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Warlord Ubba

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  1. https://store.steampowered.com/app/814200/Simple_Story__Alex/
  2. I am linking a bunch of games that are 100% free, 0 cost = 0.00$ Not a demo, that is currently being offered by Steam. Make sure you claim them. These are presently free due to Coronavirus situation. https://store.steampowered.com/app/555000/GOAT_OF_DUTY/ https://store.steampowered.com/app/203160/Tomb_Raider/ https://store.steampowered.com/app/289690/LARA_CROFT_AND_THE_TEMPLE_OF_OSIRIS/ https://store.steampowered.com/app/760620/Deiland/ https://store.steampowered.com/app/442070/Drawful_2/ https://store.steampowered.com/app/939620/Pleasure_PuzzlePortrait/
  3. When it's wipe day and you're about to lose it all
  4. Are you more likely to buy brad kills from pointshop or blueprint the more useful/resourceful one. Although that I think about it, to be fair yeah 3750 points at start of wipe is a great deal for a brad kill on day 1 when you can farm that fairly easy in a wipe. That value and HV could both be raised
  5. I wrote it that way with the thought that HV Rockets are less material expense to kill a brad than C4. What goes into why you said that? How are the other prices?
  6. I made this post separate from ni the feedback for Scourge (US) so that it isn't buried amidst the ever growing list of suggestions. After grinding the point system an entire wipe and spending most of my free time playing the game, I have come up with what (as a player, and grinder) I think are reasonable values for prospective items to be considered for adding to the point shop (/shop) exchange is. Buying = thing we can buy Selling = Things we can sell Buying (points): LR96 Rifle: 2000-2500 M249:7500-10000 Pants: 100 16X Scope: 500 Snow Jacket(Jacket): 250 C4: 1250 HV Rocket: 1500 Corn/Pumpkins: 50food for 400 Points (1:8) Selling (points): Air Supply: 300-500 Pookie: 150 LR-300: 200 M249:1000-1500 Charcoal: 20000 Charcoal = 25 points These are just some items that came to my mind that I thought would have a positive influence on the Scourge economy, incentivizing game play, trading, and making grinding more balanced towards a rounded game play/experience.
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