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  2. a cool subscriber perk could be an ability to check your own tc'd lootables/boxes/body so players could have more autonomy around reporting theft and being able to give tangible evidence; for eg. being able to check who looted your body yourself after a DC, it would help everyone.
  3. Today
  4. Offender: foxsteal Battlemetrics | Steam Server: US Pure Time: 10:01PM EST Length: Permanent Reason: Harassment More Info (Optional): player became toxic in global chat to a younger member of the community for no apparent reason other than they knew they were rather young. After being asked multiple times in chat to mute the player and move on by multiple admins, the player continued to instigate the situation, and was muted and warned for toxicity in chat. Upon reviewing their player notes it was noted that they've been muted two other times on different servers as well as warned a significant amount of times for the same behavior at which point I issued a ban on their account to prevent further impact to the community.
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  5. you only ned to move the boat from the steering wheel for a player build one every 24 hours to stop it from decaying and if you are on Survival where we have no decay leaving it on the build station in build mode will also stop decay
  6. Boats are fun, but they're kinda underpowered, atleast with the current PVP-oriented features. While cars can be prevented from decaying via powered lifts, and shop vehicles can be stored, boats decay no matter what, even when held on a workshop on a upkept base. I think it would be nice to atleast make sea living wipes possible.
  7. Yesterday
  8. It would do nothing to slow them down Survival is the only server left without Decay and on there with a quarry you would need to do nothing to keep up with the upkeep
  9. /dislike
  10. We've pushed back our planned migration to September 3rd.
  11. Would be nice to have the satellite loot instanced on Modded servers like the GE supply drop to the people that call it considering they put in all the effort to call it and it would be a shame if someone did that only to have a person near the crash steal all the loot and they had nothing to do with getting all the supplies together to call one.
  12. Last week
  13. Challenge menu will not pull up I went to other rustez server and it works fine was also working 2 days ago just stopped working
  14. This month, we’ll be featuring two monuments for players to explore, each offering a new destination, unique points of interest, and plenty to discover. Lighthouse Outpost An offshore safe zone combining the best of Outpost and Bandit Camp. Dock your boat, shop from a full selection of vendors, take on missions, recycle and refine resources, gamble, or use it as a convenient stop before heading farther out to sea. Cobalt Vaults A heavily guarded underground storage complex hiding whatever Cobalt would rather keep out of sight. Fight your way past scientists and the APC, reach the central control tower, and open the secure vaults one by one to uncover what’s stored inside.
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  15. Ah! For some reason I was thinking this was coming this wipe! Good to know.
  16. With the new system coming in with Power Plant and Fuses, will this have any affect on the public PJ's?
  17. Apriori22 (76561198093272157) reported to me that they were being shot at Arctic Research Base but they could not see the scientist other than footprints. When I stopped by to check it out for myself, I didn't see the footprints that were mentioned, but I did see the laser light from the scientist's gun coming through the ground attaching a couple screenshots for reference.
  18. Offender: PICKLE Battlemetrics | Steam Server: AU Pure Time: 05/08/2026 7:26 PM NZST Expires: permanent Reason: raiding raiding
  19. Auto crafters turning off is a base game mechanic not controlled by anything we do on the servers. and a easy fix for the REC is to check it when you log in and turn it off then on the server doesn't reset every day
  20. Explore Desolate Shores, a massive handcrafted island packed with detailed terrain, hidden settlements, underground railways, custom building locations, and monuments spread across every biome. Whether you prefer exploring, building, running monuments, or traveling by train and tugboat, there is always somewhere new to discover. More information https://codefling.com/maps/desolate-shores-custom-map-by-shemov
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  21. would be great to see this applied on all servers formats. Have had quite a few so called newbie players show up on the servers and immediately want to get massive net worth straight up without learning anything about the game at all and simply build mega bases with full automation for no other reason than create massive networth in a single wipe. Some claiming to have < 300 planters per base and having several of them around the map. This also creates overload on outpost resources and putting the demand well above normal eg smoke grenades used to be seen at 2 scrap for 1 but when it simply remains at 5 scrap to 1 simply by the flooded volume off these bases it detracts any effort by other players on the server. I would think they would not be able to sustain these massive bases if decay was there at all the maintenance would definitely slow them down and would also reduce the massive lag for everyone else who is on the server having no regard towards anyone else
  22. Good catch Kr6ssy, I didn't even think about how the sulfur would go through the TC when its not able to go in there.
  23. This update could be months out. We just wanted to let you know our plans so it's not a surprise. It's not something we want to rush because this is suppose to be an upgrade for players, not a regression.
  24. There is no ETA yet
  25. Death said: "Servers that previously did not have quarries like Scourge and Elysium will not be able to upgrade quarries initially, but we do plan to enable this as we figure out how quarries will be obtained" Thus my question.
  26. Voting has opened. Thank you for your entries
  27. upgradable quarries would still be for Survival.
  28. These changes sound good and give us an additional level of automation that's been missing. A significant portion of my time every session was spent running around collecting and filling stuff. What is the ETA for upgradable quarries on Scourge?
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