Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • Rustafied
    Rustafied

    Fishing Villages are here!

    image-asset.png?format=1000w

    Update day has arrived and with it some substantial new content plus shifts to the game.

    The update and forced wipe is expected to hit at normal time (2pm EST / 7pm BST). Tune in to our update stream starting at 1pm EST and follow @Rustafied for news throughout the day.


    700580_20200827125305_1.png

    Fishing Villages

    Obtaining boats has fundamentally shifted. Gone are the days of finding a Rowboat or RHIB just hanging out on the beach. Now, like with helicopters, you must visit a specific monument and purchase these boats for scrap. 

    Enter: Fishing Villages. There are 3 variants of this monument - 2 small and 1 large - all of which seem to spawn on a default size map. As expected, you’ll find them along the shoreline, easily accessible by land or water. It doesn’t really matter which one you go to, all of them provide the same thing: the ability to purchase Small Motor Boats (aka Rowboats), RHIBs, and some other water related goodies.

    Similar to Bandit Camp, these Villages are safe zones, providing a peaceful place to do your shopping. On approach, you’ll be welcomed with some friendly reggae music to get you in the boating mood. Simply go up to the shop keep and initiate a conversation to purchase. Just like at Airwolf, a conversational prompt comes which you can follow to buy stuff. When you buy a Rowboat or RHIB, it’ll spawn next to a nearby dock with a bit of fuel in it. Simply hop in and take off!

    700580_20200902154450_1.png

    Boat Costs

    Small Motor Boat
    200 scrap

    RHIB
    400 scrap

    Village A

     

    View fullsize 700580_20200827125305_1.png View fullsize 700580_20200901213329_1.png
    View fullsize 700580_20200901213222_1.png
    View fullsize 700580_20200901213145_1.png
    View fullsize 700580_20200827105802_1.png
    View fullsize 700580_20200901213500_1.png
    View fullsize 700580_20200901213426_1.png
    View fullsize 700580_20200901213358_1.png

     

     

    Village B

    View fullsize 700580_20200901230037_1.png
    View fullsize 700580_20200901230000_1.png
    View fullsize 700580_20200901225930_1.png
    View fullsize 700580_20200901230109_1.png

     

     

    Village C

    View fullsize 700580_20200901230502_1.png
    View fullsize 700580_20200901230619_1.png
    View fullsize 700580_20200901230553_1.png
    View fullsize 700580_20200901230530_1.png
    View fullsize 700580_20200901230633_1.png
    View fullsize 700580_20200901231107_1.png

     

     

    Vendor Interactions

    View fullsize 700580_20200901231007_1.png
    View fullsize 700580_20200901231004_1.png
    View fullsize 700580_20200901230940_1.png
    View fullsize 700580_20200901230936_1.png
    View fullsize 700580_20200901231046_1.png
    View fullsize 700580_20200901233617_1.png

     

     


     

    image-asset.png?format=1000w

    Kayak and Paddle added

    Now, if you read above and are worried that you have to go to a monument to get around in the water, never fear, the Kayak is here! This two person, paddle propelled watercraft can be crafted and deployed in the water with ease. 

    Getting around in the Kayak is not a simple gas and go situation. There is no gas, just Paddles with which you can paddle right or left. This means to go forward in a straight line, you must switch back and forth between right and left (A or LMB for left, D or RMB for right). And, with one paddle, you’re not getting anywhere too quick.

    Thankfully, this is a two-seater, so both people can paddle. It actually becomes a lot easier with two paddles because one person can simply hold left, and the other can simply hold right. This propels the Kayak forward in a straight line at a decent speed. When it comes to turning, it gets a little more complicated, but you can work that out with your co-pilot in voice.

     

    View fullsize 700580_20200902213526_1.png View fullsize 700580_20200902213654_1.png
    View fullsize 700580_20200826213202_1.png
    View fullsize 700580_20200826213234_1.png

     

     

    Kayak

     

    image-asset.png?format=1000w

    Cost
    75 metal frags
    600 wood
    100 cloth

    Craft time
    30 seconds

    Workbench
    Level 1 required

    Research cost
    20 scrap

    Fishing Village price
    50 scrap

    Paddle

    image-asset.png?format=1000w

    Cost
    15 metal frags
    1 metal blade
    200 wood

    Craft time
    30 seconds

    Workbench
    Level 1 required

    Research cost
    20 scrap

    Fishing Village price
    25 scrap


    image-asset.png?format=1000w

    Storage Monitor

    image-asset.jpeg?format=1000w

    A new smart device is here to provide a quality of life improvement welcomed by all. The Storage Monitor does exactly what it’s name implies: it lets you monitor your storage, remotely! Using the Rust+ app and this handy new device, you can see a live view of exactly what is in your Tool Cupboard or Large Wood Storage boxes. 

