Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'updates'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RustEZ Hub
    • Announcements
  • RustEZ Servers
    • Pure PVE
    • Survival PVE
    • Scourge PvE
  • Community Matters
    • Feedback
    • Suggestions
  • Player Hub
    • General
    • Introductions
    • Show Off
    • Tips and Tricks
    • Help
    • Bugs
  • Bans & Appeals
    • Ban/Mute Appeals
  • [AT] Active Threat's Name Change
  • Sanctuary's Access:
  • US SCOURGE BOARD OF COMMERCE's Discussion
  • SurvivalPveNewbie's GET TO KNOW !!!
  • BunnyGang's Come one Come all!
  • Community Builders's Community Builders Discord
  • Community Builders's Topics
  • hbr's Topics
  • The Bradley Cult!'s Bradley Takedown requirements!
  • The Bradley Cult!'s Discord!
  • Amogus's Topics
  • EZ Twitch Crew's Drop your Twitch links!
  • Marina Madness's Topics

Product Groups

  • General Store
  • Armory
  • Events
  • Memberships

Calendars

  • Community Calendar
  • WIFI's tryouts are open just pm me on discord: xd pondbot#4417
  • Community Builders's Events
  • Marina Madness's Events
  • [BRV] Vida Loka 82's Events

Collections

  • VIP FAQ
  • Server FAQ
  • Website FAQ
  • Discord FAQ
  • Store FAQ

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. Here is the compilation of all the updates committed since January. You may have seen some of these changes posted in Discord. Sorry for slacking on these posts! Changelog Car population increased 20% Mini/Scrap helicopter decay now 7 days if outside, 14 days if inside Horses and boats no longer spawn in the wild (So players dont fight over them) Firework limit doubled (Will try and find a permanent fix since FP forgot about them) Solar panel output doubled Windmill output doubled Waterpump output doubled Water catcher output doubled Added plane queue to prevent lag from mass drops Quarry performance improvements Fixed solar panel, windmill, waterpump, watercatcher outputs Fixed door closer shut delays Fixed Quarry output and fuel improperly saving NPC vending stock now dynamically adjusts to players inventory capacity NPC sell orders will no longer payout in stacks greater than the max stackable Pickle stack increased from 100 to 500 Fixed dynamic NPC vending stock Plugin data is no longer automatically wiped on new save (false wipe prevention) Improved player data persistence Fixed several hook subscriptions Fixed dynamic NPC vending stock Plugin data is no longer automatically wiped on new save (false wipe prevention) Improved player data persistence Fixed several hook subscriptions Fixed public quarry's wiping if loaded after server startup Fixed slot machines breaking on server loads. Improved public quarry data management Several server performance improvements Stockings now recyclable Fishing rods now recyclable Fixed SIL on Pure (Admins only) Electrical Generator output increased to 200 from 100 Inactive purge max offline time increased to 10 days from 7 days Animal populations rebalanced. More hostile, less neutral spawns Store invoke now runs on local timer to prevent console spam Fixed players being able to destroy supply crates with salvaged hammer Fixed stockings not being recyclable Fixed players being able to pick up spent fireworks with salvaged hammer
  2. Here is the compilation of all the updates committed since January. You may have seen some of these changes posted in Discord. Sorry for slacking on these posts! Changelog New HUD New Sort menu and options Car population increased 20% Mini/Scrap helicopter decay now 7 days if outside, 14 days if inside Horses and boats no longer spawn in the wild (So players dont fight over them) Firework limit doubled (Will try and find a permanent fix since FP forgot about them) Solar panel output doubled Windmill output doubled Waterpump output doubled Water catcher output doubled Added plane queue to prevent lag from mass drops Garrison fixes so we can re-enable Container sort options (to deposit and sort inside containers) Ability to toggle new HUD Quarry performance improvements Fixed solar panel, windmill, waterpump, watercatcher outputs Fixed door closer shut delays Using stacked key cards will no longer destroy the entire stack Fixed Quarry output and fuel improperly saving NPC vending stock now dynamically adjusts to players inventory capacity NPC sell orders will no longer payout in stacks greater than the max stackable Pickle stack increased from 100 to 500 Fixed dynamic NPC vending stock Plugin data is no longer automatically wiped on new save (false wipe prevention) Fixed kill feed records not working Improved pipe saving Fixed pipe splitter taking items when destination container is full Fixed pipe permission issues Pipe info panel lowered to not overlap hud Improved player data persistence Fixed several hook subscriptions Fixed dynamic NPC vending stock Plugin data is no longer automatically wiped on new save (false wipe prevention) Fixed kill feed records not working Improved pipe saving Fixed pipe splitter taking items when destination container is full Fixed pipe permission issues Pipe info panel lowered to not overlap hud Improved player data persistence Fixed several hook subscriptions Fixed public quarry's wiping if loaded after