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  • Rustafied
    Rustafied

    Armored Passengers and MIDI tools

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    Another productive week of Rust development as we get some hints at future features along with a slew of fixes. 

    Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day. 


    Armored passenger module

    A new module for vehicles is in the works. The Armored Passenger module will presumably provide a similar level of cover to the Armored Cockpit - just for players riding along. It’s still on a separate branch, so no visual yet. That said, we do know it will have working armored windows. 

    More on this as it gets merged in to staging.


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    Cinematic controllers

    Patrick tweeted some exciting progress for content creators this week. Highlighting Jarryd’s latest MIDI mapping convars, he was able to show off using a Korg nanoKontrol 2 controller shifting around various cinematic components. These robust tools stand to help content creators make videos more efficiently and dynamically than ever before.


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    Barricade changes

    After being merged to staging last week, the new Wooden Barricades have had a little balance shift. Long and short, they have less health, decay faster, and cost more. Here’s the news stats:

    barricade.wood.cover.png

    Crafting Cost
    250 wood

    Crafting Time
    25 seconds

    Workbench
    Level 1 required

    Stacks to
    10

    Health
    120hp


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    Boat Shop monument

    It appears as though a new monument is in the works. Working on the Monument Boat Shop branch, Vincent has pushed some files related to a fishing village monument. Could boats soon be obtained in a similar way as helicopters and the new Airwolf? That looks probable. And what better way to add boat purchasing into the game than with a fresh monument. No art or visuals yet, but we’ll keep you posted as we know more.


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    Misc fixes / tweaks

    The team also completed a ton of miscellaneous changes and fixes. Here is a summary.

    • Make sure modules have SOME health when initially spawned in

    • Fix drink icon on water catcher panel being under the item icon

    • Also disable moving on the item icon because it's water

    • Move heavy helmet overlay above the scope overlay

    • Fix RF transmitter frequency sometimes not showing up on the item icon

    • Adjust turret lerping so it isn't framerate dependent (will need testing on staging)

    • Don't show hostile note if LocalPlayer no longer exists (like in a demo)

    • Don't open crafting or inventory while debug camera is active

    • Fixed skin not getting applied to thrown satchel charge. Skin also gets applied when picking up a dud satchel charge

    • Fixed skins not applying to bone knife and club in third person

    • Added Hapis Farming vending machine for map makers

    • Faster water pumps and pumps yield more water per pump

    • Reduced Transport Heli outer bounds to match its actual size, they were massive.

    • Updated HBHF sensor description to match the true detection range

    • Slightly increased HBHF range (15m)

    • Increase HackableCrate mass from 500kg to 1500kg

    • Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)

    • Fixed a bug in F9 screenshots, they now disable AA as they're supposed to.

    • Added some more console responses when using the inventory loadout commands.

    • Added inventory.listloadouts to list all saved loadouts. Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded

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