Jump to content

All Activity

This stream auto-updates

  1. Today
  2. Station Name: TheFurnaceFM Station URL: https://stream.thefurnacefm.com/listen/_the_furnace_fm/radio.mp3 EZ Server and Region: US Scourge Mixed Station. We are always adding new tracks. 70's to today.
  3. Yesterday
  4. Offender: Ser Oriel ( Battle Metrics | Steam Profile ) Server: (US) Pure Time: 05:45PM CST Length: Permanent until appealed Reason: Stealing and Harassment More Info (Optional): Player had been warned in June for following another player into their base and stealing from containers. Today, player was invited into another player's base but then refused to leave and then kept asking to be invited to team and for food. Player was consol warned for harassment and given a few minutes to depart the base. Unfortunately, player still refused to leave the base and was sent a final warning for harassment before being issued a ban.
  5. BANNED Offender: darkheden, Battlemetrics Steam, Server: Pure EU Length: Permanent Reason: Stealing More Info: This player has stolen a car and multiple helicopters I do not belong to this player in such a short period of time and clearly has a total disregard for the rules as he had been warned Two other times within the past two hours
  6. Offender: Donbryce Battle Metrics Steam Profile Server: (US)Pure Time: 3:30 AM Eastern. Length: 3 Days Reason: Harassment/Disrespect More Info (Optional): Donbryce is a long time and valued member of the community. The only problem we've really had is when he gets riled up in chat he gets argumentative, which can lead to being abusive and it tends to go too far. This is an adult server and arguments happen but there comes a time when it happens too often and the severity of the language can effect the peace and harmony of our environment and so action must be taken. 01/11/2024 - Donbryce was spoken to about chat etiquette. The discussion outlined our rules and expectations in regards to harassment, griefing, event spawns, chat etiquette, and using the mute function with players they disagree with instead of creating a toxic environment for everyone on the server. 02/04/2024 - Donbryce was spoken to about chat etiquette again after another incident. 10/21/2024 - Donbryce was warned about chat etiquette after another incident. 11/13/2024 - Donbryce was warned again for abusive language in chat after an altercation. 1/16/2026 - Donbryce hid behind another players base to avoid the Patrol Helicopter with another player who had previously mentioned doing this on purpose to remove the other players build. 02/05/2026 - Donbryce was warned in person about abusive language in chat after an altercation. It was made crystal clear that we can no longer tolerate it and the next time we will have to take action. He said he understood the rules and would no longer express his frustrations in chat. 09/05/2026 - Donbryce was verbally abusive towards another player once again. Considering the many warnings he's received for this behaviour, and the several in person discussions outlining that it's going to catch up with him, a 3 day ban was issued in the hopes this will finally impart the seriousness of the situation and show consequences will follow if he continues. This is what's known as a 'last last chance'. Next time the ban will have to be permanent.
  7. Wondered if it is worth having a Darwin inspired leaderboard for most creative causes of death. No other reason other than pure fun
      • 1
      • Love
  8. Yo, Is there a daily manual or automatic server restart, or not? I've noticed the server restarting several times at different hours—today at 6:11 AM, and sometimes around 7:00 or 7:30 AM. Thanks! EDIT : I got my answer. There is an automatic restart at 6:00 AM CEST, but it is started manually when there is an update, like today. It took place at 6:10 AM! Thanks, Death.
      • 1
      • Like
  9. Offender: Carvettel (Battle Metrics | Steam Profile) Server: US Pure Time: 09:26PM CST Length: Permanent until appealed. Reason: Stealing. More Info: Player stole from another player's supply drop and was immediately sent a consol warning for stealing. When I teleported over to Carvettel and the other player I Carvettel to drop the loot but they did not and proceeded to run away. I warned them again verbally to return the stolen items but he continued to ignore me and started dropping bombs he had picked up from the supply drop instead. So, I sent a final consol warning for stealing and issued a permanent ban. It seemed pretty clear to me that this player had no intention of following server rules since there had also been previous warnings on their battlemetrics profile.
