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  1. Past hour
  2. you could always join Survival which has no decay
  3. It's Rust a survival game, sorry it's not minecraft.
  4. No Decay, I love this server for not having to log in everyday and fill the TC, yes people abuse it and build bad bases. But why should people doing the wrong thing be impacted by the ones that want to build cool bases.
  5. Today
  6. Hi AbsenceOfLight as has been explained to you in the past this is never likely to be a thing given we already don't give players that info as Admins as it will just lead to things like witch hunts occurring
  7. I understand that flowers used to have a larger stack size and that it was changed, but that doesn’t really address the point I’m making. The issue is that flowers are a farming resource, just like wood, sulfur and charcoal, and they take a significant amount of storage space when farmed in large quantities. Having to constantly sell them because the stack size is artificially low isn’t really a quality-of-life solution — it just creates unnecessary inventory and storage management. As for backpacks, not everyone wants to dedicate every clothing slot to carrying flowers, especially when those slots are useful for actual gear and protection. And having to repeatedly travel back and forth to sell flowers also takes time that could otherwise be spent playing the game. Increasing the stack size to 5k or 10k wouldn’t make flowers overpowered or give farmers an unfair advantage. It would simply make farming and storing them more convenient, while keeping the same economy and value. If wood, sulfur and charcoal can stack to 5k/10k, I don’t really see a strong gameplay reason why flowers should be treated differently. It’s a simple QoL improvement, especially on a server where a large part of the player base makes scrap by farming.
  8. This decay is stuffed, we play here to build cool stuff and not have to grind for upkeep. If upkeep stays a thing we are considering moving on, or are forced to build massive laggy wooden grid base each wipe attach it to 20 boxes with wood so we only think about it once.
  9. Pleas no decay i have a job and i dont have the time to always log in and check my TC for upkeep
  10. Flowers did have a larger stack size and it was changed to lower stack sizes as it is now. You can wear a backpack in each clothing slot on modded servers and use those to transport flowers. Better to sell often than keep them in storage.
  11. Decay didnt slow down the lag bases being built at all. the end of this wipe has been horrible for lag.
  12. I voted no decay, but I see the vote and know where it's apparently going. Regardless, here's my view: I see the argument that "decay is part of Rust," or "It feels more like Rust." But this is a PvE server. PvP is also a huge part of Rust, yet I don't see anyone suggesting we turn PvP on because "That's how Rust is supposed to be played." Zero decay was actually one of the things that brought me to this server in the first place. I'm a solo player. Everything I build, wire, pipe, farm and maintain was built by me. I also have a full-time job and sometimes travel for work for as much as a week at a time. I don't have 10-15 hours a day to play, and I don't think logging in should feel like checking whether the game deleted dozens of hours of work while I was busy living my actual life. At 50% decay, it is already something I have to think about. If the plan is to increase it another 15% every wipe until we eventually reach 100%, that problem only gets worse. I understand why decay exists on normal Rust servers. It helps clear abandoned bases and is part of the vanilla game's resource pressure. But my understanding was that bases auto-delete after 10 days of not logging in. Is that not true? And especially on a PvE server, I don't see increased upkeep as adding meaningful difficulty. Nobody is raiding my base. I'm not competing with another clan for territory. It mostly means I have to spend more time farming stone, metal, and wood just to keep something I already built from disappearing. By the time I replace the decayed resources, it's time for me to log off and go to bed. The question isn't, "Is decay part of Rust?" Of course it is. The question is, "Does decay make this PvE server more enjoyable for the people who play here?" For me, the answer is no.
  13. Yesterday
  14. 50 % is okay for me, more would be way more tedious after a while...
  15. Hey, I have a suggestion that could make farming a lot easier and more efficient for players. Could you consider increasing the stack size of Orchids, Roses and Sunflowers to 5,000 or even 10,000, similar to Wood, Sulfur and Charcoal? A lot of players use flower farming to make scrap, and the current stack limits mean we have to constantly manage huge amounts of boxes and storage space. Increasing the stack size wouldn't really change the economy or give players an unfair advantage — it would simply make farming and storing resources much more convenient. Since a large part of the server's player base farms flowers to earn scrap, I think this would be a really useful quality-of-life improvement. Thanks for considering it!
