Jump to content
  • Rustafied

    Rail Network, Ziplines, and more!


    2:00pm EST - The update is live and devblog is out!

    1:00pm EST - Our update stream is live! twitch.tv/rustafied

    12:00am EST - Update day is here and there are some sweet new things in store for players this month including the above rail network, power ziplines, new achievements, and more!

    The update is expected to hit normal time (2pm EST / 7pm GMT). Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


    Power ziplines

    Another new way to get from point A to point B has entered the game. After update, players will find that most of the various high tension power lines have been modified to allow for ziplining! To participate, simply climb up the new platforms on the high tension line structures. Once you reach the top, look at the start of the line and click ‘e’ when you see ‘Use Zipline’. 

    You’ll then start zipping down the line, gradually picking up speed. Ziplining players are able to drop off at any time by pressing space (watch out for that fall damage though) and speed up by holding ‘w’. Players on the zipline are not able to fire weapons, so you’ll want to be mindful of nearby foes.

    The other cool thing about these ziplines is they provide new ways to get into various monuments. Special zipline routes have been created for the various monuments around the map, giving players new opportunities for ingress. Base owners beware, though. Building under an active zipline will open you up to players dropping on your roof — build accordingly. 

    View fullsize 700580_20220406151314_1.png
    View fullsize 700580_20220406151356_1.png
    View fullsize 700580_20220406151635_1.png
    View fullsize 700580_20220406151557_1.png
    View fullsize 700580_20220407110633_1.png
    View fullsize 700580_20220406150730_1.png


    Above rail network

    A new way to get around the map enters the game today: the above rail network. This railroad encompasses most of the map, creating a pseudo-circle of sorts around procedurally generated terrain (it shows up on any map size 4250 and above).

    Consisting of a unified loop, this network doesn’t have any branches or alternative routes of sorts. You can make out the tracks on the in-game map represented by a thin gray line.

    As of writing, there are no vehicles (workcarts, trains, or the like) spawning on these tracks on staging. We’ll keep a close eye as the update nears to see if this shifts. Keep in mind, this is an initial implementation and there is likely more planned on the horizon.

    Edit: I have received confirmation that no trains or workcarts will be spawning on the tracks for today’s update.

    View fullsize 700580_20220406143812_1.png
    View fullsize 700580_20220406152415_1.png
    View fullsize 700580_20220406152352_1.png
    View fullsize 700580_20220331124825_1.png
    View fullsize 700580_20220406143703_1.png
    View fullsize 700580_20220406151331_1.png

    * Vehicles in pictures were spawned in with admin commands


    Monument lighting

    Continuing their work from last month, the team has improved lighting at several more monuments for todays update. You’ll see more refined lighting at Airfield, Artic Bases, Fishing Villages, and more.

    View fullsize 700580_20220406224126_1.png
    View fullsize 700580_20220406224200_1.png
    View fullsize 700580_20220406224809_1.png
    View fullsize 700580_20220406224344_1.png
    View fullsize 700580_20220406225003_1.png
    View fullsize 700580_20220406225122_1.png


    Magnetic Crane improvements

    The Magnetic Crane at Junkyard received a couple more improvements this month. Here are the details:

    • Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up

    • Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero

    • Fixed modular cars no longer correctly supporting the semi-secret mouse steer option

    • "Occupied" message no longer shows when looking at vehicle modules with no mount points

    • Fixed glitching start/stop sounds caused by poor speed calculations

    View fullsize 700580_20220406151801_1.png
    View fullsize 700580_20220406152144_1.png


    General QoL

    What’s an update day without some good ole’ quality of life improvements? Here is a summary of the QoL making its way in today:

    • Status information (wet, cold, starving, etc.) on hud is no longer blocked by the helmet overlay UI

    • Fixed default graphics quality being set to “Super Potato” on first install. Now set to “Good”

    • Fix for Nvidia reflex causing AMD GPU’s to get low fps

    • Fix not being able to kick players from taxi module from driver seat

    • Fixed Autoturret idle animation moving more slowly at higher server framerates


    New Achievements

    A number of new achievements are also due in this month. It looks like they will be in the realm of type of fish caught, car passengers, scrap transport helicopter rides, and CCTV cameras. We’ll have to wait till the update hits Steam to see exactly what they are.

    Check out the new achievements here.


    New landmine art

    You’ll want to keep a close eye out for the new landmine models around after the update. With a fresh look, these landmines still pack the same punch (no changes to stats or the like).

    View fullsize 700580_20220406144927_1.png
    View fullsize 700580_20220406095423_1.png


    Easter is coming

    April is here and with it, another Rust Easter event! Expected to go live next week, this event will feature the classic Easter hits like Egg Hunts, Rustigie Eggs, and Bunny Ears. On top of that, it appears as though some new goodies are in store for us this year, too. We’ll post all the details prior to the event going live.


    Twitch Rivals this month

    The first Rust Twitch Rivals event kicks off this month on April 14th. With $100,000 in prizes, this stands to be a thrilling time! There are some dog tags in the game with this update which appear to be for this event (currently no use in normal gameplay for them). Check out the Twitch Rivals schedule page for more information.


    Other stuff

    • New pictures for the loading screen backgrounds

    • Fix for parenting errors with some instruments

    • More in-depth official server analytics


    On the horizon…

    The team is also cranking on a bunch of other branches full of future functionality. Here are some highlights of what’s to come:

    • PvP update / recoil shifts

    • Modular weapons

    • Pets

    • Clans system

    • Hapis conversion

    • New building blocks

    • Server to server transfer (nexus)

    View the full article

    User Feedback

    Recommended Comments

    There are no comments to display.

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.