R1G Posted June 10 Report Posted June 10 Player SPEEDJOURNEY is violating server rules, negatively impacting our team's gameplay experience. This player verbally provoked our friend muscle, which resulted in muscle being kicked from the server. Such actions constitute intentional harassment and a breach of in-game etiquette. He is deliberately disrupting our gameplay by building a shop with identical items directly next to our base. He constantly lowering prices to an absurdly low level, making it impossible for us to trade any goods and undermining the in-game economy. This is an act of griefing and sabotage. The player has placed four windmills and owns four vehicles. We believe this is excessive for a single player and may violate established server limits on the number of vehicles per player. This could also be an attempt to monopolize resources. These actions have caused our friend to lose the desire to continue playing on the server, and our gameplay experience is constantly ruined by the hostile and unfair actions of this player. I kindly request the administration to review this complaint and take appropriate action.
Staff Vorlon Posted June 11 Staff Report Posted June 11 Thank you very much for highlighting this R1G Whilst I will not discuss in a public forum the events in which I ended up kicking Muscle, it was just that, a kick, a time out to reset, and I hoped that would be enough for a reset of what was happening in the game at the time as nothing was calming the situation. Now speaking more generically, and given that this happened only 4 days into the wipe........ Players join the server, run for a bit of land to call their own and always have a game plan in terms of how they play the game, road runner, shop keeper, farmer, monument player etc. Sometimes those same player types will end up beside one another. Given as I say, this being so early in the wipe it is not as if a rival moved in on an established business just to disrupt what was going on on purpose, it was just bad luck that you ended up beside each other. When my game model used to be that of a shopkeeper I ran into the same issue a few times over the years, it can be frustrating when you know how much you normally make on an item etc, I get it. But then those wipes I either had to fight back in a price war or adapt and find other revenue streams. Frustrating sometimes but in terms of the game and the user pricing system it is no more than that. Then it all becomes about supply and demand. two shops side by side will look to undercut the other to attract buyers. only 5 shops on the map, prices remain high 50 shops and the prices drop as people look to get customers, but you know all that. I will 100 percent look into the base and number of vehicles, so thank you for highlighting that and I will of course monitor the situation in general for any hostile and unfair actions Many thanks V 1
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