Major code cleanup for drop-in event
  2. Players can no longer control their direction forward to make landing zone more unpredictable
  3. Players fall speed and direction randomized to mimic wind resistance (You can still control your parachute's orientation at all times)
  4. Jump out of plane game tip now properly expires when a player exits the plane
  5. Open parachute game tip now shows as soon as you exit the plane and will so until you open your chute
  6. Reopen parachute game tip now shows if a player dismounts from the parachute while falling
  7. Fixed NRE on CanMove for furnace options
  8. Fixed NRE when picking up small shelves
  9. Removed lower tier items from tool boxes
  10. Added small shelves to crates and zombie loot tables
  11. Added more tier 2 items to zombie loot
  12. Added door closers to t1-t2 and supply drop loot tables
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  1. Fixed issue with skin box eating certain weapons
  2. Fixed issue causing store items to vanish when being stacked (pj, rec etc.)
  3. Door closers now drop from barrels and zombies
  4. Decreased door closers drop chance from crates
  5. Small shelves now drop from zombies
  6. Added over 100 new loot combinations to zombie loot
  7. Fixed fuse drop ratio for crates
  8. Tool crate loot improved
  9. Night time length increased
  10. Flares can now be stacked up to 1,000
  11. Players can now access drop boxes despite authorization (Just the deposit end of course)
  12. Wet suite, fins, mask, and tanks can now be stacked
  13. Fishing rods can now be stacked
  14. Level GUI redesign and optimizations now live
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  1. Properly aligned furnace splitter UI
  2. Open parachute tip now properly expires if the player lands without deploying the chute
  3. Personal drop tips now show for 3 seconds instead of 5
  4. Patch released to hopefully fix lag revives wiping inventories
  5. Fixed parented offset issue when teleporting from the cargo ship
  6. Cargoship announcement added
  7. Cargoship event enabled
  8. Potential fix for player desync issue
  9. Fixed XP and VIP commands not working for some players
  10. Several optimization improvements
  11. L96 added to killfeed
  • Like 1

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  1. Fixed out of range array caused by too many players in drop plane queue
  2. Players can no longer dismount parachute while falling (Lag Prevention)
  3. Parachute downward speed reduced to help with environment rendering
  4. Parachute forward speed nerfed to make landing zone more unpredictable (Prevent monument hopping)
  5. Players respawning together should now share the same plane (Lag Prevention)
  6. Open parachute message is now destroyed on Death
  7. Exploit allowing the player to keep parachute after falling fixed
  8. Network improvements for the drop-in event to reduce parented player position lag while falling
  9. Players now mount awake during the drop-in event
  10. Drop in plane now spawns higher to keep the player out of draw distance (Crash/lag prevention)
  11. Drop in event collision function added to prevent abuse
  12. Chinook event restored
  13. Event calls are now external for better server performance
  14. Several performance improvements

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  1. Fixed definitions
  2. Fixed server messages
  3. Complete server command rewrite (Some commands may still be unavailable)
  4. VIP command blocked when inventory is full
  5. Personal VIP command timers removed and instead all players reset at the same time (12:00 am EST)
  6. HUD command now switches case so you can now use one command to toggle on/off
  7. Fixed info panel lapping when toggling back on/off
  8. XP command deprecated (Automatic system in the works)
  9. Players can no longer TP off of the cargo ship
  10. Home teleport cancel command added
  11. Friend teleport cancel command added
  12. Friend teleport daily limit increased to 10
  13. Players can now teleport while too hot or cold
  14. Extra checks added to help prevent infinite TP loops
  15. Keys can no longer be placed in backpacks
  16. Store messages fixed

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  1. Stability for small shelves and water well fixed
  2. Improved skin stacking
  3. Fixed bug deleting skinned chests when stacked
  4. Player data is now streamed for better server performance
  5. Zombie kills no longer write to file every tick for better server performance
  6. Zombie kills data wiped to apply changes
  7. Zombie kill counter fixed
  8. Zombie pop increased to normal rates
  9. VIP cooldown reset time corrected
  10. Major server performance improvements
  • Love 1

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  1. Fixed commands not working after server restart
  2. Friend manager now only shows online players
  3. Infinite TP loop bug fixed
  4. Fixed kill feed toggle with hud
  5. Fixed bug causing crafting queue to stick at 0s
  6. Fixed bug that caused player data desync (Items not appearing in inventory after pickup)
  7. Noob time fixed

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  1. Homes and TP reset time shared with that of other cooldowns (Eventually everything will reset at the same time every day)
  2. VIP's instant crafting is now automatic and no longer relies on crafting level
  3. New Halloween items added to kill feed
  4. Fixed hud toggle for new info panel
  5. Hud toggle now persists through disconnect
  6. Junkpile scientist defensive behavior restored
  7. Waterjugs can no longer be stacked
  8. Kill counter now correctly increments
  9. Skin box removed to address network-related issues. New skin system coming very soon.
  • Like 2

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  1. Rad weather icon no longer toggles with helicopter
  2. Parachute tip now destroys when player deploys chute
  3. Graveyard fence no longer deals player damage
  4. Players once again spawn in drop event sleeping (Network related issues)
  5. Resource density reduced for better client performance
  6. Door closers re-added to zombie loot (oops)
  7. Drop chance for speciality item drops on zombies nerfed from 50% to 30%
  8. Rebalanced loot tables
  9. Zombies killed by any NPC type will no longer drop loot
  10. The /shop command now works as intended
  11. Night time increased to 8 minutes
  12. Supply map markers fixed
  13. Bug causing inventory to be wiped on revive fixed
  14. Several server optimizations
  • Like 3
  • Love 2

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  1. Sam sites now deal damage to HABs
  2. Turrets once again no longer target players
  3. Traps no longer deal player damage
  4. HUD now destroys upon player death (Better performance and visuals)
  5. Removed delay on info hud so it's created before waking up
  6. Total chat rewrite for better performance when opening/closing chat as well as server performance
  7. Total PvE system rewrite to greatly improve server performance and balanced PvE elements
  8. Total backpacks rewrite to use virtual containers that will greatly improve both server and client performance. This also increases backpack size by 6 slots!
  9. Cursed Cauldron now burns wood
  10. Daytime reverted to vanilla (15 minutes) night time is still the same (7.5 minutes)
  11. Added audio to alert players of impending night time (Some might say it's a dog howling but IT'S A WOLF (╯°□°)╯︵ ┻━┻)
  12. Hundreds of commits over the past 2 weeks to improve server and client performance (who needs sleep?!)
  13. Zombie populated increased from 35 per sqm to 40
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  1. Placing bags on the ground will no longer destroy the home point
  2. Home cooldown reduced from 30 minutes to 10 minutes
  3. Crafting level up info text now properly displays as a game tip
  4. Quicksort options now properly destroy during teleport
  5. Fixed performance issue with backpacks that caused intermittent server lag
  6. Improved AI targeting
  7. Parachuting coming (https://www.rustez.com/forums/topic/2370-parachuting-incoming/)
  8. Several performance improvements
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  1. Optimized conditional checks for parachute attachment
  2. Zombies will no longer target animals and vise-versa
  3. The launch of parachuting (Expect bugs and unpleasant outcomes)
  4. Electrical components can now stack
  5. Added new weapons to kill feed
  6. Retracted ceiling light fuel consumption (Electrical Update)
  7. Possible fix for NRE(SimpleFlare.CalculateLights) disconnect
  8. Daily login reward implemented
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