  16. Decay is a part of rust and must stay.
  17. Postponed until further notice.
  18. Yo, I feel like the more time goes by and the closer we get to the wipe, the more it seems like the writing is on the wall
  19. Dive into Metropolis, a densely packed, abandoned city map where danger lurks on every street corner and the highest loot awaits the bold. This 4700-sized environment transforms the survival sandbox into an intense urban battleground, perfect for players craving high-stakes PVP and intricate exploration. The heart of the map is the vast Metropolis itself—an urban labyrinth heavily patrolled by two formidable Bradleys and overseen by airborne Scientists. Navigate the city's depths to find multiple puzzle rooms (2 Red, 1 Blue, 2 Green) and unlock the abundant loot scattered throughout its concrete canyons. More information https://codefling.com/maps/metropolis
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  20. Hi AIM-9X, Thank you for taking the time to make a note of this. Myself and others have recived many similar complaints and concerns on top of my own direct experience being raided on wipe day, unfortunately. I understand that players would like more freedoms to protect themselves and their bases and it has been discouraging to bear witness to the negative behavior growing on what was a light hearted and fun PVE experience, and damage an otherwise wholesome players game experience. Often to bullied/trolled and griefed players myself and others have suggested giving Elysium a go because a lot of effort has been applied to increase player safety and includes loot protection measures that are a better reflection of RustEZ as a whole than what Pure on it's own generally supports due to community server limitations, the unmodded vanilla experience of Pure and design choices made by the developers. All of that does not actually solve this increasing problem unfortunately, but it's an attempt to soften the dissapointment that comes with increasingly unavailable administrators. I have made suggestions to others around floating the idea of making some nominations from regular players into a poll that people could cast a vote towards to create some transparancy towards the induction process as far as scouting and accomodating new administrators and there has been a lot of encouragement for players to apply, also. Hopefully there will be some more proactive playeradmins in the future to bridge the gap. It is also imporatant that players take note and report negative players that hurt players to help build cases to assist administrators when actioning their roles and applying the server rules correctly when they are available; it is disheartening seeing growing negativity develop amongst our friends and our teammates on this PVE server, especially designed to be a safe haven absent of PVP players and their often toxic attitudes that are better suited to PVP environments where on some servers the rules are more in tune with their style of gameplay (not many, if any to be fair ) With that being said and wipes impending and reccuring apocolypse quickly approaching, try not let these griefers bother you. Note their names and their actions and make reports. Not all the responsibility rests on a player to take every available means to create an inpenatratable fortress, in fact we should be able to have fun, build whatever (within reason) and be comfortable enough in the community not to have to go overboard on protection measures and oversurvellance to be able to enjoy the game and socialise safely without being taken advantage of by the opportunistic. I have made a suggestion earlier around potentially adding player permissions to increase their ability to make stronger, more cohesive reports like adding a new command such as " /checkbox " to see if any unauthorised players have accessed deployables attached to the TC's permissions list. It is also important to remember that on modded servers TCs come locked as standard, on Pure they don't, so please make sure you take care when building and make it part of your TC building routine to add a lock or codelock to your TC every time, before you move to the next activity. Something I enjoy doing is keeping a spare box (just with some basic starter supplies) for new players that might be new, might not speak a common language or might not know the rules to help mitigate some trouble makers from hurting other players by stealing from others or breaking in. That's not exactly what is expected of an admin to help give every new player a head start (Elysium, scourge and survival cover this aspect well with playtime rewards) and that is not to say every new player is a trouble maker! () however by keeping a small amount of surplus items it can also really help players who might have been griefed or hurt or had their bases raided by having some items on hand to donate in times of crisis. That is what the in game community is about and is essential in times of administrator shortages. /essaying Tldr: add a lock to your tc, spread the word. ()
  21. Might I suggest the best option is for players to lock doors boxes use windows on window frames and build a garage for the Helis