  10. Offender: Carmey ( Battle Metrics | Steam Profile ) Server: US Pure Time: 08:57PM CST Length: Permanent Reason: Harassment and Stealing. More Info (Optional): Player followed another player into their base demanding food. Player was asked several times by the base owner to leave. Base owner asked for admin assistance, I TP'd to their location and witnessed the harassment and sent a consol warning for harassment. I asked Carmey to leave and he initially complied, but once outside he continued to harass myself and the base owners for food. When a teammate of base owner returned with their vehicle Carmey followed into the garage and stole all of the car parts, fuel, etc. Again this was all directly in front of me... A consol warning for stealing was sent and I then told this player to give the items back and I will not immediately ban them. So, the player did comply by dropping the stolen items but proceeded to continue harassing about food right after... It was clear that Carmey had no interest in following RustEZ Pure's rules and a ban has been issued.
  11. Offender: Scratches Battlemetrics | Steam Server: US Pure Time: 7:58 PM EST Length: Permanent Reason: Stealing/Griefing Player was first warned on EU Pure for looting the base and body of an offline player. on 7/21/2026 On 8/15/2026 Scratches was given a final warning for stealing and looting even bragging in chat and mentioning the items they took Scratches was banned permanently after shooting another player's horse. It has been clear with their chat etiquette and overall behavior that they were not here to be a kind or productive player on our server.
  12. Last week
  13. Update, normal trains seem to be fixed but Giant Trains have the same bug.
  14. Offender: M_the_W Battlemetrics Steam Server: US Surtvival Time: 09:00 NZST Length: Perm Reason: Advertising another server More Info (Optional):
  15. Offender: Demolition-Dave Battlemetrics Steam Server: US Surtvival Time: 09:00 NZST Length: Perm Reason: Advertising another server More Info (Optional):
  16. Known issue been worked on
  17. If this is already a known bug could you just turn off trains until it's fixed please? Really frustrating to waste rockets and nw doing an event to just stare at crates you can't open.
  18. just a driver on train, no npcs anywhere to be found. I drove a lap on the train tracks and no floating 5 guards anywhere.
  19. I get this message when I try and toss an Attack Heli Signal. I disconnected and reconnected, and it didn't change. "You can only have one active distress signal. Also, It would be cool if we could toss two at once. lol China
  20. Yeah haha, I think there may have been a misunderstanding there. I was really just throwing out ideas and different ways the problem could potentially be handled — not saying Pure needs to implement any of this or that I have a perfect solution. I actually play on Scourge, so the Pure limitations don't really affect me personally anyway. I just enjoy discussing these kinds of things and throwing ideas around. If something from the discussion happens to be useful for Pure, great. If not, no big deal. I definitely agree that the modded servers already have a lot of these protections available, and Pure obviously has to work within a completely different set of limitations. So yeah, no hidden agenda here — just brainstorming. And thanks for the detailed response!
  21. Offender: Ldgpro1 Battle Metrics Steam Profile Server: (US)Pure Time: 3:52 AM Eastern. Length: Permanent Reason: Harassment More Info (Optional): Ldgpro1 went to a players base was being a nuisance. He started talking nonsense to the base owners, claiming he was an admin and was going to ban them, claiming the base was his and they should get out, claiming his gear was stolen by them, which after checking logs, I confirmed it wasn't, saying he won't leave until they gave him items etc. And he refused to leave their base upon their request. When a player refuses to leave another players base after repeatedly being asked to I always appear and simply explain that not leaving a players base upon the base owners request can lead to harassment warnings etc. Usually situations like this are from ignorance of the rules and a quick chat can solve it, but Ldgpro1 said he didn't care, he was never going to leave and I should just ban him. Well the friendly route didn't work so I had to take the official route. 09/04/2026 - Ldgpro1 was warned for harassment after refusing to leave a players base upon the base owners request and then admin instructions to leave. 09/04/2026 - Ldgpro1 was warned for harassment again after still refusing to leave the players base. This warning made it clear this was his last chance to comply. 09/04/2026 - Ldgpro1 still refused to leave after two official warnings and so had shown that he was not interested in respecting the community or following our rules so a permanent ban had to be issued.