server startup Fixed pipes sometimes not saving Completely disable aurora, rainbow and lightning effects when inside train tunnels Fixed slot machines breaking on server loads. Improved public quarry data management Several server performance improvements Quarry and PJ max level increased to 10 Stockings now recyclable Fishing rods now recyclable Fixed SIL on Pure (Admins only) Hud wipe progress now coded and functional World teleports added to /home menu Electrical Generator output increased to 200 from 100 Inactive purge max offline time increased to 10 days from 7 days Survival syncPipes are now limited 500 per player to discourage abuse Fixed HUD not showing up after a server reboot Fixed remove button on home menu Updated home world teleport icons Added bandit camp to world teleports Added outpost to world teleports Home CUI is now 80% cached for better responsiveness and greatly improved client performance Animal populations rebalanced. More hostile, less neutral spawns Overhauled inventory quick sort buttons Added inventory quick sort menu to change quick-action buttons Inventory quick sort is now cached for better client performance Added container quick sort buttons (Located underneath the container window) Added new sorting options to sort items inside containers based on preference Fixed quarry upgrade button overlapping new sort button cluster Store invoke now runs on local timer to prevent console spam Fixed quick loot options not showing on dropped item containers Fixed players being able to destroy supply crates with salvaged hammer Fixed team mates not able to loot fuel storage on vehicles Fixed players being shot after teleporting to world teleport zone when hostile Fixed stockings not being recyclable Fixed players being able to pick up spent fireworks with salvaged hammer
  3. Here is the compilation of all the updates committed since January. You may have seen some of these changes posted in Discord. Sorry for slacking on these posts! Changelog New HUD New Sort menu and options Car population increased 20% Mini/Scrap helicopter decay now 7 days if outside, 14 days if inside Horses and boats no longer spawn in the wild (So players dont fight over them) Firework limit doubled (Will try and find a permanent fix since FP forgot about them) Solar panel output doubled Windmill output doubled Waterpump output doubled Water catcher output doubled Added plane queue to prevent lag from mass drops Garrison fixes so we can re-enable Container sort options (to deposit and sort inside containers) Ability to toggle new HUD Quarry performance improvements Fixed solar panel, windmill, waterpump, watercatcher outputs Fixed door closer shut delays Using stacked key cards will no longer destroy the entire stack Fixed Quarry output and fuel improperly saving NPC vending stock now dynamically adjusts to players inventory capacity NPC sell orders will no longer payout in stacks greater than the max stackable Pickle stack increased from 100 to 500 Fixed dynamic NPC vending stock Plugin data is no longer automatically wiped on new save (false wipe prevention) Fixed kill feed records not working Improved player data persistence Fixed several hook subscriptions Fixed dynamic NPC vending stock Plugin data is no longer automatically wiped on new save (false wipe prevention) Fixed kill feed records not working Improved player data persistence Fixed several hook subscriptions Fixed public quarry's wiping if loaded after server startup Completely disable aurora, rainbow and lightning effects when inside train tunnels Fixed slot machines breaking on server loads. Improved public quarry data management Several server performance improvements Quarry and PJ max level increased to 10 Stockings now recyclable Fishing rods now recyclable Fixed SIL on Pure (Admins only) Hud wipe progress now coded and functional World teleports added to /home menu Electrical Generator output increased to 200 from 100 Inactive purge max offline time increased to 10 days from 7 days Fixed HUD not showing up after a server reboot Fixed remove button on home menu Updated home world teleport icons Added bandit camp to world teleports Added outpost to world teleports Home CUI is now 80% cached for better responsiveness and greatly improved client performance Animal populations rebalanced. More hostile, less neutral spawns Zombie population increased Overhauled inventory quick sort buttons Added inventory quick sort menu to change quick-action buttons Inventory quick sort is now cached for better client performance Added container quick sort buttons (Located underneath the container window) Added new sorting options to sort items inside containers based on preference Fixed quarry upgrade button overlapping new sort button cluster Store invoke now runs on local timer to prevent console spam Fixed quick loot options not showing on dropped item containers Fixed players being able to destroy supply crates with salvaged hammer Fixed team mates not able to loot fuel storage on vehicles Fixed players being shot after teleporting to world teleport zone when hostile Fixed stockings not being recyclable Fixed players being able to pick up spent fireworks with salvaged hammer
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.