Jump to content
  • Rustafied

    Furnace UI, Molotovs, and more!


    With 2 weeks to go before the August update, the team moves forward on a variety of features and functionality. 

    Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.


    Furnace UI shifts

    First spotted on the AUX branch last week, the furnace / cooking UI updates continue this week. Addressing some concerns around balance, Jake has increased the speed of large furnaces and added one more slot for materials. In addition, he tweaked the UI layout a bit to make it more intuitive. Still on AUX, we may see some more tweaks and changes to this new UI prior to going live. Either way, here is what the new UI’s currently look like:


    View fullsize 700580_20220720104022_1.png View fullsize 700580_20220720103914_1.png
    View fullsize 700580_20220720104323_1.png
    View fullsize 700580_20220720104634_1.png





    Molotovs incoming

    A new weapon is in the works as Helk has pushed the first commit for Molotov Cocktails. Still on a separate branch, we can imagine how Molotovs in Rust will function. Based on what we know of this hand thrown incendiary weapon, you’ll pull out the bottle, light the fuse, and toss it, spreading fire over the area. We’ll keep you posted as more comes to light.


    Trainyard update

    Certainly no lack of activity on the Trainyard update branch as commits continue coming in. This week, much around finalizing the new Ore Harvester (name pending) monument functionality and tweaking train movement. Based on commits, it appears this new monument will feature some sort of puzzle.

    All of this remains unseen so far to us non-developers as none of this large body of work is available for testing on staging quite yet. Nevertheless, it does seem as though the team is pushing to release this and more on the August 4th update.


    Monument changes

    On the same Trainyard update branch we continue to see work and tweaks to various other monuments around the map. Light switches have been added to a number of monuments, allowing players the ability toggle visibility during night time looting. Along with the switches, commits show a number of tweaks and changes to environmental lighting in general.

    Also in a potential shift to loot balance, the underwater labs have been made smaller in general. As mentioned above, none of this is available on staging quite yet. We’ll have all the details once it is.

    Other stuff

    • ADS toggle convar

    • Wooden sign models and textures updated (no visuals yet)

    • More work on pets branch

    • Fix for incorrect total required scrap in tech tree dialog

    • Initial work on fish swarms

    • Added new command to remove user generated content in a certain radius: global.clearugcentitiesinrange (eg. clearugcentitiesinrange 5,5,18 30)

    View the full article

    User Feedback

    Recommended Comments

    There are no comments to display.

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.