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- Today
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Mcnus joined the community
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You could use the ones in harbor, oxums or mining outpost ETC Our buy one from the store and place it inside of your base
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or.... Adjust the recyclers in outpost to give full rate so we arnt clogging up monuments needlessly
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aware elysium hasnt had /rec. my point was more so vip perks should be being applied globally to give the freedom of choice on what servers are played on. (being able to login on linux clients to any of the servers even with the extra auth step would also be nice but am aware that opens up a whole different can of worms) i understand on pure its a fp enforcement issue so those are out... but for the rest... even as a 1 off payment if it works everywhere than it brings more income to the servers as more people are likely to purchace it...
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MrJack changed their profile photo
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HamnyQ8 joined the community
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Elixil3 started following Moto disappear when placing over heli in inventory
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By any chance is the items going into the rocket / flare or ammo storage containers
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jmg_nb joined the community
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Dixie-Normous joined the community
- Yesterday
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Thats what it should be, but some people think it funny to hop on a cleared boat and take some loot or even the timed crates.. I have seen many way's how admins deal with this, so it should be clear what the rule to follow is. Now its just share the loot...
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There are already homing beacons for the 3 quarries, hopefully there will be homing beacons set for where the 3 PJs are. So I have never used the public quarries but I'm assuming when it says STONE Quarry , HQM quarry etc, that those particular quarries only give those specific items. If thats the case then I would think going over the level 10 that the quarries have now OR the quarries having greater yield than what they have now for each level, to simulate what it would be like to have 2 or 3 personal quarries. As it stands right now if you have 2 quarries you get all 4 items at lvl 10 so that's double the return, where if you only have 1 quarry that gives 1 item like stone, only going to a lvl 10 would only give 1x the product unless each level was greatly buffed. So if the quarries could be possibly like the way Death was suggesting wth the PJs that would be fantastic too.
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Phasing out physical quarries and pumpjacks
BlazeRelfuxBoi replied to Death's topic in Announcements
GOkay, after some thought and reading through I have a few questions, a suggestion or two, and a bit of concerns regarding this post and specifically why/what caused this change to happen. Before I begin, this is my opinion, and I by no means have any hate or disrespect for this decision. My reason for posting is to gain clarity and possibly help if I can. I also am/have only played Scourge, so my post really is regarding to that server primarily but I’m sure can be applied to others within reason. Firstly, what is the reason for the removal of personal? I first thought it would have been for saving on server resources, but if we are going to talk about that there are MANY other ways to optimize server performance that doesn’t have to do with pump jacks and Id be happy to talk about those if need be. — Secondly, with the current state of Scourge, from my knowledge, LGF production has been done by usually one or two maybe more people that have a ton of pump jacks, and sell their stuff for whatever for the server to buy. How would limiting the server to 3 pump jacks do justice to those who spend money for more than 3 lvl 20 pj’s? In my opinion it doesn’t make sense, again unless it’s for reasons other than server performance / saving playable space, for the change to occur. Essentially this takes the original (money/afk time permitting) non restricted limit of lgf production, to at max of 3 (granted the map generation permits). Thirdly, would the map generation be altered to what it is now? Therefore it allows the max of 3 to be a guaranteed option? As if this becomes the case it changes gameplay completely and isn’t the best in my opinion to keep players returning. A suggestion and question that revolve around each other that could possibly solve said concerns is, Could the max level for pj’s and quarries be adjusted to a higher level? In my opinion, the option to have a level 1000 pump jack would be ridiculous but it gives the player the same amount of freedom the server currently offers. The idea of changing the max level to an significantly higher number would make the server economically change little, compared to if we were locked to 3 lvl 20 pjs per wipe, map generation permitting. Theres also the idea of making the higher the level, provide finishing returns so it doesn’t end up being 1 public quarry/pump jack gets used and the others don’t. Spreading out the instance, presumably making server performance better for those building around those monuments. I understand if there’s uncertainty and grey area currently with what exactly will happen, as nuance can be hard to work with, but any information would be appreciated. I have some experience with performance optimization, especially with other games that are more factory based, where tps becomes an issue. If more elaboration or suggestions are wanted I’m more than happy to help! -
Will there be homing beacons available for the monuments?
