Jump to content
  • Facepunch
    Facepunch

    The Performance Update

    [rust.facepunch.com]

    We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy!


    View Post[rust.facepunch.com]

    Changes
    • Scientists at Military Tunnel throw grenades.
    • Scientists at Military Tunnel use syringes.
    • Workshop skins are now included in the main game download
    • Added prefab warmup to loading screen
    • Added new prefab pooling system
    • Added "Max Tree Meshes" graphics option
    • Added ladder trigger for custom maps
    • Added high frame rate camera movement
    • Added Smoke Grenade item
    • Added "Hide Sign" option
    • Added multi-threaded rendering
    • Added occlusion culling graphics option
    • Added new optimized impostor rendering
    • Scientists at Military Tunnel hear footsteps, explosions and gunfire.
    • Scientists at Military Tunnel use a new aim system.
    • Scientists at Military Tunnel use a new, more reactive, sensory system.
    • Optimized asset bundles
    • Optimized loot panels
    • Fixed various skin icon issues
    • Optimized various dynamic memory allocations
    • Health over time takes longer to convert into health
    • Optimized mesh LOD updates
    • Reorganized graphics and performance settings
    • Optimized low level memory pool
    • Pumpkin and corn now stackable to 10
    • Removed pumpkin condition
    • Workbenches now decay after a long period
    • BBQ allows deployables underneath
    • Repair Bench allows deployables on shelve
    • Pumpkins and corns give less seeds when consumed
    • Atmosphere volumes now visible from outside Bandit Camp
    • Optimized some rendering related dynamic memory allocations
    • Optimized localized ambience system
    • Scientists at Military Tunnel stay engaged with enemies.
    • Scientists at Military Tunnel now reload in cover.
    • Bandit guards now aggro smoke grenade throwers.
    • Bandit guards shoot better at long range.
    • Bandit guards now kill sleeping players after 20 minutes.
    • Recycler at bandit town is now better protected by bandit guards.
    • Junkpile scientists fire their pistol instead of just fleeing.
    • Animals now roam in a restricted distance from where they spawned.
    • Fixed entities sometimes showing wrong skins
    • Fixed stall during ocean patrol point generation on some custom maps
    • Fixed Nametag Performance issue
    • Fixed workbench phrases
    • Fixed passing loot through floor using BBQ exploit
    • Fixed Snow jacket name
    • Fixed RHIB disappearing on server restarts
    • Fixed rowboat becoming invisible
    • Fixed invisible supply signal smoke
    • Fixed being able to turn recycler on/off if you are not the user
    • Fixed boats decaying while in use
    • Fixed tree impostor shadow orientation
    • Fixed terrain texture not resized on graphics quality change
    • Fixed smoke grenade issues with glass windows
    • Fixed censor cube glitches around smoke grenade
    • Frame-rate stutter caused by ambience sound emitter removal
    • Removed world reflection quality as it is currently not supported
    • Removed "MoveToContainer failed!" message
    • Deprecated navmesh grid system removed.

    User Feedback

    Recommended Comments

    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.