Staff PEACH. Posted Wednesday at 12:39 AM Staff Report Posted Wednesday at 12:39 AM All farmable items would be limited but levelable. Limit planters to (example) 25 but that allows max level 500 planters. Remove the nerf on how often horses go #2 -- with a fair limit on how many each player can have Limiting all farmable items will help in numerous situations including cluster building areas where many people all build on top of each other. I don't think there should be any limit to people's creativity. Let them build a castle! build the Eiffel tower! But when it comes to their farm area that all can be limited and levelable to help server performance all around. No players will complain at 500 planters or whatever the new limit is. edit: when I say no limit on building overall, it is not to say server rules can be broken. Overall rules and consideration of other people would still be implemented but you would have more freedom because overall server performance is more optimal. I thought this was clear but in case not, wanted like to add. 6 2
Johnson18at Posted Wednesday at 12:59 AM Report Posted Wednesday at 12:59 AM I feel this would be acceptable
Staff PEACH. Posted Wednesday at 01:02 AM Author Staff Report Posted Wednesday at 01:02 AM 2 minutes ago, Johnson18at said: I feel this would be acceptable there is a post up. go vote! 1
Enivoke Posted Wednesday at 10:23 PM Report Posted Wednesday at 10:23 PM I’ve made a post on entity levels but I’ll make a comment here as well. i used to build around 150-200 planters before and have my FPS tank to 20 , and with entity levels, I went as high as 450 planters while having over 80 FPS. i do like the idea of limitations on things, especially planters but make it invisible to new/players who don’t focus on farm. What do I mean by that? I mean if the planter limit is 100 and most casual players don’t build over 100, they’ll never face the issue and wouldn’t know that there is a limit at all. Now, for more hardcore players who wish to build that mega farm, there is a solution to that to, upgradable planters. If we do 5 levels, that would mean 500 planters, but those who can build such planters also have the money to pay, so make them pay. Each upgrade should cost 1 planet + $5000 net worth, meaning if they wish to upgrade all of them to 500, it will cost them millions to do so, but obviously with that size of a farm they can make that back if they know what they’re doing, it also makes the net worth more valuable rather than hoarding it wipe after wipe. this way when this system is introduced, the economy stays the same rather than artificially limited and new players have a chance to catch up with the old players instead of limiting them in such a way that old players will simply laugh that they got away with it. In order for this to happen, sprinklers need to go to level 10 or more and pump to level 40 or more. i would add more details but im writing from my phone, feel free to ask anything. 1
awyeaha Posted yesterday at 02:21 AM Report Posted yesterday at 02:21 AM I say we just limit planters and add the mod where they are fully wet and never lose water and just be done with it. Its frustrating dealing with water breaking every day I log in. This would eliminate pumps, sprinklers, etc and thus help with performance.
Staff PEACH. Posted yesterday at 05:58 AM Author Staff Report Posted yesterday at 05:58 AM 7 hours ago, Enivoke said: I’ve made a post on entity levels but I’ll make a comment here as well. i used to build around 150-200 planters before and have my FPS tank to 20 , and with entity levels, I went as high as 450 planters while having over 80 FPS. i do like the idea of limitations on things, especially planters but make it invisible to new/players who don’t focus on farm. What do I mean by that? I mean if the planter limit is 100 and most casual players don’t build over 100, they’ll never face the issue and wouldn’t know that there is a limit at all. Now, for more hardcore players who wish to build that mega farm, there is a solution to that to, upgradable planters. If we do 5 levels, that would mean 500 planters, but those who can build such planters also have the money to pay, so make them pay. Each upgrade should cost 1 planet + $5000 net worth, meaning if they wish to upgrade all of them to 500, it will cost them millions to do so, but obviously with that size of a farm they can make that back if they know what they’re doing, it also makes the net worth more valuable rather than hoarding it wipe after wipe. this way when this system is introduced, the economy stays the same rather than artificially limited and new players have a chance to catch up with the old players instead of limiting them in such a way that old players will simply laugh that they got away with it. In order for this to happen, sprinklers need to go to level 10 or more and pump to level 40 or more. i would add more details but im writing from my phone, feel free to ask anything. In no way would my example of 500 planters limit a new player to the