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  2. These changes sound good and give us an additional level of automation that's been missing. A significant portion of my time every session was spent running around collecting and filling stuff. What is the ETA for upgradable quarries on Scourge?
  3. https://rustez.com/features/teleporting-r1/ https://rustez.com/features/trading-r5/ These are the exact same pages we have in-game. Both contain commands and usage.
  4. Today
  5. After every server restart I've found that the recyclers and auto crafters that are running before the restart have to be turned on again again after the restart. The recyclers are still running, but are not processing items, must turn off and then on to begin processing. Auto crafters have to be turned back on. This may have been addressed already, but those of us that work during the day are losing valuable time of processing materials towards net worth or whatever the case may be when we aren't able to sit behind the computer and monitor server restarts.
  6. It sells for 100nw in /shop
  7. So the perks for subscribers that are also vip are pink username and a gooing Tell me you’re being sarcastic
  8. Yea I’ve done that when I first joined trying to learn. Really didn’t explain how to use it, just what it done if I remember correctly.
  9. this is a normal rust thing
  10. The lag is not caused by the windmills it is the IO items in the base below it And both the windmills and solar panels are buffed on our modded servers but you still need to use them properly https://www.rustrician.io/wiki/powergeneration.html and you also have the option to buy a Test gen on one of our modded servers
  11. To increase the power output by upgrading of the wind turbine and solar panels so that a large bace needs less to cut down the lag from them
  12. You can use the /info in game should take you to the page with the server feature descriptions like TELEPORTING , TRADING , etc
  13. Yesterday
  14. Yes they will be using the public quarrys and pjs around the map
  15. from what was said earlier in the thread its to cull the entity count and reduce map clutter.
  16. Yea just learned three more: /vip /rec /skin
  17. Being black does not give you a racism pass. You were banned for pasting a blackface squid ward on a sign with the text "nigward" and another sign with the hard r. Also based on your Steam name history and profile pic I think it's safe to say your appeal has been denied.
  18. Have no idea why. Happened twice yesterday and in day before. US Survival. I have 30 of them running. Also, this may be normal, not sure, but after server restart, they all stay off until I manually turn them back on.
  19. I’m assuming the public pj’s and quarries can be upgraded? But I will miss fighting with the quarry Not sure of why remove the pj’s though. Those were easy…..
  20. Last week
  21. So, the TC will be modified to allow sulfur? Tbh, never really understood banning it from the TC in the first place! I'm loving this idea and can't wait to see what you all come up with, even though I love helping others place and hookup their quarries. Also, PJs have never been problematic so I'm wondering what our Fuel Gods will do without the ability to run 5 level 20 Pjs or maybe they will be able to have an equivalent ability from the public PJs. Do we have an estimated eta for these? Lots of changes coming from FP for August, so guessing not then? Thanks for all the wonderful upgrades and effort to constantly improve the server!
  22. 08/02/2026 - 2:00 AM - Harveypup returned to the server and griefed another players base. Harveypup was banned previously but after an appeal he was given one more chance. As per the conditions of his ban being lifted if he transgressed our rules again, even once, then the ban would be reinstated permanently, and so it was.
  23. Great Decision Team. More important than unreasonable bases, players who like to play PVE have no reason after 3 days of gameplay because they have explored/Built/Farmed everything and no reason to go out once vending machines are setup.
  24. everyone gets a nice jar of glue
  25. you can put a conveyor on to the TC and have it pull out of as well as placing mats into your TC
  26. hrmm can see that being potentially problamatic with people usually filling the tc with whats needed for the month than locking it off. if the tc is full will the items buffer in the storage of the respective quarries / pumpjacks or would more storage slots be added to the tc?
  27. It's still early, but the current implementation is there will be a terminal at every quarry and pumpjack. Once you interact with it you'll unlock it. You can access all unlocked terminals from any terminal. It will show a map of all your bases (using your cupboard) which you can then select where to pull fuel from and send output to. These will be delivered to your cupboard. So as of right now there's no special entity. That was the original idea but we've changed it up to make it simpler at least for now.
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