Jump to content
  • Rustafied

    Stables, Telephones, and Taxis. Oh my!


    12:00am EST - Update day has arrived and with it a bunch of new content to be enjoyed. Expected to go live at 2pm EST, this update will force a map wipe across all servers. The Rust Halloween content will be disabled once the patch hits.

    Our update stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.

    Horse Stables are in

    The newest NPC monuments are here and they shift the way you’ll be galloping around the map. Stables provide a reliable way to get a horse in Rust. With 2 variations on each map - the Ranch and Large Barn - Stables house an NPC vendor and a variety of horses.

    Unlike boat purchases at Fishing Villages, horses are not directly purchased through the vendor. Instead, you must buy a Saddle first from the stablemaster NPC (for 150 scrap) and then use it to claim the horse of your choice.

    Both Stables on the map provide the same basic thing: A NPC which sells Saddles, Horse Armor, and Horse Shoes along with a number of horses for you to claim. As expected, Stables are a safe zone, allowing you to claim your steed in peace. 

    With the advent of Stables, the amount of wild horses around the map has decreased. 

    View fullsize 700580_20201104161951_1.png
    View fullsize 700580_20201104163133_1.png
    View fullsize 700580_20201104163113_1.png
    View fullsize 700580_20201104163059_1.png
    View fullsize 700580_20201104175553_1.png
    View fullsize 700580_20201104175524_1.png
    View fullsize 700580_20201029115217_1.png
    View fullsize 700580_20201104180011_1.png
    View fullsize 700580_20201104180005_1.png
    View fullsize 700580_20201104175537_1.png

    Hello? This is telephone.

    A new way to communicate in Rust is here! Telephones have been added to the game and they do just what you would expect: allow you to make and receive calls. There’s actually two types of phones in play, one that can be crafted and placed in your base, and public phones found in monuments and along the road. 

    Each phone has an 8 digit number used to receive calls. You can name the phones placed in your base which then adds them to a public directory. Finally, you can also add contacts to your phone, saving numbers for future use.

    As you can imagine, a phone requires power to operate (1 to be exact). There’s also a passthrough socket which sends power if the phone is ringing or on an active call.

    Crafting cost
    50 wood
    100 metal frags
    1 tech trash

    Craft time
    30 seconds

    Research cost
    75 scrap

    Level 1 required

    View fullsize 700580_20201104202320_1.png
    View fullsize 700580_20201104202331_1.png
    View fullsize 700580_20201104163629_1.png
    View fullsize 700580_20201104163606_1.png
    View fullsize 700580_20201104173020_1.png
    View fullsize 700580_20201104173024_1.png


    The newest vehicle module is here and it provides lucrative employment opportunities for the Rust entrepreneur. The Taxi is a single socket, 2 seat module for vehicles. With protective glass all around, the Taxi module provides a bit of protection from the elements (I.E. bullets). Featuring a dropbox in the front, Taxi drivers are able to collect payment from passengers with ease. 

    Passengers causing problems? No worries! Drivers can simply kick the taxi occupants to the curb using the boot button located at the center top of the glass divider. 

    Crafting cost
    125 wood
    175 metal frags
    5 HQM

    Craft time
    30 seconds

    Research cost
    125 scrap

    Level 2 required


    Vehicle balance

    The Taxi module isn’t the only thing changing with vehicles. Along with it, a slew of balance changes have been implemented. Long and short, vehicles are now cheaper to own and operate. Here is a summary of what’s changed:

    • Reduced crafting cost of all car modules

    • Tier3 engine components are now researchable and craftable

    • Engine components no longer require HQM to craft

    • Reduced car lift crafting cost

    • Reduced lift power requirement (now 5)

    • Lowered scrap cost of vehicle parts from vendors

    • Slightly decrease engine power in all modular cars

    • There’s a new car parts loot box that drops a couple car parts and some scrap

    For all the specifics on new crafting costs, check out our updated Modular Vehicles in Rust guide.

    Destroyable Road Signs

    There are some new looting opportunities as you drive around the map after this update. Signs along the road are not only destroyable now, they even produce loot when taken down. Once hit, simply hop out of the car and pick up your new Metal Pipe and Roadsigns. Make sure you gain enough speed before running into them otherwise you’ll just come to a halt.


    Although it went live with the Halloween content, it’s worth mentioning the beautiful new weather effects that are in game. Some tweaks to weather going live today, most notably rain will now make you a bit less wet.

    Other stuff

    • A small amount of boats spawn procedurally again

    • Hapis rescue

    • Lit torch now lasts the full duration of the night

    • Storage monitors can now be deployed onto vending machines

    • Workbenches can no longer be rotated

    • Counter can now be deployed on outer side of HQM walls

    • Fixed an issue with skin loading occasionally causing large spikes

    • Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen

    • Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%)

    • Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed player

    • Horse dismount death fixes

    • Elevator power usage is now 5 all the time

    • Add server.logoimage to specify a URL for a circular server logo (up to 256x256) (used in Rust+ app)

    Content owned and published by Rustafied.com

    User Feedback

    Recommended Comments

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.