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    Transport Helicopter Update


    The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations

    • Unity 2019.2.0f1
    • Players are automatically authed to placed cupboards
    • Benchmark mode fixes
    • Added powerline wires to Monument Puzzles
    • Added an in-game Screen options menu for resolution, fullscreen and vsync settings
    • Client is now using IL2CPP instead of Mono
    • Server is available as IL2CPP version on the "release-il2cpp" branch
    • World generation is now server authoritative (faster load times, more robust)
    • Added doppler shift to some sounds
    • Added texture streaming
    • Added Transport Helicopter
    • Added Horse Leading
    • Added Fuel Generator
    • Fixed steam refresh overlay not closing after opening bag
    • Fixed possible exception when retrieving market prices
    • ServerInfo will retry multiple times if failed to get info
    • ServerInfo will fail gracefully if failed to get info after multiple attempts
    • Fixed titles getting cut off in pie menu
    • Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
    • Fixed steam friend inconsistencies
    • Fixed unexpected palm trees behavior when helicopters would fly over
    • Player map position now updates correctly when injured
    • Fixed erratic map scrolling when using the left mouse button to drag
    • Hotspot visuals now get cleaned up correctly when ent-killing
    • Disabling the UI no longer allows you to see through smoke effects
    • Can no longer spam drink back to full health
    • Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
    • Fixed item icon staying on screen if inventory is closed while dragging
    • Fixed High External Gates not playing SFX correctly
    • Fixed compound sometimes spawning underwater
    • Fixed exploit using water projectile penetration
    • Fixed snapback issues when dismounting while moving fast
    • Fixed swimming slightly under the waves not showing underwater properly
    • Fixed crashes on AMD Phenom
    • Fixed swamp fog too bright at night
    • Fixed lighting on some particles (e.g. helicopter damage smoke)
    • Fixed NRE on ent kill cargo ship
    • Game log is written to output_log.txt in the game install folder again
    • Fixed deflated HAB having inflated collision and wrecking minicopters
    • Fixed rendering TopBunnies UI element all the time
    • Optimized Notices UI layout
    • Neatened up Notices UI
    • Tweaked "new content" label on main menu
    • The map now re-focuses on the player's position when injured
    • The console input field now auto-focuses when opening or changing tabs.
    • Max value of gc.buffer is now 4096 instead of 2048
    • Log warning when doing emergency garbage collection
    • Enabled crunch texture compression on workshop skin bundles
    • Performance text no longer updates when nothing changed (avoids GC)
    • Performance text always prints GC counter for one second after GC runs
    • Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
    • Debug Camera: R resets the camera
    • Debug Camera: Q/E move the camera vertically
    • Debug Camera: Z/C and +/- control zoom
    • Debug Camera: Arrow keys control roll
    • Debug Camera: Disabled inventory and crafting menus when in debug camera
    • Debug Camera: Disabled vehicle controls when in debug camera
    • Debug Camera: Disabled noclip control when in debug camera
    • Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
    • Debug Camera: Added debugcamera_autosave and debugcamera_autoload
    • Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
    • Small maps have large monuments again (excluding launch site and excavator)
    • Updated NPC helicopter sounds
    • Reduced texture memory footprint (by ~1 GB) via texture streaming
    • Reduced mesh memory footprint (by ~700 MB) via model optimizations
    • Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
    • Optimized high-quality shadow mode = 2, now 25% faster
    • Added new very-high-quality shadow mode = 3
    • Pressure pads can now be hidden under rugs
    • Pressure pads generate a small amount of electricity when stepped on
    • Grenades have a more predictable landing position
    • F1 grenades have a fuse length of 3 instead of 3.5
    • Rocket Launcher need T2 WB( Instead of T3 )
    • HV Rockets need T2 WB( Instead of T3 )
    • Autoturrets never miss more than 3 shots in a row
    • Autoturrets now make use of the electricity system
    • Removed Vulkan graphics API
    • Removed Linux client


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