Jump to content
  • Rustafied
    Rustafied

    Fixes, Ziplines, and more!

    700580_20220316110524_1.png?format=1000w

    1:00pm EST - Our update preview stream is live! twitch.tv/rustafied

    12:00am EST - We’re at the halfway point for the month of Rust development and the team is trucking along on new features.

    Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


    Summary video

    Here’s our weekly development summary from TGG.


    Screenshot_3.png?format=1000w

    Twitch drops start on March 20th!

    That’s right! The next round of Twitch drops start in just a couple days. They’ll run from March 20th @ 6pm EST to March 27th @ ~9pm EST. Head over to the Facepunch Twitch page to link your accounts and preview the skins.


    700580_20220316111130_1.png?format=1000w

    Fixes

    Some miscellaneous fixes are making their way in this week. Here is a summary:

    • Fix for Nvidia reflex causing AMD GPU’s to get low fps

    • Fix not being able to kick players from taxi module from driver seat

    • Fixed mountable instruments not playing sound if the local player (not on the instrument) was mounted to something

    • Fix for parenting errors with some instruments


    700580_20220316110833_1+%281%29.png?form

    Power zip line

    We’re seeing more work on the Power Zipline branch. First spotted last week, not much information is available yet for this exciting new method of getting around. We’ll keep you posted as more comes to light.


    700580_20220316103006_1.png?format=1000w

    Rail network

    Work on the above ground rail network continues this week as the team continues polishing procedural generation of this new web of rails. No visuals quite yet, but we’ll keep you posted as always.


    700580_20220316101803_1.jpg?format=1000w

    Spray Can sprays again

    The Spray Cans actually spray again on the staging branch this week. It’s still a work in progress so no confirmation this functionality will go live with the next update, but here’s hoping!


    Other stuff 

    • Initial work on analytics for official servers

    • More work on updated lighting at Airfield

    • More work on the new achievements

    • More work on Hapis conversion (looks like it might be getting finalized soon!)

    View the full article

    User Feedback

    Recommended Comments

    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.