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  1. Today
  2. Challenge menu will not pull up I went to other rustez server and it works fine was also working 2 days ago just stopped working
  3. This month, we’ll be featuring two monuments for players to explore, each offering a new destination, unique points of interest, and plenty to discover. Lighthouse Outpost An offshore safe zone combining the best of Outpost and Bandit Camp. Dock your boat, shop from a full selection of vendors, take on missions, recycle and refine resources, gamble, or use it as a convenient stop before heading farther out to sea. Cobalt Vaults A heavily guarded underground storage complex hiding whatever Cobalt would rather keep out of sight. Fight your way past scientists and the APC, reach the central control tower, and open the secure vaults one by one to uncover what’s stored inside.
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  4. Ah! For some reason I was thinking this was coming this wipe! Good to know.
  5. With the new system coming in with Power Plant and Fuses, will this have any affect on the public PJ's?
  6. Apriori22 (76561198093272157) reported to me that they were being shot at Arctic Research Base but they could not see the scientist other than footprints. When I stopped by to check it out for myself, I didn't see the footprints that were mentioned, but I did see the laser light from the scientist's gun coming through the ground attaching a couple screenshots for reference.
  7. Offender: PICKLE Battlemetrics | Steam Server: AU Pure Time: 05/08/2026 7:26 PM NZST Expires: permanent Reason: raiding raiding
  8. Auto crafters turning off is a base game mechanic not controlled by anything we do on the servers. and a easy fix for the REC is to check it when you log in and turn it off then on the server doesn't reset every day
  9. Explore Desolate Shores, a massive handcrafted island packed with detailed terrain, hidden settlements, underground railways, custom building locations, and monuments spread across every biome. Whether you prefer exploring, building, running monuments, or traveling by train and tugboat, there is always somewhere new to discover. More information https://codefling.com/maps/desolate-shores-custom-map-by-shemov
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  10. would be great to see this applied on all servers formats. Have had quite a few so called newbie players show up on the servers and immediately want to get massive net worth straight up without learning anything about the game at all and simply build mega bases with full automation for no other reason than create massive networth in a single wipe. Some claiming to have < 300 planters per base and having several of them around the map. This also creates overload on outpost resources and putting the demand well above normal eg smoke grenades used to be seen at 2 scrap for 1 but when it simply remains at 5 scrap to 1 simply by the flooded volume off these bases it detracts any effort by other players on the server. I would think they would not be able to sustain these massive bases if decay was there at all the maintenance would definitely slow them down and would also reduce the massive lag for everyone else who is on the server having no regard towards anyone else
  11. Good catch Kr6ssy, I didn't even think about how the sulfur would go through the TC when its not able to go in there.
  12. This update could be months out. We just wanted to let you know our plans so it's not a surprise. It's not something we want to rush because this is suppose to be an upgrade for players, not a regression.
  13. Death said: "Servers that previously did not have quarries like Scourge and Elysium will not be able to upgrade quarries initially, but we do plan to enable this as we figure out how quarries will be obtained" Thus my question.
  14. Voting has opened. Thank you for your entries
  15. upgradable quarries would still be for Survival.
  16. Yesterday
  17. These changes sound good and give us an additional level of automation that's been missing. A significant portion of my time every session was spent running around collecting and filling stuff. What is the ETA for upgradable quarries on Scourge?
  18. https://rustez.com/features/teleporting-r1/ https://rustez.com/features/trading-r5/ These are the exact same pages we have in-game. Both contain commands and usage.
  19. After every server restart I've found that the recyclers and auto crafters that are running before the restart have to be turned on again again after the restart. The recyclers are still running, but are not processing items, must turn off and then on to begin processing. Auto crafters have to be turned back on. This may have been addressed already, but those of us that work during the day are losing valuable time of processing materials towards net worth or whatever the case may be when we aren't able to sit behind the computer and monitor server restarts.
  20. It sells for 100nw in /shop
  21. So the perks for subscribers that are also vip are pink username and a gooing Tell me you’re being sarcastic
  22. Yea I’ve done that when I first joined trying to learn. Really didn’t explain how to use it, just what it done if I remember correctly.
  23. this is a normal rust thing
  24. The lag is not caused by the windmills it is the IO items in the base below it And both the windmills and solar panels are buffed on our modded servers but you still need to use them properly https://www.rustrician.io/wiki/powergeneration.html and you also have the option to buy a Test gen on one of our modded servers
  25. To increase the power output by upgrading of the wind turbine and solar panels so that a large bace needs less to cut down the lag from them
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