  22. I support keeping decay enabled on the server—it's essential for clearing out abandoned entity spam and keeping performance stable. However, I’d like to propose dropping the decay rate to 25%. Lowering it to a quarter of the default rate still achieves the original goal of clearing truly abandoned ruins, but it significantly softens the upkeep pressure on players who hit unplanned real-life hiatuses so they don't instantly lose all their progress. On a personal note, a 25% rate would also make it much more feasible for me to construct and maintain public community builds for everyone on the server to use and enjoy, without the TC upkeep turning into a second full-time job. Furthermore, I am officially announcing my campaign for President of the RustEZ Pure server. Should the good people of this server see fit to grant me this victory, I intend to usher in an era of unprecedented prosperity by aggressively redistributing my wealth, sulfur, and high-tier scrap directly into the toolboards and boxes of my loyal supporters. As for the opposition? I will show no mercy. You will know my wrath when my regime descends upon your strongholds, rains absolute hellfire upon you via relentless water gun drive-bys, and permanently (Until it rains) defaces your exterior honeycomb with crudely spray-painted farm animals. Vote smart. Vote 25% decay. Vote for me. [EDIT] Also, is there a method to limit TCs? For example, limiting each player to a maximum of 5. While I like to put 2-3 around my main build-space to create a comfortable buffer, we've all seen the MEGA BASES with a ring of 10 preventing anyone from developing elsewhere in nearly half of an entire biome lol.
  23. Last week
  24. On Pure, you just need to put a lock on the box and unlock it. I did that last wipe without issues. On Elysium, you just set the box to shared.
  25. Having decay on has been nice. Have not seen too many mega bases this wipe. Not as many as prior wipes at least. And when people are inactive for too long, their bases decay away and frees up room for others to build. Only thing I wish that could be changed if possible is the player built boats decay too fast in edit mode. Overall I'm satisfied with decay being turned on. Thank you for the change.
  26. Over the past five days, the (SEA) Pure server has seen players plundered by some trolls and mini helicopters and attack helicopters stolen due to the absence of an admin. Despite their atrocities, the players were unable to take any action simply because it was a PvE server, and they had no choice but to accept the result of having their base looted after reconnecting. (Please note that despite posting in-game chat, in Discord’s Help channel, and on the official website’s Help page over the past few days, there was no response.) To prevent harm to honest players caused by the absence of administrators, please establish a minimum self-defense rule. At the very least, your items and assets should be protected from invaders within your own TC (even if it means becoming a player kill), and please bring back some turret and trap features so that your items are not looted even when you are away. Even if you set up a Bear Trap or landmines, they won’t work, and the shotgun trap is too weak as a defense because it can be broken through and looted. Please keep the above in mind to ensure smooth PVE server operation. If not, a management system with 24-hour rotating on-site staff should be introduced. Thank you for operating the server.
  27. ahh k didnt know that ive been on scourge ill have to check out survival then
  28. Thank you for appealing. With the current cancel culture in the world, racism in all aspects of society is being closely scrutinized. While we do understand that it still heavily permeates music, comedy, movies, and other media, it is something we do not feel is appropriate to have in our servers. Words such as what you used, are not welcome in any context. That being said, you will get a second chance. Just one. The ban will be lifted once 72 hours have passed, but it will remain on your record. There will be no additional chances as this post should encourage you to change how you speak in our servers and to abide by the rules. Take a few minutes before rejoining, and refresh yourself on the rules to avoid any chance of breaking them. If you are unclear on any of them, or aren't sure what is permitted, reach out to the staff and we'll be happy to clarify them for you. No raiding, griefing or looting of any kind. No mic or chat spam, player disrespect, politics, racism or harassment. No camping loot rooms, monuments or any highly concentrated areas. You may build in caves but you must ensure safe passage for other players. No blocking water ways, building around monuments or large areas of unused land. (Please read the splash page as well, as each server type has slight variations regarding specific features of those servers.)
  29. I usually never use the N word ever. Honestly I should have figured it would be a problem. I was in Elysium US... I was impressed by how Knight was taken down by Toan, so I quoted a popular meme thing of Butters saying it as an exclamation of being impressed, which I very much was. I'm not generally a problem for anyone else, and I came back to this place very recently. I'm terribly sorry about all of this... Could you please forgive me?
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