All Activity
- Past hour
-
Shiz412 joined the community
- Today
-
BrownBison joined the community
-
YoriichiLance joined the community
-
Sweet Tooth started following What are credits
-
Credits are the Currency on our modded servers servers
-
Im About to Blowwwwwwww joined the community
-
REVV joined the community
-
When you tp to your home it says "you spent 100 credits teleporting to your bag"
-
there is a couple at a monument but they're not active globally like scourge
-
y00ngwinam joined the community
-
Ali-Churmomout joined the community
-
Offender: GLEAM GZ Battle Metrics Steam Profile Server: (US)Pure Time: 1:50 AM Eastern. Length: Permanent Reason: Stealing/Griefing More Info (Optional): 07/01/2026 - GLEAM GZ was warned after stealing flares out of another players attack heli. 07/01/2026 - GLEAM GZ was warned again after throwing a satchel charge onto the same players attack heli. 07/01/2026 - GLEAM GZ was stealing another players mini but was forced to jump out after his team mate threw a C4 explosive charge onto it as he was taking off. GLEAM GZ came on with an accomplice and it was clear immediately they were just here to cause trouble and troll players. I gave them a few chances to knock it off but they chose not to so to protect the community a permanent ban was issued.
-
- 1
-
-
Offender: jeffakajeff1 Battle Metrics Steam Profile Server: (US)Pure Time: 1:49 AM Eastern. Length: Permanent Reason: Griefing More Info (Optional): 07/01/2026 - jeffakajeff1 was warned after he killed another players horse. 07/01/2026 - jeffakajeff1 was warned again after laddering onto another players base and attempted to destroy the base owners attack heli with a molotov cocktail. 07/01/2026 - jeffakajeff1 then started shooting and damaging another players mini as they took off. jeffakajeff1 came on with an accomplice and it was clear immediately they were just here to cause trouble and troll players. I gave them a few chances to knock it off but they chose not to so to protect the community a permanent ban was issued.
-
- 1
-
-
Cool cool coool.. what little net worth i have on AU will be gone quick
- Yesterday
-
I remember this map there is like 3-4 extra Pjs on this map
-
Would be willing to bet there will be zombies since there is zombies in the video
-
nerka changed their profile photo
-
New map previews are posted in the announcements section of the RustEZ discord server and aim to be posted 1 day before Forced wipe.
-
Zoo joined the community
-
will this be a zombie map on Elysium?
-
UncleTom joined the community
-
Year 2030 epidemy spread across our island. Most of the population died, how ever others was not so lucky and experienced awful mutations. Present day: Year 2047, all this time there was no one who could take care of the infrastructure of the island. Because of that nature started to take over wat belongs to her. Factories became huge piles of rubble, dam that was main electricity supplier for island was destroyed and flooded nearest town. Those who managed to survive divided themselves into two groups: Gaja tribe, peaceful people that tried to rebuild wat was lost and Raja tribe, marauders who banned Gaja people from they’re lands installed security cameras and declared themselves as saviours of the land. More Information https://codefling.com/maps/forbidden-lands We'll have apartments as well forgot to add this to the orginal post
-
Vanilla loot protection is enabled for some containers. Please let us know if everything is working correctly!
-
This month, we’ll be featuring two monuments for players to explore and loot, each bringing fresh layouts, unique points of interest, and plenty of opportunities for adventure. Sea City A returning offshore city taken over by scientists. Push through the buildings, search for loot, solve the blue keycard puzzle, use ziplines to move around, and keep an eye out for Chinook crate action. Fishermen Freighter A stranded fishing freighter waiting to be picked clean. Climb aboard, search the decks for loot, make use of the recycler, and work through the green keycard puzzle for a compact ocean-side adventure.
-
- 1
-
-
Tadoloo joined the community
-
AbsenceOfLight changed their profile photo
-
I know I'm late to this party (so this probably wont be read anyway) but the survey started before we even joined the server (we joined the last week of April), and while i am not 100% against decay I'm also not happy about it, I just used a build server so scale down the base we had planned for next wipe, i scaled down to 25% (one quarter) the size we had planned and its still 102k stone per 24 hours, for a full wipe that is 3.1 MILLION stone, even at the proposed 50% rate that’s 1,550,000 stone for a full wipe, a large chest holds 48k stone, so that would be 32 large chests and 1 small chest full of stone for a wipe for what i consider to be a small (PVE) base. For more context on the resource requirement that would be 155 diesel in the giant excavator so you would have to run it for 310minutes or 5.16 hours, the same players bitching about large bases will be the same players bitching if i use GE for 5 hours but i physically wouldn’t be able to do it and i wouldn’t want to, for players like us that get 2-4 hours in the evening after our kids are in bed its just not do-able and i don’t want to live in some shitty 2X2 PVP style base, we build large fun bases and try to interact with other players as much as possible, the only reason we even us vending machines is that most players prefer them, i would prefer an actual shop front and bartering. All this is before we even get into other ways to deal with lag and the other issues some players are raising (which are actually mostly non-issues 2 seconds of lag while the server loads a chunk is not a big deal), 10 days for a base to wipe due to not logging in is daft it should be 5-7 days max, when i first joined the server an admin explicitly told me it was one windmill per base (windmills are the single largest lag causing entity in the game because of how facepunch designed them to track real time wind data from the entire map INCLUDING player entities you can literally build around someone’s base to stop their windmill from working), but this limit is not enforced, there