
Minicopters, RF Communications, Performance tweaks and more.
Go to post.[rust.facepunch.com]
Changelog
- New Hemp Plant Refresh
- New Palm Trees in Arid Biome
- Iterative entity networking (fixes frame rate drops when moving around the world)
- Custom garbage collections (fixes frame rate drops when moving or in combat)
- Added Mini Helicopter
- Added Flasher Light
- Added Siren Light
- Added Audio Alarm
- Added RF Broadcaster
- Added RF Receiver
- Added RF Transmitter
- Added RF Pager
- Added Player Sensor
- Added RAND Electricity Component
- Added Chinese New Year items
- Fixed chat / player name "rich text" exploits
- Fixed entity not taking damage when explosive was attached to lock
- Fixed deployable rotation via R key when deploying on terrain at an angle
- Fixed being able to see through floors on reconnect
- Fixed sometimes receiving fall damage when respawning
- Fixed toggling censorship option enabling worn light source
- Fixed netgraph not working
- Fixed entities sometimes missing when spectating
- Fixed lens flares flickering in some cases
- Fixed dive site tugboat windows visible over water
- Fixed multiple Hapis out of bounds exploits
- Unity 2018.3.3
- EAC SDK update
- Clear Log.EAC.txt on server start
- Send delta snapshots instead of full snapshots when spawning (faster respawn)
- Optimized memory allocations when applying skins to items on the client
- Optimized rigidbodies on various entities on the client
- Optimized memory allocations when building blocks are spawned on the client
- Optimized client and server relating to buoyancy performance
- Enabled entity pooling on ceiling lights on the client
- Enabled multibox pruning broadphase (client and server physics performance)
- Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
- Strip various client only components from the server (server memory usage)
- Military Tunnels exit route balance
- Enabled Fullscreen Exclusive by default
- Optimized GunTrap/Autoturret/FlameTurret CPU usage
Increased SAM Site Lethality
Added 'Toggle' input to Memory cell
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