12:00am EST - With the update and forced wipe just one week away, we’re seeing new building skins and more hitting the staging branch!
Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.
Adobe building skin on staging
The ‘building_skins_3’ branch has been merged into the regular staging branch, and with it, we’re getting our first peeks at the new Adobe building skin. At the moment you can enable building skins with your hammer then upgrade to Adobe (which is in place of the stone upgrade option).
Based on commits, it does appear some more building skins are on the way including brick, stone blocks, and tribalist variant. At the moment, it seems these skins will simply replace the existing default skin options and will hold the same values as their original counterparts (not confirmed).
Word on the street is it’ll all be part of a new DLC coming soon. As it stands, nothing is confirmed. We’ll keep you posted as more comes to light.
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More Nuclear Missile Silo work
We’re seeing more work on the newest upcoming monument, the Nuclear Missile Silo. Over on Aux2, there’s been a number of tweaks including opening up the buildings above ground a bit, modifying the exit puzzle, tweaking lights, and more.
An interesting thing to note: the new sub branch called ‘big bang’. This, combined with a couple teasers posted on Twitter, makes it seem like this monument will be more than just a place to grab loot and shoot NPC’s. Will it be somehow part of a server-wiping event? Not clear, but we’ll keep you posted. All this work has been merged into the ‘save237’ branch so there’s a chance we’ll see this monument in the May update.
More ammo world models
Work on some new ammo world models is underway. Soon, instead of that ole’ burlap sack dropping when you toss ammo on the ground, you’ll see actual ammo boxes.
Twitch drops schedule for May
The Facepunch Twitch page has been updated and the next round of Twitch drops has been scheduled for May 16-20th. Make sure your accounts are all linked!
Other stuff
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Rust+ cameras can’t see players and names from such a great range now
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Fixes for missing team leader map markers on death
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Add 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
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Looks like a new recycler animation might be on the way
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Initial add of a makeshift standing weapon rack (still on a separate branch)
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First pass on showing a list of current map markers on the left of the map screen
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Work on AI blinding via flashbangs
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Some loot tweaks to power line towers
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