All Activity
- Today
-
Unsure just yet. I want to simplify it and make each level more substantial so I have no clue right now tbh. Basically $5 pj but it would essentially be the same as if you were to buy 2 previously.
-
Shhh.... lol Thankfully, cause /rec & the no wood in furnaces, is 2 of the perks that I love the most and why I like this server better than others because of those. I am thinking though of others who purchase tons of PJ's monthly, that supply the server with fuel and we are thankful that they do. They run like what, 5 or so lvl 20 Pjs, which I'm sure a lot of support goes to the webstore for that. With this new system they would be limited to 3 lvl 20 Pj's, which means less fuel for us but less revenue for the server/webstore. So would these Pj's possibly go higher than lvl20 to compensate for that?
-
Its a feature we've wanted to get rid of but can't since we've had it so long. As I said we try where possible.
-
Chaelol joined the community
-
sharpsk2025 joined the community
-
so /rec is not magic? lol but i get it
-
We like to avoid magic where possible. The system will be similar in esscense but grounded.
-
it helps with entity count for starters
-
Other than some kind of realism don't know how this better than virtual quarries.
-
Bruh…..know I know Thx
-
Elysium never had /rec
-
on a less complaining note and moreso trying to be useful with feedback on the topic at hand... perhaps a monthly subscriber package that includes a certain number of pumpjacks / quarries or the resorce equivilant of said output with a certain amount of networth. that gives people that like supporting the server to get straight into what they llike doing each month and farming the monuments / event spawns / networth spawns. would cut down lag considerably with less mega farms and allow potentially more stable server operator income.
-
plebian joined the community
-
and the arguement of removing /rec for adding to specific server difficulty gets shot right in the foot when you still sell a recycler on the premium store for said server and still provide them as an hours played gift in the weekly reward stream. it just feels like buying something than getting it taken away only to be told to buy it again in a different format.
-
and the whole point of vip perks is paying a nominal fee to make those inconviences go away regardless of which server one is playing on. as it reduces the friction of not needing to waste hours chopping trees to fuel furnaces and actually have time to go out and do the fun things on the server for those of us with limited time. difficulty is not the same as friction. friction is just shit that annoys the player base for no good reason. difficulty is actually the content that one goes and does after getting gear together. the networth grinding loop has always been a lag generating monster (its getting better with instanced stackable items) loved playing on scourge (where most of the vip perks work) chilling with friends and running content. unfortunately due to os limitations atm can only play on elyssium, the increased mob difficulty is nice and gives reason to play the lack of vip perks working is just annoying and adds friction.
-
WooKiE_MaN started following US Scourge in the Summer Build Contest
-
-
it makes 0 difference to difficulty, it makes things annoying as when your trying to process out a backpack of smokes for networth the instance decides to force reset and irradiate you....and when there is population on its tieing up monuments from being run for the monument when people are sitting at the recycler waiting for smokes to finish processing. its not difficulty its just needless friction and inconvience.
-
Radegade changed their profile photo
-
ObamaBenMoBamba joined the community
-
You will still have the ability to automate the PJ's and Quarry's and level them up but instead of having hundreds of them placed on the map by players you will be upgrading and using the public ones on the map I fail to see how this is going to make it harder as lets be honest the placement of the player owned Quarry's were a nightmare and trying to Automate them could be just as bad sometimes, If anything this is going to make Automating the Quarry's and PJ's a thing of ease, You will buy the Pj's and upgrade the public ones then using the Item from the black-market automate the PJ's and Quarry's from the comfort of your base. The removal of the VIP perks from our Pure servers is not something that we wanted to do but with Pure been a community server the changes made to Facepunches TOS made it so the VIP perks had to be removed.
-
KrovakNZ started following AU Pure - King Of Server
-
Offender: King Of Server Battlemetrics | Steam Server: AU Pure Time: 24/07/2026 7:58 PM NZST Expires: permanent Reason: stealing stealing
-
So, one hopper is required for each quarry/pj? 6 total? Could/would GE be added to the hopper for collecting the outputs? making it 7..
-
Kool, That's $100AUD less I'll be spending in the Rust EZ store. First, phased out benefits of VIP from Pure, now making it harder on Survival servers, where lets face it it's all about the NW. What next?
-
AuraAlligator85 joined the community
-
You would need to sort that out from the remote hopper.
- Yesterday
-
I will absolutely miss the engineering part of it. Will there be homing beacons available for the monuments?
-
I would assume you will level it up then place the hopper in your base that your team can then use
-
Probably not as the hopper will be at your base once your setup and leveled no need to go back to it
-
The /rec is disabled on Elysium as it is ment to be a harder to play server
-
Sweet Tooth started following What the shovel do?🤣 and Phasing out physical quarries and pumpjacks
-
This is effectively a virtual system except instead of it appearing from thin air you will go to the public PJ or Quarry level it up and the place the hopper in you base allowing you to remotely gather the output from them.
-
It clones all the plants in a planter