Improved spawn handling, node clustering, and increased entity count to preserve resource and animal counts. In addition, the respawn behavior has been tweaked to ensure rapid regrowth in areas that are over farmed or otherwise desolate.
Non-hostile mobs will now spawn around monuments while hostile mobs such as bears and wolves will now spawn inside. Custom spawn points have been set up around the map to increase and better control population control outside of the standard spawn handler.
Thugs & Stuff
The first batch of new rad town AI has been released and are available on a trial basis before released to every monument. Thugs, which can be found all over Power Plant are fast, heavy hitting melee combinations that challenge players and contest high concentrated loot areas.