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    Let's Rock!

    12:00am EST - Another week of Rust development, and as we approach the December update (and Charitable Rust winds down) we’re seeing some exciting new content make its way to staging.

    We’ll be streaming for 3 hours today starting at 3pm EST to close out Charitable Rust 2019 strong! Follow @Rustafied for news throughout the day.


    Charitable Rust winding down

    It’s been an amazing week of events and fundraising for Charitable Rust. It isn’t quite over yet though! We still have our grand finale stream starting at 3pm EST and lasting 3 hours. During this time we’ll play some custom gameplay modes, judge the art competition, do some races, and raise some final funds to build schools for underprivileged kids.

    Also, today is your last day to pick up the exclusive Charitable Rust 2019 skins on the item store! If you haven’t already, go grab them! Proceeds of skin sales will go towards charity also.

    I am so moved by the generosity of this community. A huge thank you to everyone who participated through helping build / run events, streaming, donating, buying the skins, and just tuning in. This has been an incredible event, and I can say with confidence that it has raised more than we ever have before. Exact numbers of skin sales won’t be known for a little while now, but we’ll post updates as soon as we have them.

    Be proud knowing the funds we’ve raised will positively impact the lives of thousands of kids around the world!

    Donate now Get the skins!
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    Instruments DLC incoming!

    Ok, back to Rust development. The first and only Rust DLC is getting ready to go live, and it’s 10 new musical instruments! At the moment, all of these instruments are available to be crafted by anyone on the staging branch. This will likely remain the case until the December 5th update when this DLC will likely go live. After that, you’ll have to purchase the DLC to then craft these in game.

    With these new instruments, a whole new mechanic for playing music has entered the mix. You can now play various different notes, change pitch and octaves, and even experiment with a MIDI input. These are of course still a work in progress, so don’t be surprised if some of this changes. That said, here’s a rundown of the new instruments, their prices, more details on them, and a shit load of pictures. Enjoy!

    Sousaphone

    Cost
    100 Metal frags

    Plumber’s Trumpet

    Cost
    75 Metal frags

    Cowbell

    Cost
    35 Metal frags

    fun.tambourine.png

    Canbourine

    Cost
    25 Metal frags

    Jerry Can Guitar

    Cost
    25 Wood
    50 Metal frags

    Pan Flute

    Cost
    20 Metal frags
    5 Cloth

    Shovel Bass

    Cost
    50 Wood
    75 Metal frags

    piano.png

    Wheel Barrow Piano

    Cost
    200 Wood
    100 Metal frags

     

    Junkyard Drum Kit

    Cost
    200 Wood
    100 Metal frags

    Xlyobone

    Cost
    50 Bone frags

     

    Things of note:

    • Can change (or turn off) the volume of instruments in the audio settings

    • All these are in the new fun category of the crafting menu

    • Play with numpad keys (1 through 7 or notes A through G - this can be rebound)

    • ‘R’ puts you in full keyboard instrument input mode (can be rebound under ‘alt’

    • Keypad ENTER brings notes up an octave

    • Keypad PLUS makes the notes sharp

    • You can pick up deployable instruments with a hammer (and build privilege)

    • You can use midi input by going to options > experimental > midi input on

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    Acoustic Guitar changes

    The Acoustic Guitar, although not part of the DLC, also received some changes this week. Not only does it cost a bit more wood now, but it utilizes the new mechanics of playing instruments.


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    First person legs

    Looking down after spawning naked on the beach on staging will give you a sight you may not have expected. Garry added visible legs in first person, so you can now look down and see yourself walking - and your junk from an angle more similar to how you see it in real life.

    Thankfully, Garry made sure to add the censor cube to the leg cock (as he put it) so you can avoid the gritty details of your undercarriage if you so desire.

    Read more about this on Garry’s blog.


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    Admin QoL improvements

    Garry is coming through with some great quality of life improvements for admins! Here is the rundown:

    • Added admintime convar to force local day time for admins so we can finally see during the night! Hot damn!!

    • Added admin.killplayer (can kill a player of your choice)

    • Replaced admin.mutevoice/admin.mutechat with mute (mutes both)

    • admin.mute/unmute applies to sleeping players too

    • Added admin.mutelist

    • Print more useful information into the console on player join

    • Tell everyone on the server when kicking someone because of cheats

    • Print in console when kicking someone because of cheats

    • Include the reason in the server restart countdown messages

    A huge thank you to Garry and the team at Facepunch for improving on the tools for admins to moderate servers! ❤️


    Other stuff

    • Fixes to horse movement including they will no longer go in very deep water

    • Tree marker fixes, should no longer move to other side of tree

    • Fix for see through water when jumping / alt look while on a boat

    • Fix for eyes clipping through ceilings when crouch jumping

    • More work on vehicles and HDRP

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