  22. All those protections are available freely on our modded servers Pure been community has limits on what we are allowed to do
  23. Hi Crazy frog Your TC idea is kind of already implimented across the board, at times it has been confusing when the building privalage gui isnt straight forward in regards to base decay and what rate being enabled or not I agree. As far at witch hunting goes, correct me if I am wrong but my understanding is that giving players access to their deployables interaction data would actually stop witch hunting if there was any on your server. As I understand witch hunting is the act of false accusations and evidenceless defamation however even the term is archaic and bullying/trolling/griefing/harassment covers that already, (its 2026 afterall ) and having access to this real time data to be able to determine theft would in fact stop the idea of witch hunting. You mentioned the heli theft scenario, any TC mod doesnt usually cover parked helis in the building privalage space but would be cool if it did, on modded like I already mentioned have those protections already even on your heli. It's been mentioned by other players being able to put a code lock on a heli would be cool but even with all the mods, however if there is not enough community operating the community aspect of the server it will increasingly attract negative people unfortunately regardless of admin presence. However having the right admin will also attract good players as well, corrupt admins tend to attract corrupt players ngl Players running player events and community stations greatly decrease the level of toxicity and server rule infractions. Mutual respect goes a long way as well! I hope you have a great wipe! I am away at the moment and haven't started the new wipe yet but excited to see the new map when I can
  24. In the jungle where I live I placed a pumpjack down but after placing it I didn't like it and wanted to move it so i hit it with a hammer and it disappeared like usual but when i checked my inventory i only had 3. I had bought 4. I tried splitting them but they are all single items. I looked on the ground and no bag. US Scourge J19ss
  25. I agree that giving players access to player activity or access logs is probably not the right solution. That could easily turn into accusations, witch hunts and unnecessary conflicts. However, I think we can solve the underlying problem without giving players any investigative tools at all. The issue isn't really “players need better bases”. The issue is that the current protection model depends too heavily on an administrator being online. On a PvE server, that creates a very strange situation: if someone deliberately steals a Mini, Attack Helicopter or accesses property while nobody is available, the victim has no meaningful way to prevent it and the admin can only deal with the consequences afterwards. I would suggest exploring an automated TC-based Property Protection system instead. The concept would be: TC authorization determines who is allowed to interact with protected property. For example: • Containers and important deployables inside a protected TC area cannot be accessed by unauthorized players. • Deployables cannot be picked up or manipulated by unauthorized players. • Minis and other player-owned vehicles could be associated with the owner/TC authorization, preventing unauthorized players from simply taking them. • Protection could apply particularly when the owner is offline, which would directly address the situation where there is no administrator available. • Players would receive absolutely no information about who attempted to interact with their property. They simply get protection. • Administrators would retain whatever information is necessary to investigate reports internally. This is important because it separates protection from surveillance. We don't need to tell players: “Player X accessed your box.” We simply tell the server: “Player X is not authorized to access this property.” And the server prevents the interaction. That completely removes the witch-hunt issue while still protecting legitimate players. I would also avoid solving this by simply enabling shotgun traps, landmines or other PvP-capable defenses. That changes the nature of Pure and can create an entirely different set of problems. An automated protection layer would preserve the PvE philosophy much better. The helicopter issue is probably the clearest example. If I park my Mini at my base and log off, I shouldn't have to assume that the only thing protecting it is whether an admin happens to be online at that exact moment. The server already knows: who owns/controls the TC, who is authorized, where the property is located, and whether the owner is online. That information could potentially be used to enforce protection automatically rather than requiring an admin to react after the damage has already happened. I'm not suggesting that this should necessarily be implemented immediately, or that we should change Pure's vanilla philosophy without discussion. I'm suggesting that this is the technical direction I'd investigate: TC authorization → ownership → automated protection → no player surveillance. It addresses the actual weakness without introducing PvP, without creating witch hunts, and without requiring 24/7 administrator coverage. If it is technically feasible within the limitations of Pure, I think this would be a much more scalable solution than expecting players to continuously build around the possibility of another player exploiting an admin absence.
  1. Load more activity
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.