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  • Facepunch

    The Smol Update

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    A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes

    • Added granular skin loading (greatly reduces skin memory usage)
    • Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
    • Map uses less memory and can be zoomed out much farther
    • New Hunting Bow model
    • Fixed riot hat skin preview (workshop)
    • Fixed metal / spec material issues (workshop)
    • Fixed cave lift parenting trigger exploit
    • Fixed projectile line of sight exploit
    • Fixed several graphics issues with the Linux client
    • Fixed players exploiting inside large furnace
    • Fixed LR300 condition being too low
    • Fixed 40mm smoke grenade climb exploit
    • Fixed Oil Rig keycard doors being permanently locked
    • Optimized UI background blur shader by removing unused grab pass
    • Optimized GC allocs from client entities that are waiting for their parent
    • Bandit Town lighting overhauled
    • Cave Large Sewers lighting overhauled
    • Puzzle fuse boxes now run high voltage, and as such look more dangerous
    • Reduced external wall and gate crafting time
    • M39 has much more manageable recoil
    • Faster right click quick looting
    • Bone arrows are less expensive
    • Bone arrows move faster
    • Bone arrows have a larger 'radius'
    • HV arrows cost metal fragments instead of stone
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