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Mayor Oxum

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Everything posted by Mayor Oxum

  1. I think at the very least then we're all in agreement that networth should be wiped regularly 😛 For hoarding the networth though I didn't think it's that simple. Granted this is my first wipe here but I didn't think there was a set amount of networth in the game we were pulling from. I was under the impression that any time a player wants to sell items to the server, or are out playing the game and earning that way, networth is just infinitely generated without a cap. If there IS a cap then I could see why hoarding might be a problem but otherwise it's impossible to hoard something there is an endless amount of. I understand the need for smaller bases but as I said before the megafactories already exist, so making networth leaderboards or not doesn't really matter for that existing problem. The current networth could also be altered slightly to only be given to players for playing instead of for items they can offline farm, I imagine that would help decrease the megafactories while also allowing players to compete over networth.
  2. I agree some changes would have to be made, but I don't think they would be bad changes just a few tweaks to what is already there. I imagine wiping networth every month would be best. Then you could have the leaderboards for the current wipe and a "high-score" leaderboard that would never wipe. Honestly, from what you're saying, it sounds like you know players already compete in this way. It's just by themselves instead of as a community. I've gotta ask though, why is having a stockpile of networth seen so negatively. It doesn't hurt anyone or take away from anyone else's gameplay to not spend networth so what does it matter what the number is?
  3. Why is the hoarding of networth a problem? Honestly, I think not hoarding is more of a problem. Economically speaking, why buy from other players when you can just use your networth to buy from the shop? Why utilize other player's services when I can use networth to do basically anything and get anywhere at the click of a button. I think if leaderboards were made and players cared about them it would get them to interact more and rely on each other for convenient options that don't reduce their networth (for example, taxi service from outpost back to their base instead of paying to teleport). You bring up some fair points regarding FPS but players create massive farms and factories right now to chum out scrap anyway. Half this game is farming, we're just talking about different reasons to do it. Some people go hit up monuments to accrue a bunch of scrap (and/or networth), some people make massive factories and farms to do so instead. And I'm sure there are some other ways I just don't know about but the creativity and innovation is in finding those ways and utilizing them in an efficient way. My problem is that accruing scrap in whatever way we have chosen is fun for a week or so but scrap then becomes useless once you've unlocked all the technology. There's no longevity. Hoarding networth and being able to compete with leaderboards would change that. I don't think you would see any larger builds just more long term ones now purposed for networth generation instead of scrap generation. Bottom line though I don't think networth is something that NEEDS to be used and especially if people are hoarding it anyway let people have fun with it.
  4. I would disagree, I think networth is a great feature. I think using it to buy, sell, and teleport is great but why not be able to compete with it too? It's not like we're winning or losing anything and I'd like to see the imaginative stuff people come up with to get networth. Healthy competition breeds innovation and creativity, I don't see that as a problem. I'd also like to add that there are leaderboards for just about everything else, headshots, deaths, kills, etc. so why not networth too? Unless you are also in objection to those too for some reason?
  5. It would be really cool to have a legit way to compete with each other's networth.
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