Ich have an item that makes an huge error, the thingy in the middle of the quarter
Exception (cs:130036): NullReferenceException: Object reference not set to an instance of an object.
TokenisedPhrase.%39d5fb08d30891a46743afb1ab8e9a3dd124fbf9 (System.String %f48b8cf538a2aac6920065c4a7d8b0517e540c8b) (at <00000000000000000000000000000000>:0)
SelectedItem.%3bb79922a8c321d7be5580f536d02d6641878cae (%09a05b61605f141b207f9d7485417e2cb6d72a74 %5ee3033257e7b058e269ef72bb0aa4c751b5c419) (at <00000000000000000000000000000000>:0)
SelectedItem.%9da143c615bdbb90dbe3cd4157648773227533d9 (ItemIcon %42beaa7d41e8f5cec380a54c1a1a8b921b5c9f4d, System.Boolean %22e7e2935d2727db55d94363805904537d759b21) (at <00000000000000000000000000000000>:0)
ItemIcon.OnPointerClick (UnityEngine.EventSystems.PointerEventData %07eab947989f2b60cb9b8d69d0f5fc8e91423476) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.StandaloneInputModule.Process () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0)
UnityEngine.EventSystems.EventSystem:Update()
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