    That means you no longer have to wonder if your base is decaying or if you’ve been raided - just check your app! It’ll tell you exactly what you have where along with how much upkeep is left on your cupboard!

    To hook one up, simply craft it, deploy on your selected storage (Cupboards and Large Wood at the moment), and add a source of power. Provided you’ve synced the app with that server, your Storage Monitor will show up under your list of devices with a full inventory of what’s in the box.

    Along with an input for power, the Storage Monitor has an output as well. This will send a burst of electricity when anything in the box changes.

    image-asset.png?format=1000w

    Cost
    3 hqm
    1 tech trash

    Craft time
    30 seconds

    Workbench
    Level 1 required

    Research cost
    75 scrap

    Outpost price
    75 scrap

    App update notice: To make sure this works smoothly, make sure you update your Rust+ app by clicking the cog on the top right, scrolling down, and selecting ‘Check for Updates’.


    image-asset.png?format=1000w

    Workbench changes

    More flexibility with Workbenches this update as they can now be picked up with a hammer. Watch out before you start picking and plopping your benches all willy-nilly, they lose half their health each time they are picked up. Thankfully, they can also be repaired now. There are some new health values for level 2 and 3 too:

    image-asset.png?format=1000w

    Level 1

    Old
    500

    New
    500

    image-asset.png?format=1000w

    Level 2

    Old
    750

    New
    500

    image-asset.png?format=1000w

    Level 3

    Old
    1000

    New
    750


    700580_20200819204130_1.png

    Moar electrical devices

    Search Lights and Reactive Targets are the latest items to get the gift of electricity this update. Both now accept power, allowing a more automated approach to each.

    Search Lights require 10 power, accessed via IO ports in the middle under the light. It features a power in and passthrough port for linking multiple devices.

    Reactive Targets only require 1 power via the port behind the target, next to the tire. They feature power in, power out, lower, and reset ports.


    image-asset.png?format=1000w

    Vehicle shifts

    Some interesting shifts to vehicles this month. Most notable, dynamic vehicle glass has been added to provide a bit of projectile protection through the windshield. It’ll successfully block damage for a short period until it breaks. Also, the dashboard indicator lights have been fixed and multi-engine vehicles are now a bit slower because it was so hard to control them on Rust’s landscape.


    Other stuff

    • Tea now hydrates you when you drink it

    • Fixed some gaps in certain conditional roof instances

    • Fixed fuel storage not being accessible on RHIB after collider update

    • If a player is text muted also mute their voice

    • Fixed batteries displaying the wrong passthrough on the wire tool UI

    • Fixed unable place deployables a floor below SAM site

    • Fixed wounded and sleeping players blocking projectiles (rockets etc) as if they were standing up.

    • Fixes to Wire Tool measurement values

    • client.connect will now fill in the connection screen properly and add the server to your history


    image-asset.png?format=1000w

    Charitable Rust Skin Contest!

    Are you a skin creator? Would you like to play a direct role in generating tens of thousands of dollars for charity? Well Charitable Rust is just around the corner (official announcement soon) and we’re prepping for our biggest year yet!

    Each year Facepunch generously agrees to add several exclusive skins the week of Charitable Rust, the proceeds of which entirely go towards that years cause. All proceeds of this year will go to RAD, supporting mental health for everyone. Over the past 5 years, we’ve raised hundreds of thousands of dollars for various charities, the overwhelming majority of which was directly from skin sales.

    If you’re a creator and you’d like to have your skin live on in Rust history with the likes of the glowing box, and that other glowing box we did, and shit, we’ll even throw in a year of Platinum VIP on Rustafied servers, then enter in the Charitable Rust Skin Competition!

    Rules here.

    Content owned and published by Rustafied.com



    User Feedback

    Recommended Comments

    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.