point the couldn't catch up. The Entity Level system currently works off networth and if something like this was ever introduced I assume it would work the same way. I only use 25=500 lvled 20 times each as an example because that is above my paygrade what it would actually be. But being an admin on the servers currently I can tell you that if the limit was set at 100 placed each problems would still arise. Let me explain... It not just about one players base Individually... it is also all the cluster buildings. All the players that build on top of each other so there is 20+ bases within a 4 grid radius.. If all lets say 20 farms were limited to 100 planters that is still 2000 planters in the area alone not counting for the additional entities and items it takes (electricity, piping, water, etc) that goes into these over all farms. This could still end up creating unplayable areas. My whole point to the post is for my server players want guidelines they want clear rules to follow and something to go off so they don't have to play a guessing game, the new entity levels excite them and they would love to see more farmable items levelable (not just planters that was just my example). This was my suggestion to be the best of both worlds. In my specific example its allowing 500 planters per player on a small footprint that is very easily managed... also very easy to do every 2 hours so you don't get burnt out and can spend more time doing other things across the map.... because guess what? it would be a lot easier to hold more events and do things on the map if performance was better. Currently performance is a huge issues this is just one solution to fixing that problem that honestly doesn't really limit the players that much. If a player is already placing anywhere close to 500 planters they are more of the problem than solution because it is unnecessary and unthoughtful to do that to everyone else trying to play. 1
Enivoke Posted yesterday at 10:04 AM Report Posted yesterday at 10:04 AM 4 hours ago, PEACH. said: In no way would my example of 500 planters limit a new player to the point the couldn't catch up. The Entity Level system currently works off networth and if something like this was ever introduced I assume it would work the same way. I only use 25=500 lvled 20 times each as an example because that is above my paygrade what it would actually be. But being an admin on the servers currently I can tell you that if the limit was set at 100 placed each problems would still arise. Let me explain... It not just about one players base Individually... it is also all the cluster buildings. All the players that build on top of each other so there is 20+ bases within a 4 grid radius.. If all lets say 20 farms were limited to 100 planters that is still 2000 planters in the area alone not counting for the additional entities and items it takes (electricity, piping, water, etc) that goes into these over all farms. This could still end up creating unplayable areas. My whole point to the post is for my server players want guidelines they want clear rules to follow and something to go off so they don't have to play a guessing game, the new entity levels excite them and they would love to see more farmable items levelable (not just planters that was just my example). This was my suggestion to be the best of both worlds. In my specific example its allowing 500 planters per player on a small footprint that is very easily managed... also very easy to do every 2 hours so you don't get burnt out and can spend more time doing other things across the map.... because guess what? it would be a lot easier to hold more events and do things on the map if performance was better. Currently performance is a huge issues this is just one solution to fixing that problem that honestly doesn't really limit the players that much. If a player is already placing anywhere close to 500 planters they are more of the problem than solution because it is unnecessary and unthoughtful to do that to everyone else trying to play. I understand your concern and I’m all for it. If 100 planters is too much it’s simply a matter of balancing the number around until the fit is just right. If I said 100 planters with 5 levels, doesn’t mean it’s final number. It’s just as easy to scale it this way as well: max planters: 50. max level: 10. First 5 levels require just planter, the last 5 would still require 1 planter + 5K. This way the maximum planters would still be the same just the physical amount would be decreased. this also goes with honey as well, I’ve had an experience where going to a Ranch to sell but there was a honey base next to it, and everytime I went from my 1x1 base to the Ranch to sell my flowers, my FPS just tanked under 15 FPS until I reached the Ranch.
Staff PEACH. Posted yesterday at 12:18 PM Author Staff Report Posted yesterday at 12:18 PM yeah if the suggestion ever was considered i am confident they will come up with their own fair reasonable limits!
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