12:00am EST - With two weeks before the next update and forced wipe, the team is making great progress on new items along with adding a bunch of quality of life fixes.
Quality of life changes
Helk has completed a bunch of small changes and fixes which improve players lives in a big way. Here’s the rundown:
Thompson can now take Flashlight and Lasersights
Improved laser effects
Underwater crates untie in half the time
Can only access Minicopter fuel if pilot or engine off
Tightened up Minicopter collision shape
Can recycle empty cans (10 frags for beans, 8 frags for tuna)
Water Jug can go into fridges
Salvaged Axe harvests more animal flesh
Improved flashlight effect wall clipping
Andre has added a new dynamic to block the placement of new building blocks during raids. This debris entity system will throw debris on the ground to block placement of walls and doors for 30 seconds after they have been destroyed. This will make it harder for base defenders to rebuild quickly during online raids.
Changes to this new wave system for water continue to trickle down. This week we’ve seen Diogo optimize waves for both GPU’s and CPU’s, making it 35% faster in the case of CPU’s. He’s also added a graphics.waves console toggle to help profile ocean wave performance.
The compound (or Outpost) monument is getting a bit of a visual overhaul. Petur appears to be going through various sections of this monument to update the dynamics of lighting. Work is still taking place on a separate branch, so no visuals quite yet. That said, expect to see some visual changes to this point of interest in the near future.
More work on the new human AI system
Fix for ores spawning inside hilltop rocks
EAC update (third attempt)