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- Past hour
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Offender: pmrhea9017 Battlemetrics | Steam Server: JP Pure Time: 10/06/2026 11:10 IST Expires: Permanent Reason: Stealing More Info: Despite receiving multiple warnings, the player continued stealing and exploring other players' bases. He visited several bases, found ways to gain unauthorized access, and stole items from multiple players.
- Today
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NotSGTTuggle joined the community
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Sum Ting Wong joined the community
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Hello, thank you for taking the time to appeal. Firstly it is the responsibility of each player to read and abide by the rules of any server they join. While we do understand that words and phrases such as what you used still heavily permeates music, comedy, movies, and other media, those words and phrases are not welcome here in any context. Had you read our rules you would have known that. Not only do they violate our server rules but they also directly violate Facepuch's ToS which has a zero tolerance policy for racism in any form. There are only certain conditions where a ban of this kind may be considered for reversal but unfortunately this falls outside of those conditions so the ban cannot be lifted. We wish you the best and hope you find another server that better suits your preferred playstyle. - Scotty. Here are resources that you can explore to learn more: guidetoallyship.com https://guidetoallyship.com/ Anti-Racism Glossary https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-glossary/ Anti-Racism Resources https://www.rwjbh.org/why-rwjbarnabas-health-/ending-racism/anti-racism-resources/
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Exception (cs:153858): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %9e0fcbee549054a017313217414e6af6038a6532+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) Rob boss from discord ^ Quite a few players having the issue on us scourge, majority not reporting it.
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While base size can cause lag, the biggest issue is FacePunch not optimizing the loading of items. If you have a big base its best to have just walls without windows. Why you may ask? Well FacePunch for some reason has it that when you can see the items inside a house, for example a large wooden box, all the items in that box is loaded by the server and player. Also any type of NBT data associated with that item and all other items get loaded. If you have a box full of clones, all that data, including the genes of the clone, get loaded. I know many have called for windmills to have a cap limit. However windmills were optimized last year. The biggest lag causer currently is people building big bases and using window walls. I know it may not look the best, but try using less windowed walls.
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still waiting for a response
- Yesterday
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that you so much
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Gyroh joined the community
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Man, i just impulsive, and stupid, im sorry abt that, and i was stealing only before I was given a warning (1 doesn't count since it was the last wipe, especially since I reinstalled Rust a couple of times, so i forgot abt this) Once again, I apologize for this. I won't say that you chose the wrong punishment or anything like that, because that's a lie, you did everything right, but if I could somehow atone for my guilt, I would do it. Regarding MY provocations, I honestly didn't know that I was provoking people since I don't communicate well in English and generally don't know their mentality well, forgive me for that. (I wrote this message using the Samsung translator on my keyboard, lol)
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ThefallenGrim changed their profile photo
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Thanks for your appeal, First of all: We dont care if players chat in their native language, unless its too much (spam). Second: Yes, the other player took stone from you while you were running excavator. In the begin you did the right thing, trying to solve it yourself or calling an admin. You've tried to tell that player that looting is forbidden. He dropped the stone, and yes, he said that he couldn't care less and that he could get all that in 2 minutes. This should not give you a reason to insult him in the way you did. Third: Was it in the heat of the moment? Might be.. But now your past is catching up. You already had 2 prior warnings for stealing yourself. And even this week you were provoking other players in global chat where I told you to chill out multiple times. All of this combined I have decided to let your ban stay in place for now. I think you need some time to reflect on what happened and try to appeal again later. - Exe
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Спасибо за вашу апелляцию на бан. Вы были подключены к серверу 2 часа. За это время вы украли что-то у другого человека. Когда игрок даже сказал вам, что это запрещено, вы ответили, что вам всё равно. Это показывает, что вы не уважаете правила нашего сервера. Даже если этот игрок начал использовать нецензурную лексику, это не значит, что вы сами должны её использовать. Извините, но я вынужден отклонить вашу апелляцию на бан. Возможно, попробуйте позже, когда пройдёт какое-то время. Желаю вам удачи. Надеюсь, перевод прошёл успешно. - Exe
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Thank you for responding. With the current cancel culture in the world, racism in all aspects of society is being closely scrutinized. While we do understand that it still heavily permeates music, comedy, movies, and other media, it is something we do not feel is appropriate to have in our servers. Words such as what you used, are not welcome in any context. Here are resources that you can explore to learn more: guidetoallyship.com https://guidetoallyship.com/ Anti-Racism Glossary https://guides.library.georgetown.edu/antiracism/glossary Anti-Racism Resources https://antiracismresources.hsites.harvard.edu/ That being said, you will get a second chance. Just one. The ban will be lifted on Friday evening, but it will remain on your record. There will be no additional chances as this post should encourage you to change how you speak/behave in our servers and to abide by the rules. Take a few minutes before rejoining, and refresh yourself on the rules to avoid any chance of breaking them. If you are unclear on any of them, or aren't sure what is permitted, reach out to the staff and we'll be happy to clarify them for you. No raiding, griefing or looting of any kind. No mic or chat spam, player disrespect, politics, racism or harassment. No camping loot rooms, monuments or any highly concentrated areas. You may build in caves but you must ensure safe passage for other players. No blocking water ways, building around monuments or large areas of unused land. (Please read the splash page as well, as each server type has slight variations regarding specific features of those servers.) Welcome back. (Please bear in mind, this is a one-time ban reversal. No further rule infractions of this nature can happen. Thank you!)
