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  1. Today
  2. Vora Island is a fully custom Rust map where almost everything is handcrafted, from the terrain and roads to unique locations and monuments. The main highlight of my maps is creative custom places — unique locations designed to surprise players and make exploration truly rewarding. More Information https://codefling.com/maps/vora-island
  3. This month, we’ll be featuring two unique monuments that players can explore and loot, each offering new locations, hidden areas, and exciting opportunities for adventure. Roleplay Police Station Step inside the Roleplay Police Station, a fully operational law-enforcement hub designed for immersive gameplay. Explore the reception area, administrative offices, evidence storage, and secure holding cells while uncovering everything this active facility has to offer. Sea City Far out on the water lies Sea City, a sprawling ocean settlement built among the waves. Navigate the docks, explore the structures rising above the sea, and uncover valuable resources hidden throughout the city.
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  4. Try it today on EU survival and enjoy, we dont have these push speeds as you do. Our setting is 4 times slower.
  5. Having played RustEZ Pure, Survival, Scourge and Elysium, over 1500 hours in each, I'd personally prefer an EU and AU Elysium before Pure+, or perhaps a mixed version of both. I understand that they are almost opposite in terms of mods but the NPCs in Elysium bring a little of the PvP challenge to PvE that pure is lacking. A Pure+ style with Elysium added NPCs, that would be fun. No NW, black market or teleport to give you a leg up, no revive to add a bit of caution and Pure stack sizes for that vanilla feel. You'd have to work up your gear to challenge for heli crates, and every monument comes with a fight. No easy recycle runs without a fight. Either fun or rage quit, you decide . I feel this wouldn't be appealing to many, which limits the commercial viability, but since it appeals to me I thought I'd put it out there at least, maybe there are more masochists out there.
  6. Yesterday
  7. I know you have a server to run and support, and this stuff does not come free. Perhaps some of the things you could sell on a truly pure vanilla server would be map voting, early map previews, building your own mod that mimics the Rust+ app who people are alerted to when heli enters the map, bradley enters the map, searching vending machines for items. There are definitely ways to monitize and earn revenue that other Vanilla servers allow. Perhaps you can add your own information based mods that although they give an information advantage, it is still up to the player to actually go and physically gather the resource. Those kinds of paid add ins would be consistent with what current Vanilla allows.
  8. I agree, it is just odd how both Pure and Pure + have elements that enhance it above a vanilla level. One server should be simple current day vanilla minus the PvP aspects. The other should have the enhancements.
  9. i forgot to mention that i believe that pure should have decay because it's a "pure" server and pure+ shouldn't since it's qol upgrades
  10. so it seems that Giant excavator resources despawn after a period of time.... I put 300(ish) barrels of diesel in before i went to work, expecting that id be able to collect when i got home. logged in approx 13hrs later, both hoppers empty 2nd time its happened, 1st time I put 60 barrels
  11. You all love the define prompts on the server. There's define levels and define credits to help explain in the in game chat what's needed to new players as a player
  12. That video was taken on AU Survival about 2 minutes before it was posted
  13. Last week
  14. From what date is that video? It fills way quicker than the EZ conveyor settings. This look like vanilla settings. Vanilla settings is every 2 seconds a push.