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timborgenandersen040509 started following stuff vanishes
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so the other day i was playing like normal and i took a 3 days break when i came back my chippy arcade game and my garry's mod tool gun was gone i don't know how it happend bc i have both of the games
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Unsure just yet. I want to simplify it and make each level more substantial so I have no clue right now tbh. Basically $5 pj but it would essentially be the same as if you were to buy 2 previously.
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Shhh.... lol Thankfully, cause /rec & the no wood in furnaces, is 2 of the perks that I love the most and why I like this server better than others because of those. I am thinking though of others who purchase tons of PJ's monthly, that supply the server with fuel and we are thankful that they do. They run like what, 5 or so lvl 20 Pjs, which I'm sure a lot of support goes to the webstore for that. With this new system they would be limited to 3 lvl 20 Pj's, which means less fuel for us but less revenue for the server/webstore. So would these Pj's possibly go higher than lvl20 to compensate for that?
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Its a feature we've wanted to get rid of but can't since we've had it so long. As I said we try where possible.
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Chaelol joined the community
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sharpsk2025 joined the community
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so /rec is not magic? lol but i get it
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We like to avoid magic where possible. The system will be similar in esscense but grounded.
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it helps with entity count for starters
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Other than some kind of realism don't know how this better than virtual quarries.
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Bruh…..know I know Thx
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Elysium never had /rec
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on a less complaining note and moreso trying to be useful with feedback on the topic at hand... perhaps a monthly subscriber package that includes a certain number of pumpjacks / quarries or the resorce equivilant of said output with a certain amount of networth. that gives people that like supporting the server to get straight into what they llike doing each month and farming the monuments / event spawns / networth spawns. would cut down lag considerably with less mega farms and allow potentially more stable server operator income.
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plebian joined the community
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and the arguement of removing /rec for adding to specific server difficulty gets shot right in the foot when you still sell a recycler on the premium store for said server and still provide them as an hours played gift in the weekly reward stream. it just feels like buying something than getting it taken away only to be told to buy it again in a different format.
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and the whole point of vip perks is paying a nominal fee to make those inconviences go away regardless of which server one is playing on. as it reduces the friction of not needing to waste hours chopping trees to fuel furnaces and actually have time to go out and do the fun things on the server for those of us with limited time. difficulty is not the same as friction. friction is just shit that annoys the player base for no good reason. difficulty is actually the content that one goes and does after getting gear together. the networth grinding loop has always been a lag generating monster (its getting better with instanced stackable items) loved playing on scourge (where most of the vip perks work) chilling with friends and running content. unfortunately due to os limitations atm can only play on elyssium, the increased mob difficulty is nice and gives reason to play the lack of vip perks working is just annoying and adds friction.
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WooKiE_MaN started following US Scourge in the Summer Build Contest
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it makes 0 difference to difficulty, it makes things annoying as when your trying to process out a backpack of smokes for networth the instance decides to force reset and irradiate you....and when there is population on its tieing up monuments from being run for the monument when people are sitting at the recycler waiting for smokes to finish processing. its not difficulty its just needless friction and inconvience.
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Radegade changed their profile photo
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ObamaBenMoBamba joined the community
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You will still have the ability to automate the PJ's and Quarry's and level them up but instead of having hundreds of them placed on the map by players you will be upgrading and using the public ones on the map I fail to see how this is going to make it harder as lets be honest the placement of the player owned Quarry's were a nightmare and trying to Automate them could be just as bad sometimes, If anything this is going to make Automating the Quarry's and PJ's a thing of ease, You will buy the Pj's and upgrade the public ones then using the Item from the black-market automate the PJ's and Quarry's from the comfort of your base. The removal of the VIP perks from our Pure servers is not something that we wanted to do but with Pure been a community server the changes made to Facepunches TOS made it so the VIP perks had to be removed.