12:00am EST - With one week since the wipe and update, the team at Facepunch is making progress on several fronts. Stay tuned for a small patch on Friday.
Our update preview stream will go live at 3:00pm EST. Follow @Rustafied for news throughout the day. Let’s get into it...
There is a mandatory server and client update scheduled to hit tomorrow around 20:00-22:00 BTS. We’ll tweet as soon it goes live. This patch is expected to fix several bugs from the update last week. It’ll also hopefully provide some improved performance.
Likely also coming in the update, a new type of wave effects has been added to the game. These shore waves show up in open water and move uniformly in the direction of the closest shore line. Although the visual effect of these waves is significant, boat dynamics appear to be the same as before. It appears this is still a work in progress so the end result may yet be seen.
Garry is neck deep in applying HDRP, otherwise known as Unity’s High Definition Render Pipeline. Long and short, this feature allows for high fidelity, stunning visuals with optimal performance. This body of work stands to drastically improve the look of certain effects, creating a more cinematic and immersive experience while not sacrificing performance.
We’ve seen a metric shit ton of commits from Garry this week to the HDRP branch. Although there’s no visuals from staging yet (as it’s on a separate branch still), he did tweet a couple examples of what he’s working with.
Stay tuned as the month progresses to see more work on this exciting new feature.
Petur is working on a new branch to improve ragdolls. I asked him what the goal of this was and he told me ideally we’ll get less of this, and more of this. Nice!
Horse art update
With the advent of horseback riding last week, it appears as though Vincent is working on some updates to the horse art. No visuals yet, but I’ll post them as soon as I get them.
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