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BryPurpleStitch92 joined the community
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Offender: LadyPrincessAbigail Battlemetrics | Steam Server: EU Pure Time: 22/06/25 18:03:44 Expires: Permanent until appealed. Reason: hate speech, including repeated homophobic slurs More Info: Repeatedly made homophobic, racist and generally hateful comments in chat. Kicked and advised they moderate their language, came back and tried downplaying their previous comments. Raised a help request in discord, I contact them privately and they continued their hateful comments. Therefore a ban was issued.
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brockeh joined the community
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Yo, you can use a simple-ish timer circuit to bump them on every X minutes. You might end up with a few minutes of downtime in the event they stop but at most they will only be down for whatever you have the circuit set for.
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sketch. changed their profile photo
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- Last week
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Id love to see autocrafters sped up and restart after the reset. Every morning I come in and all 8 of mine are off and not producing. I have all the components so just assume the reset has stopped them.
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Tacticals gloves are a good way to make net worth, but it's extremely slow and takes hours to buy stacks of them. It would be nice to see the buy limit increased to at least 10 at a time.
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yumyum started following Fish trap automation requires players to loot
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at least in survival, my fish trap automation failed because the traps did not reset. They require me to loot them.
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I know these servers are purely PVP, But I always thought it would be great to add PVP zones, a couple of random monuments each wipe where if you go there you can lose your inventory to other players etc. I've played a PVE server before and it had this feature the server just wasn't as good as these ones. Obviously not everyone will like this feature but they can just avoid them zones.
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Make BlackMarket Minicopter foldable like BlackMarket Motorbike
yumyum posted a topic in Suggestions
On so many levels I just do not use the BM Minicopter like a deployable. It presents a tactical option when I need it do but I have found myself just deploying the foldable motorbike in the situations I found myself in. the reasons: - it drops fuel - extra steps to whip out the hammer - slow deployment time I understand that it makes it quite a bit more powerful. So double the store price. It's worth it. -
My Bussie changed their profile photo
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Dyslexiic changed their profile photo
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Viper's garage door https://steamcommunity.com/sharedfiles/filedetails/?id=2612246119
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https://steamcommunity.com/sharedfiles/filedetails/?id=2612246119
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https://www.battlemetrics.com/rcon/players/1160131174 https://steamcommunity.com/profiles/76561199093860869Offender: UwU basooka hihiihih Battlemetrics | Steam Server: EU Pure Time: 18/06/25 00:29:04 Expires: Permanent until appealed. Reason: No intention to play
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Update: Been waiting to make sure, but think it's safe to say now I've found the issue and solved. Posting in case anyone has similar problem in the future. Turned off Ambient Occlusion setting (under image effects). Night & day difference. Came to the conclusion to start looking there after testing partial loading, etc. but then noticing while my auto water/power reset setup did its thing that the problem got significantly better for those 2 seconds the power was off. The ceiling lights came to mind and I started looking through settings having to do with lighting. Hope this helps
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dangerousdave changed their profile photo
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@Death Please can you add this set of skins to use : Steam Workshop::Neon Box Collection V2 https://steamcommunity.com/sharedfiles/filedetails/?id=3464285104
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Thaliaxa changed their profile photo
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Not sure whats going on but Elysium has been a horrible lagfest during the past few days. I have a decent high ping at ~250ish, playing in Australia, but I don't have the same lag on other international servers. It's been borderline unplayable and not very enjoyable. I could be related to the basements, seems to have started at the same time they were introduced. If it is then I'd recommend ditching the gimmick for gameplay.
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SwimJlc changed their profile photo
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That would be nice
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Revenant changed their profile photo
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Yeah i tried 100 but it last the duration of 1 torch
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Pretty sure I posted this already but I guess it was in that time where the site lost a few weeks. Tip: from your power source, start with a branch that will feed any/all fridges (including vending machines). You don't want them within the resetting bit since food will slowly add spoilage over time and can inhibit ideal stacking. Next you're going to need 3 branches: 1 set to 2 power going to a clock, a second doing the same going to a second clock, and the third set to 1 power going to a memory cell. You set the first clock to any time you want; set the second clock to 1 'minute' later than whatever you set the first to. Connect the 1st clock to the right-side top node of the memory cell. Connect the 2nd clock to the right-side middle node of the memory cell. Now look at the power coming from the 2 empty nodes on top of the memory cell; one should be 1 and the other 0. Connect the one with 1 power to the 'on' node to a switch (right-side top, I believe). Connect the top memory cell node showing 0 power to the 'off' node of the switch (right-side bottom, I believe). Your power should go through your (optional) fridge branch, then through these 3 branches powering the clocks and memory cell; the power output from the last branch there should then go to your switch power input. The output of the switch can then be connected to whatever your heart desires in your base. If set up correctly, once every rust day the power for everything after the switch setup should turn off by itself and, roughly 1 irl second later, automatically turn back on. This is essential for farming setups especially, preventing the well known water bug where sprinklers appear active but aren't actually transmitting any water to the planters. I've also used the same 2 clock 1 memory cell 1 switch setup to automate igniters automatically starting refineries/furnaces once per rust day, though I'm pretty sure there are simpler ways using an actual in-game 'timer' switch
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The boost from bread does not seem to be active, presumably bc dung production is reduced. Is there a way to fix this so that bread has its bonus usable?