Jump to content
  • Rustafied
    Rustafied

    New Gunplay, Recoil, and Hapis next week!

    700580_20220525153301_1.png?format=1000w

    1:00pm EST - Testing out new recoil and gunplay on our update preview stream!

    10:00am EST - The new recoil, gunplay changes, and HMLMG have been merged into staging. Join us for testing all this out during our update preview stream at 1pm EST.

    12:00am EST - With one week till the monthly update, the team is trucking on functionality. It appears along with Hapis making a comeback next week, we’ll also see the first iteration of new gunplay dynamics!

    Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the week.


    700580_20220525112027_1.png?format=1000w

    New recoil and gunplay

    In a surprise revelation, the lastest Community Update announced the new recoil and gunplay dynamics will be going live for the June 2nd update. Along with this announcement, Errn posted a quick teaser video of some of the new aspects.

    As you can see in this short clip, these changes include a native crosshair, visual hit markers, updated sounds, and extended magazines. Based on the commits, this work will also likely include some new recoil patterns and directional damage indicators.

    According to the post, these changes will be available for testing on staging later today. We’ll be testing this out on our update preview stream at 1pm EST (provided it’s on staging) and have a full write up for the update next week.

    Edit: This has all been merged in to the staging branch.


    700580_20220519124204_1.png?format=1000w

    Hapis comeback

    Also going live next week with the update, the Hapis map continues on its path back to production. After being added back to staging last week, we’re seeing a bunch of fixes and tweaks to improve the map over the past couple days.

    Specifically, ziplines have been added, there have been some forest density improvements, fixes for some missing assets at certain monuments, loot tweaks, topological improvements, and more. It appears this map is still on track to hit primetime once again come the update next week.

    If you’re looking for a place to play, our US and EU Zenlabs servers will be hosting Hapis once the update is live.


    700580_20220526094332_1.png?format=1000w

    HMLMG

    More work this week on the newest weapon in development for Rust. The HMLMG, although still not known exactly what it’ll be, does most certainly appear to be a new gun coming. Better yet, it appears to be coming along with the new recoil and gunplay changes. More info on this once it’s available.

    Edit: The HMLMG has been merged in to staging. Here are some pictures, more info coming soon.

     

    View fullsize 700580_20220526094004_1.png View fullsize 700580_20220526094052_1.png
    View fullsize 700580_20220526093939_1.png

     

     


     

    Interaction sounds

    A number of interaction sounds have been added to various items. Now, when you open the UI for pretty much any deployed item, you’ll hear the familiar interaction sound you’re used to hearing with loot boxes, furnaces, and the like.


    700580_20220525111118_1.png?format=1000w

    Nexus and clans

    Almost certainly not making it in next week (prove me wrong, Facepunch!) the nexus body of work continues progressing. Recently merged into the AUX branch, latest progress shows the server to server transfer and clans system functionality both coming along. That said, it’s not really at a point to reliably test quite yet. We’ll keep you posted as more comes to light.


    700580_20220505125154_1.png?format=1000w

    Other stuff

    • Dog model has been added for the pets branch

    • A heavier, slower work cart variant is in the works

    • Trainyard monument being updated to link to above rail network

    • Ammo recipes for mixing tables being worked on

    • Limit the size of chat history to store in memory on the server, configurable with the chat.historysize convar (default 1000)

    • Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)

    • Fixed some alignment issues on answering machine UI

    • Fixed players with the same name as a prefab displaying as the prefab instead of the player

    View the full article

    User Feedback

    Recommended Comments

    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.