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    The Mixing Table is here!

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    With just one week prior to the big August update, the developers have released an exciting new item to the staging branch. This article provides a brief overview of the Mixing Table - expect a full guide on this table prior to the update next week.

    Our update preview stream goes live at 1pm EST. Follow @Rustafied for news throughout the day.


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    Mixing Table on staging

    For weeks (months even) we’ve seen commits to a mysterious mixing table branch. Keeping it close to the chest, the developers didn’t share any real specifics about what this table will do, leaving players to guess what the functionality could be. 

    That guessing game is over as the Mixing Table was adding to the staging branch for testing yesterday. So what does it do exactly? Well, as per the description, it’s used for mixing recipes. What recipes you ask? Tea for the most part - but also explosives.

    As you’d expect, each recipe requires certain ingredients, the majority of which are newly added berries. Now, before your head explodes about any part of this, note this is still in its infancy and very likely to get tweaked prior to release.

     

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    Berries

    As mentioned above, the majority of what people can make with this table appears to be tea at the moment. That tea is made from berries. As such, a number of berries have been added to the game. These berries can be found in various bushes around the map. 

    Berries can also be grown from seeds and cloned (you receive one seed when picking a bush). Eaten alone, they provide a small amount of caloric intake and hydration (5 and 2 respectively). That said, the real magic begins when you start combining them into teas on the mixing table.

    Types of berries

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    Yellow Berry

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    White Berry

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    Green Berry

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    Red Berry

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    Black Berry

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    Blue Berry


    Tiers of tea

    Now before we get into the exact types of tea, it’s important to cover the tiers of tea. With 5 tiers total, teas can have a range of impacts depending which tier they are. To get a higher tier tea, you simply combine 5 of the lower tier teas together and it’ll produce one high tier (I.E. 5 greater healing teas will combine into an advanced healing tea).

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    1. Normal

    2. Greater

    3. Advanced

    4. Superior

    5. Pure


    Types of tea

    In total, there are 7 types of tea. Each type requires different berries and provides different effects. Below is a list of the current types of tea and their effects. Note that in order to properly produce the tea, you must follow the recipe in the exact order. Failure to do so will have you wasting ingredients. 

    Max Health Tea
    Increases your maximum health

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    Recipe
    Red, Red, Red, Yellow, Yellow

    Normal
    Max health: +5%

    Greater
    Max health: +8.75%

    Advanced
    Max health: +12.5%

    Superior
    Max health: +16.25%

    Pure
    Max health: +20%

    Healing Tea
    Restores health over time

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    Recipe
    Red, Red, Red, Red, Red

    Normal
    Healing: +30

    Greater
    Healing: +37.5

    Advanced
    Healing: +45

    Superior
    Healing: +52.5

    Pure
    Healing: +60

    Ore Tea
    Increases the amount of ore you receive

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    Recipe
    Yellow, Blue, Yellow, Blue, Yellow

    Normal
    Ore yield: +10%

    Greater
    Ore yield: +20%

    Advanced
    Ore yield: +30%

    Superior
    Ore yield: +40%

    Pure
    Ore yield: +50%

    Wood Tea
    Increases the amount of wood you receive

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    Recipe
    Red, Blue, Red, Blue, Red

    Normal
    Wood yield: +2%

    Greater
    Wood yield: +4%

    Advanced
    Wood yield: +6%

    Superior
    Wood yield: +8%

    Pure
    Wood yield: +10%

    Scrap Tea
    Increases the amount of scrap you receive

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    Recipe
    Yellow, White, Yellow, White, Yellow

    Normal
    Scrap yield: +10%

    Greater
    Scrap yield: +20%

    Advanced
    Scrap yield: +30%

    Superior
    Scrap yield: +40%

    Pure
    Scrap yield: +50%

    Rad Removal Tea
    A tea that removes radiation

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    Recipe
    Red, Red, Red, Green, Green

    Normal
    Radiation: -6

    Greater
    Radiation: -7

    Advanced
    Radiation: -8

    Superior
    Radiation: -9

    Pure
    Radiation: -10

    Rad Resistance Tea
    Reduces the amount of health lost from radiation

     

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    Recipe
    Red, Red, Green, Green, Green

    Normal
    Rad Resistance: +5%
    Rad Exposure Resistance: +50%

    Greater
    Rad Resistance: +10%
    Rad Exposure Resistance: +50%

    Advanced
    Rad Resistance: +15%
    Rad Exposure Resistance: +50%

    Superior
    Rad Resistance: +20%
    Rad Exposure Resistance: +50%

    Pure
    Rad Resistance: +25%
    Rad Exposure Resistance: +50%


    Explosives?!

    That’s right, you can also produce explosives on the Mixing Table. Now, you do need to have learned the blueprint already. Provided you do, however, adding fertilizer and low grade fuel together in a certain combination will result in an explosive. Here is more information:

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    Recipe
    1 Fertilizer
    10 Low Grade
    1 Fertilizer
    10 Low Grade

    Time
    30 seconds

    Yield
    1 Explosive


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    New armor passenger module

    The first new vehicle module since the launch of vehicles has been added. The Armored Passenger module allows for 2 passengers to sit in a protected passenger cabin full with working armored windows on the front and sides.

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    Cost
    225 frags
    10 HQM

    Crafting time
    30 seconds

    Workbench
    Level 3 required

    Research
    125 scrap

     

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    New armor design for modules

    Armored Cockpits got a bit of a visual overhaul with the addition of the armored passenger module.


    Horseshoe cave nerf

    A big setback for all the cave dwellers out there as a large nerf was applied to the horseshoe cave. Players are no longer able to build in the middle building pocket in the horseshoe cave.


    Other stuff

    • Better car gibs

    • Lifts can be placed in tighter areas (including T-shaped floor sections)

    • Cars can climb hills better

    • Engine internals now survive twice as long

    • Fixes for car collisions

    • Fix for minicopters and modular cars becoming unusable after loading from a save if the server was saved during engine start up

    • Only show hostile marker when within 200m of safe zone

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