is also (as far as i am aware) no rule about multiple bases so many players have 4+ bases so they can "teleport" to monuments, if you are not allowed to camp monuments then then why are people allowed to build a base outside each monument? That's just camping via the proxy of a base! And also means players like us who actually traverse the map by driving or using a train to get to the monument never get a look in! Case and point i just check our current map, doing a run around the Missile silo "no build ring" only counting bases directly next to it, and there are 25 bases, 4 of these have vending machines and only 2 other are large enough to be a main base, so we have 19 bases that are 1x1, 2x2 or similar, one is literally a twig platform with 4 sleeping bags on it, clearly not a main base, these are clearly "teleport bases" and also leads me to the sleeping bag issue, i didn’t count around missile silo but i saw plenty of them and no matter where you are on the map you cant walk more than 10 feet without seeing one. Sorry Death but I'm calling BS on this one, 1.4 Million stone in 1 day with just a jackhammer? go on then! I DOUBLE DOG, DOCTOR WHO DONUT DARE YOU! to upload a YouTube video of you mining 1.4 Million stone in under 24 hours with just a Jackhammer (no teas or pies) but i wont count prep time so you can build a staging ground base before you set off, "some can do it in a few hours" LMAO what utter tripe, well I'm giving you the full 24 hours lets see shall we? i think you are underestimating the amount of space it takes to grow things like berries for the teas, the above base i discussed is as small as i could make it while still having 2 3X3 planter box spaces and that less than half our current grow space, sure we could still do it but we wouldn’t be able the make the same kind of quantity and accounting for the time lost that we will have to spend farming materials to deal with the decay the price would likely be triple or more (we currently charge 20 scrap for a pure tea), your analysis works for a real society where some people deal with maintenance while others grow food, this would be a change to a game where everyone loses time to maintenance. @Jayydog Stole me mafs!
-
1.4mill stone is over 30 large chest of stone... witch i cant store because i cant afford to make my storage room bigger due the fact it will cost me more stone per 24 hours lol. i'd need 140 diesel to collect 1.4mill stone, then it would take me just short of 5 hours to GE that much stone. Jacker hammer is an option yeah, but i dont play 10 hours a day, i have a job, kids and use this Server as a way to relax and enjoy Rust, With all due respect mining 1.4m Stone to make sure i can have a decent base that isnt a 2x2 or a square box isnt really what i joined this sever to do with my limited time. I respect the position you guys are in and i understand you want to trail new changes, but the main reason we joined RustEZ was because of the fact it had no Decay. Im on a few people that will be punished for putting effort into building a base to be proud of.
-
I'll play regardless so its not the biggest of deals. While exciting hearing some QoL improvements being implemented it still removes the 3 things i cared for switching over to this server to begin with; Test gen, Candles, sil. (excluding the obvious decay since it is being implemented at reduced rate) I know the easy response is to just go play one of the other modded alas i do not enjoy how those servers operate, its a bit too much going on. Again i'm just voicing the small things I will miss from this server going away, Pure will always be home regardless of having a + symbol next to it or not. Was fun enjoying the close to perfection this server offered
-
I'm sorry you thought the mute was permanent, it wasn't. We will work on making sure players know why and how long the mute is applied going forward, my apologies. I've spoken to my admins who spoke with you and am glad things calmed down and got sorted out. We are available on discord to DM or vc at anytime for any issues you have, you can also use the messaging system on the staff page to contact us through the website or a help ticket.
-
Sanborn32 changed their profile photo
-
And a great thing about decay is all the farmers out there can make teas/pies all wipe and they will always be be in demand. A nice boost to the economy.
-
StinkWand changed their profile photo
-
hi dear RustiEZ , If im gonna be happry with the changes, i dont know yet, but will see . I understand some people have problems with the decay being enabled, but hey like @Death allready annonced , its so easy to farm a bit amount of any sourse. U Just need to do a little effort for once instead of allways waiting for the attack heli or brad (for the campers ) like i sayed happy to test out.
-
When talking about lag, you can always just create full TWIG bases with the lowest decay in the game and make it two grids big (i think previously twig decayed after like 8 hours when i first joined a year orso ago for that reason) But on a more serieus note though, the decay should probaly be none and if you would add decay make it 25% max, If you want to build something cool you end up spending the first time of your limited play time farming for an hour or two to get the resources for upkeep. The reason you play Pure is to enjoy, otherwise there are other servers that give you the decay experience, the non-decay is what makes this server set unique and i believe that is what retains the relatively high PVE vanilla player counts.
-
Offender: BudMakesMeWiser Steam Profile https://steamcommunity.com/profiles/76561198018691945 Server: (US) Scourge Time: 6/28/2026 3:25pm MST Length: 24hr Mute Reason: Harassment More Info (Optional): Player was given warning to stop egging on a dispute, was told to use in game mute function and refused to use it, server muted for 24hrs
-
Offender: QuinmalloryMC TTV Steam Profile https://steamcommunity.com/id/QuinmalloryMC/ Server: (US) Scourge Time: 6/28/2026 3:25pm MST Length: 24hr Mute Reason: Harassment More Info (Optional): Player was given warning to stop egging on a dispute, was told to use in game mute function and refused to use it, server muted for 24hrs