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ConsultantTr joined the community
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I'm awaiting your response.
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bbstud44 joined the community
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Hi Revvy, I get your point about the cost, but I think you may have overlooked that the flares can be placed anywhere inside the build zones of the locations / monuments thereby making them much more valuable than bed / bag. You could argue that the flare price should therefore be higher than bagging. Just my two cents
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MrJargen joined the community
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Srundo changed their profile photo
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i was auto banned for typing something stupid can i please get unbanned wont happen again
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MYTHOS719 joined the community
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С-13 joined the community
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rachiipooyx changed their profile photo
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Дубро́вка joined the community
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Evangelion joined the community
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Thanks mate! Knew it was a small one but a great QOL
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Offender: Original Server: US Scourge Time: 9:56 pm Cst Length:3 days Reason: Greifing More Info (Optional):Player admitted in voice chat to having used a Heli to remove a twig 1x1 near his base when explained that's an admins job to handle they got upset and started listing the rules about leveling up from twig as an excuse as to why they did it.
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also asking for you to try not get the over players to mess with me cuz last time i said i was Well MrRat i kinda got bullied a lil i dont mind but still you dont need to ask i dont mind il just not talk and live on small boat in the drink
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i am sorry for calling one of the staff a shit head and at that point idk why but i was attached to ww2 you can trust me one last time leave me on 2/3 ban things i dont steal loot i dont mic spam i dont have a mic i shal not ca,p loot i dont build around monuments i dont build on rivers i dont live in caves i kinda do talk about the real worls but i wont this time i dont use pipes much i am not that much of a good person but i would like to retunt to the server sorry again
- Last week
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ChurchCandy changed their profile photo
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Is there a possible way to make the prices for homing flares a set credit price? I think it would be more beneficial to have it set to one standard static price. The problem I am seeing is that it is the same price as bagging, so it seems redundant to spend the 4500 credits for homing flares when the bags have the same price with the same increase the more times you use the teles. Sorry if this has been brought up before. Thanks!
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ServoMirco started following Sprite Crash Bug
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me too, i get this similar error. Always boots me back to the lobby. i don't have any paintings placed in the game. Exception (cs:153740): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %ca2e318f3421a96db4bfd58ca1e7e81a1c14bedd+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
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Crash details: Exception (cs:153740): ArgumentException: Could not create sprite (0, 0, 512, 512) from a 256x256 texture. UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType, UnityEngine.Vector4 border, System.Boolean generateFallbackPhysicsShape, UnityEngine.SecondarySpriteTexture[] secondaryTextures) (at <00000000000000000000000000000000>:0) UnityEngine.Sprite.Create (UnityEngine.Texture2D texture, UnityEngine.Rect rect, UnityEngine.Vector2 pivot, System.Single pixelsPerUnit, System.UInt32 extrude, UnityEngine.SpriteMeshType meshType) (at <00000000000000000000000000000000>:0) %ca2e318f3421a96db4bfd58ca1e7e81a1c14bedd+<LoadIcon>d__10.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)