  15. Offender: Archi_uz Battlemetrics | Steam Server: AU Pure Time: 01/03/2026 9:47 PM NZST Expires: Permanent Reason: Stealing
  16. Levelables Info Forum post in announcments Discord link to the announcement of levelables on our modded servers https://discord.com/channels/333343032328060939/1061923305512247296/1450228055250571408 Also anytime you place anything that can be leveled a toast message appears announcing the item can be leveled
  17. There is a define command you can type in the global chat bar in game , that posts a brief description of levels in the game chat for all to read. (This works on Elysium , not sure about the rest of the servers) Just type >> define levels and press ENTER key
  18. I also use same setup Sweet Tooth posted 3 in 3 out with 6 level 20s never have any issues
  19. By having one level 20 furnace as opposed to 20 level 1's you have already removed a massive amount of entities by taking away 19 furnaces and the electrics/adapters required to run them. and you don't need 5 to push and 5 to pull if you run 2 pushing and pulling it will just lag behind 3 will keep it full and empty Rust 2026-03-01 10-59-28.mp4
  20. What is the point of leveling a furnace or water pump? Less lag/fps drops and lower entity count right? Well get this setup in mind: Lets make a level 20 electric furnace, 1 conveyor inlet and 1 on the outlet with the EZ configuration with slower pass trough and less items per 8 seconds. Feed the setup with a box of sulfur ore. That 1 conveyor can't feed a single level 20 electric furnace, its too slow and runs empty after 2 seconds. So we still need to build a manifold. A 5 way inlet and a 5 way outlet manifold does the job with these EZ conveyor configuration. Why you don't want to run the complete setup with 1 conveyor and 1 level 20 electric furnace? On this setup we reduce lag/fps drops by placing 1 level 20 furnace but make lag/fps drop to feed them enough by building conveyor manifolds. Or is this the show like: "which entity do we want to reduce?" I don't get this clear in my mind. We want to reduce lag/fps drops and entities by stacking furnace but need a bunch of conveyors to feed them, that will make laggie entities again. I might be a weirdo but im looking for an answer and a solution to run my future level 20 furnace.
  21. Throwing my two cents in as someone who played Vanilla servers previously and recently played the Survival server, but never played the original Pure server. When I see the name Pure in a PVE server, my first impression is a server that mimics Vanilla minus the raiding, PVP, and theft. Personally the things I would change are: 1. remove the mod to the pumpjack so it accepts diesel and the output mimics vanilla. The current game with boatbuilding required more fuel, way more fuel. I am not saying it is impossible but in Vanilla, this is a legit method for using your diesel. 2. allow airdrops at excav like you could in Vanilla. If I am sizing it up correctly, you have to have a minimum of 10 diesel in the machine to call an airdrop? Why is it set to 10 instead of 5 like Vanilla? 3. restore the loot table on airdrops to normal vanilla. I understand that airdrops are something you could purchase in VIP and there is always the problem of allowing someone to purchase a bunch and have a lot of guns early game. With that said, airdrops are a vital way for players to obtain low level guns in the game. By nerfing this, the avenue for finding a Thompson or a SAR becomes much more difficult vs a normal vanilla server. If anything, I would ask that the loot table of airdrops at least receive a slight buff. The current loot table is the equivalent of cracking barrels on the side of the road. Otherwise, I love the server. Frankly, if those are the worst things I have to say, I would say you guys are doing a great job. Thank You! P.S. already love the events on the server. Allows me to get my bloodlust from my old PVP days out of the way while enjoying a chill server experience. Since decay seems to be a contention point, my two cents is that decay is a good thing. It is a far more fair mechanism for ensuring that people who choose prime real estate are actually putting in the work for it and using it. I really dislike the concept of your base will be gone if you don't log in for X amount of days model. Sometimes life creeps up on all of us all and we need to take a short pause from the game. That is why a lot of us are playing PVE and not PVP, we don't have the time to recover from some no lifer who raids us at 4am but we still want to enjoy the game. If you know there are variables in your life, then you will balance the size of your base with your ability to farm and upkeep it. Farming and upkeep are a current part of the Vanilla. No upkeep just encourages people to build endlessly on the map. Sure they have to farm the initial build cost, but for a month long wipe, the upkeep will be far more expensive than the initial build cost.
  22. Someones about to have a box full of scrap
  23. This is what my garden looks like tonight.
  24. Love the feedback so far. New update is in the works.
  25. Yes, for heli players need a minimum of 500 damage to get all crates. For Bradley it is 2 rockets for all crates. In chat its nice to say "have room for 2 more or 1 more on bradley" etc. All players involved receive the exact same crates.
  26. https://www.rustrician.io/wiki/powerstorage.html#power-storage
  27. I have a question, does the Pure+ loot protection and quarry PJ instancing also include bradley/heli crates instancing and personal supply signal instancing?
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