75% upkeep plus a 50% increase to wood, stone, HQ and frag stack sizes?
That way there’s a demand and reason for upkeep, yet, with a few hours an average farm could set your base up to last a day or two just fine.
Theres a lot of people who only play a bit here and there due to time constraints and a standard system could prevent them from obtaining what they need, essentially leaving your whole play session as a “gathering mats for upkeep,†journey.
Regardless of how it’s implemented it would at least somewhat minimize the massive structures. Though, with access to pump jacks and recyclers, it still wouldn’t be hard to make a huge base if that’s your intention and how you spend your time.
I think it’s a welcome change but I understand why some people with limited time or expertise would only see it as a negative. To be fair this is the only PVE no decay with a custom salvage remove option, as well as pure PVE that isn’t zoned or using an XP / ranking system.
This is a more casual server where anyone can come in and build, roam and scavenge without fear. Removing certain aspects of the server could be the very thing that removes even more traffic from the server.
I’d argue that the main fans, subscribers, etc would stay and have no issue. But somebody looking for a no-decay freedom type experience would then have even less severs to choose from.
Either way I love the servers, staff, website. This is a great community and system either way.