YetiBacklash Posted Saturday at 02:40 AM Report Posted Saturday at 02:40 AM Pretty sure I posted this already but I guess it was in that time where the site lost a few weeks. Tip: from your power source, start with a branch that will feed any/all fridges (including vending machines). You don't want them within the resetting bit since food will slowly add spoilage over time and can inhibit ideal stacking. Next you're going to need 3 branches: 1 set to 2 power going to a clock, a second doing the same going to a second clock, and the third set to 1 power going to a memory cell. You set the first clock to any time you want; set the second clock to 1 'minute' later than whatever you set the first to. Connect the 1st clock to the right-side top node of the memory cell. Connect the 2nd clock to the right-side middle node of the memory cell. Now look at the power coming from the 2 empty nodes on top of the memory cell; one should be 1 and the other 0. Connect the one with 1 power to the 'on' node to a switch (right-side top, I believe). Connect the top memory cell node showing 0 power to the 'off' node of the switch (right-side bottom, I believe). Your power should go through your (optional) fridge branch, then through these 3 branches powering the clocks and memory cell; the power output from the last branch there should then go to your switch power input. The output of the switch can then be connected to whatever your heart desires in your base. If set up correctly, once every rust day the power for everything after the switch setup should turn off by itself and, roughly 1 irl second later, automatically turn back on. This is essential for farming setups especially, preventing the well known water bug where sprinklers appear active but aren't actually transmitting any water to the planters. I've also used the same 2 clock 1 memory cell 1 switch setup to automate igniters automatically starting refineries/furnaces once per rust day, though I'm pretty sure there are simpler ways using an actual in-game 'timer' switch
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