I called in a personal patrol heli, it was just coming into view and my screen filled with errors. The heli despawned right away, however, the heli icon remained lit in hud. Mack did not get the same errors.
Possible client issue, but it did result in the heli despawn, even though I stayed connected to server with the errors.
QuoteC:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )
C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(945) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(213) : Error executing m_FMODChannel->set3DSpread(spread) (An invalid parameter was passed to this function. )
C:\buildslave\unity\build\Modules/Audio/Public/AudioSource.cpp(945) : Error executing channel.set3DSpread(cache.spread) (An invalid parameter was passed to this function. )
Attempt to set pitch to a negative value in AudioSource::SetPitch ignored! This is only supported for AudioClips which are stored in an uncompressed format or will be decompressed at load time.
Attempt to set pitch to a negative value in AudioSource::SetPitch ignored! This is only supported for AudioClips which are stored in an uncompressed format or will be decompressed at load time.
Attempt to set pitch to a negative value in AudioSource::SetPitch ignored! This is only supported for AudioClips which are stored in an uncompressed format or will be decompressed at load time.
Attempt to set pitch to a negative value in AudioSource::SetPitch ignored! This is only supported for AudioClips which are stored in an uncompressed format or will be decompressed at load time.
Look rotation viewing vector is zero
Edited by Aurora
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