Jump to content
  • Water Distribution Bug - Sprinklers


    Hey Team,

    Since some recent hotfixes that were applied a few days ago while we were online, we have noticed that some of our planters are no longer gaining water from the sprinklers. Prior to these patches being applied, they were. They are presently getting absolutely NO WATER despite the sprinkers being directly overhead.

    This has been seen specifically on AU Survival (Q23) so am unsure as to other servers.

    Note: This is not related to the mechanics of water flow, capacity, ml/s etc, I understand there is nuance to this as far as 'optimized' farms go, we built the same farm on a test server and it functioned normally.


    Server: Survival

    User Feedback

    Recommended Comments

    • Staff
    Sweet Tooth

    Posted

    I have had a look at your farm it is the way you have your sprinklers piped max of 4 piped in one line or you will have water flow issues

    • Staff
    SpitefulBatman

    Posted

    24 minutes ago, Sweet Tooth said:

    I have had a look at your farm it is the way you have your sprinklers piped max of 4 piped in one line or you will have water flow issues

    Hey mate,

    sorry was AFK on server when you came. As I said, it was working before the updates the other night, and works on other servers. I understand efficiency and flow issues can arise but I have tested this setup and verified its not a game-limitation in vanilla rust.

    The pumps/output are able to supply enough water for the number of sprinklers we have (As can be seen by the fact water is flowing out of them) although I acknowledge that it's far from 'optimal' from the standpoint of maintaining the planter during growth (A separate issue).

    • Staff
    Cartmon

    Posted

    22 hours ago, Sweet Tooth said:

    I have had a look at your farm it is the way you have your sprinklers piped max of 4 piped in one line or you will have water flow issues

    You can supply a max of 6 sprinklers from 1 pump without issues using fresh water.

    Sometimes there's an issue with the output from a pump and you'd need to power cycle the pump for it to start outputting correctly again, if you've not got a switch to easily shutdown your pumps, it can be as easy as right clicking the battery output with the wire tool in hand to disconnect it, giving it a few seconds and then left clicking again the reconnect the wire.

    There has been some other issues with water recently though however that'd effect everyone on the server when interacting with their water systems/farms. Recently posted a thread regarding that in the staff section @Sweet Tooth if you'd like to take a look to rule that out.

    • Staff
    SpitefulBatman

    Posted

    3 hours ago, Cartmon said:

    You can supply a max of 6 sprinklers from 1 pump without issues using fresh water.

    Sometimes there's an issue with the output from a pump and you'd need to power cycle the pump for it to start outputting correctly again, if you've not got a switch to easily shutdown your pumps, it can be as easy as right clicking the battery output with the wire tool in hand to disconnect it, giving it a few seconds and then left clicking again the reconnect the wire.

    There has been some other issues with water recently though however that'd effect everyone on the server when interacting with their water systems/farms. Recently posted a thread regarding that in the staff section @Sweet Tooth if you'd like to take a look to rule that out.

    Hey Cartmon,

    Thanks for that. Our setup is Three Fresh Water Pumps into the sprinkler system which has 18 sprinklers total, which works on a test server but not on this particular server, which is the only reason I brought it up. When the issue suddenly arose, I didn't want to bother you unless I could reproduce it working on vanilla, which I did before raising this request.

    Unfortunately, Water seems to be inconsistent and poorly documented by Facepunch, so it's difficult to know if we're dealing with game code or server code, so I figured I'd let you guys figure it out. I'll outline our full system for the specific example(s) here below and then leave it with you guys, if you don't think it's a bug then happy to accept that answer - we'll be shifting to a different design next wipe that unfortunately uses more components and pumps.

     

    3 x Pump > 3 x Barrel > Combiner > Fluid Switch > Splitter > 3 x Barrel > Combiner > Fluid Switch > 18 x Sprinkler
    That's '36 Water' down the entire chain with no overload errors (Extra barrels are to extend the chain and avoid overload errors due to distance).

    Let me know if you'd like to know anything else. There are two farms at Q23, the specific one being referenced here is the 3-level one that's not in the water, although the same effect is being seen in the other one too.

     

    Thanks for all your hardwork and assistance 😃

    • Staff
    Sweet Tooth

    Posted

    12 hours ago, Cartmon said:

    You can supply a max of 6 sprinklers from 1 pump without issues using fresh water.

    Sometimes there's an issue with the output from a pump and you'd need to power cycle the pump for it to start outputting correctly again, if you've not got a switch to easily shutdown your pumps, it can be as easy as right clicking the battery output with the wire tool in hand to disconnect it, giving it a few seconds and then left clicking again the reconnect the wire.

    There has been some other issues with water recently though however that'd effect everyone on the server when interacting with their water systems/farms. Recently posted a thread regarding that in the staff section @Sweet Tooth if you'd like to take a look to rule that out.

    Checked that the other day before checking the farm was not the issue 

    • Like 1
    • Staff
    Sweet Tooth

    Posted

    9 hours ago, SpitefulBatman said:

    Hey Cartmon,

    Thanks for that. Our setup is Three Fresh Water Pumps into the sprinkler system which has 18 sprinklers total, which works on a test server but not on this particular server, which is the only reason I brought it up. When the issue suddenly arose, I didn't want to bother you unless I could reproduce it working on vanilla, which I did before raising this request.

    Unfortunately, Water seems to be inconsistent and poorly documented by Facepunch, so it's difficult to know if we're dealing with game code or server code, so I figured I'd let you guys figure it out. I'll outline our full system for the specific example(s) here below and then leave it with you guys, if you don't think it's a bug then happy to accept that answer - we'll be shifting to a different design next wipe that unfortunately uses more components and pumps.

     

    3 x Pump > 3 x Barrel > Combiner > Fluid Switch > Splitter > 3 x Barrel > Combiner > Fluid Switch > 18 x Sprinkler
    That's '36 Water' down the entire chain with no overload errors (Extra barrels are to extend the chain and avoid overload errors due to distance).

    Let me know if you'd like to know anything else. There are two farms at Q23, the specific one being referenced here is the 3-level one that's not in the water, although the same effect is being seen in the other one too.

     

    Thanks for all your hardwork and assistance 😃

    Why do you split and combine through 2 sets of barrels?

    You only need to pipe 1x pump  > Fluid Switch > 6x Sprinklers

    • Staff
    SpitefulBatman

    Posted

    You can get away with less messy piping by combining the three and using one larger circuit (Like power).

    As for the barrels, they allow us to reset the 'Short Circuit/Max Depth'. We've had issues on This server where we can't even go from a Water Pump into a Fluid Combiner, which is a normal thing to do, without getting that error. So to resolve the error both under that circumstance and under the normal mechanics, we use a water barrel as it has 12 in and 12 out, making it a cache with the ability to maintain the same flow.

    • Staff
    Sweet Tooth

    Posted

    generally speaking over complicating the systems like that are what cause the delays that occur in water on the servers as the farms become bigger.
    I have always used 1x pump  > Fluid Switch > 6x Sprinklers and never had any issues 

    40 minutes ago, SpitefulBatman said:

    You can get away with less messy piping by combining the three and using one larger circuit (Like power).

    As for the barrels, they allow us to reset the 'Short Circuit/Max Depth'. We've had issues on This server where we can't even go from a Water Pump into a Fluid Combiner, which is a normal thing to do, without getting that error. So to resolve the error both under that circumstance and under the normal mechanics, we use a water barrel as it has 12 in and 12 out, making it a cache with the ability to maintain the same flow.

     

    • Staff
    SpitefulBatman

    Posted

    7 minutes ago, Sweet Tooth said:

    generally speaking over complicating the systems like that are what cause the delays that occur in water on the servers as the farms become bigger.
    I have always used 1x pump  > Fluid Switch > 6x Sprinklers and never had any issues 

     

    I appreciate your desire to assist but I feel like I'm being constantly told to not use the game mechanics that exist in the base game - there is a reason for the combiners and splitters to exist. We're not trying to make something super complex, to the contrary we're trying to minimize how many pipes are running around the place by daisy chaining, which is a mechanic baked into the game, one that seems to work on vanilla servers but not on RustEZ, which is why I thought I was being helpful in reporting this issue.

    On next wipe our design will be changed to require more wiring but less components to adjust for this limitation, similar to what you have mentioned, so will no longer be an issue.

    Again, appreciate all your time and assistance.

    P.S. On a possibly related note, all of the players planters and barrels on Survival (AU) stopped gaining water overnight last night and we came on to 0 across the board. Other's automations stopped working apparently. Turning off and back on the Fluid Switches re-initiated water flow.

    • Staff
    SpitefulBatman

    Posted

    Hey Team,

    Just a note on that 'related' one from yesterday, it happened again, this time I was able to pull auto-recorded footage of when I realized it.

     



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Status Definitions

    Pending = We are still working on this report.

    Working = The issue is currently being looked into by a developer.

    Fixed = The issue has been fixed and the resolution will be available in the next version.

    Released = The fix has been released and is now live.

    Closed = Feedback or opinion better posted on our forum for discussion. Also for reports we cannot reproduce or need more information. In this case just add a comment and we will review it again.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.