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EPICSLICER changed their profile photo
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tmac454455 joined the community
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US-Scourge (Blackmarket buy/sell issue with quantities)
Elixil3 commented on Silent Death's bug in Issues
My experience with it has been over the last 2 wipes that i've noticed it and its completely random for me but by restarting rust once or twice will usually fix it for me. I have also just spam clicked checkout until it processes it. I believe it may have been introduced when the ability to increase the qty was added. It will only sometimes trigger when; - Selling or buying anything in a stack. - Having multiple items in the cart While bugged you can still hit the purchase button for an item in the Buying / Special tab and it will work but only if it 1 item at a time. -
Frac joined the community
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Cobalt Police Department
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Kara. changed their profile photo
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AJ_PR joined the community
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Plunge into this sprawling, virus-ravaged metropolis known as Prototype: Infected Zone divided into escalating Green, Yellow, and Red Zones where each area’s unique dangers, secrets, and relentless atmosphere of tension create the ultimate survival challenge. More Information https://codefling.com/maps/prototype-infected-zone-rust-custom-map-by-shemov-answer
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This month, we're returning two more community favorite monuments for players to solve puzzles, loot, and explore! If building is more your style, the motel is a perfect spot to hang your sleeping bag! Cobalt Police Department Something Strange is going on. Getting Information about an Underground Office and Chemical Weapons, trying to create a SuperSoldier called "Project K4H0s". A small City around the Custom prefab Cobalt Police Department is an excellent way to create a unique city. K+K Motel This monument features a city-style building with apartments on every second floor, each equipped with energy splitters. The ground floor has a kitchen, waiting room, and reception with secure dropboxes. Apartments come with codelocks, 6 large storage boxes, and a toilet. A casino is on the top floor for entertainment.
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Sloppy Seconds joined the community
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I would be interested in a certain part of the map being pvp to practise those skills?
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Is it possible to add an option to make a base you own to take player damage even if they don't have tc access? I want to make raid-able bases like AU Scourge used to have.
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but it was april fools prank
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frogger joined the community
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Offender: frogger Battlemetrics | Steam Server: US Pure Time: 11:59PM EST Length: Permanent Reason: Griefing More Info (Optional): on 3/17 frogger was witnessed jumping onto another players base to steal their mini helicopter. After speaking with the heli owner and confirming frogger was not authorized to be in possession of the heli frogger was sent a warning detailing our rules against stealing as well as asking them to type /rules in chat to bring up the server rules to prevent further infractions. on 3/19 frogger was witnessed accessing another players base after code lock raiding them, accessing all their containers, and standing over the base owners sleeper passing instigating notes, which they returned to retrieve some time later. frogger and their teammate had also placed a PTZ camera within the players base to watch them remotely. The player was unable to be warned at this time for this infraction. on 3/31, frogger logged into the server at which point i logged in myself with the expectation that they had returned to exact revenge for their teammates, and further grief the base of a player their teammates had been griefing (annd recieved bans for) the entire wipe. upon teleporting to frogger, i found that they had in fact entered the players base, removed all the doors, put up "free base" signage, and attempted to despawn all of the players loot a second time this wipe. At this point a ban was issued for griefing, and i was able to recover almost every item that had been attempted to be despawned (17 large boxes full worth).
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IAMTHESPARK joined the community
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US-Scourge (Blackmarket buy/sell issue with quantities)
Obsidian Knight commented on Silent Death's bug in Issues
I have had this issue all wipe so far. - Last week
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IDH joined the community
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to add to this there are no logs at any of the missing bases/parts, helis and other easily steal-able items have been untouched, there has been no recurring cases of a player(s) dying to patrol helicopter like we'd expect with heli griefers and stone/metal bases. All effected bases have been key locked as far as i can tell. Players report nobody else built the sections that disappeared, and also frequently report showing their last death to a flame turret. i've tested just about every weapon, item, or trap in the game to attempt to damage a test base with 0 results, pulling logs from deployables in the areas of the effected bases yields no results as far as recurring or suspicious names are concerned. neighboring bases dont show any other signs of tampering, and all instances occured to players familiar with how to correctly secure their belongings.
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Also it's raining inside my base Something is a bit broken lol.
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In the last few days we had players losing thier bases. The first time it happened it looked like a faulty purge and timer as all the construction of one player dissapeard on one base while other players cunstruction on the same base remained. We check the logs and there was no purge recorded. But the player who lost thier build had construction elsewhere that remained so it didn't make sense. Then another player had the same thing happen and thier base was gone yet some foundations and deplayables like the furance and refinery remained. Then we had a player who had boxes of stuff go missing but al the boxes were keylocked, the base was totally secure and there was no sign of entry at all, and all the logs were clean. And today one of my 6 electric furnaces has simply vanished lol. This is looking mroe and more like a memory issue maybe. Thanks
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US-Scourge (Blackmarket buy/sell issue with quantities)
Rohan commented on Silent Death's bug in Issues
For the reporters, do you have the issue all the time? Or does it happen randomly so it works sometimes and not other times? Any clues as to what might be causing it is welcome. -
I'm new to the game but, while jumping in and out of servers looking for the right one a few months back, severs that used test generators as a replacement for windmills ran far smoother while on foot (had not flown at this time) in my opinion. I was also told this by an admin when asking why my windmill was just a box. They stated they kill servers and that it improved performance. I have no idea. Just my experience. (The test generator acted the exact same so placing it high up was advantageous to increase out put) Workshop idea is a great idea. If you'd like some videos made I wouldn't mind making and editing short videos on basic electrical designs to help with reducing lag or anything really to help with learning new techniques. I have no complaints also personally. I've had a great time. GG thanks
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Melle_h joined the community
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While running my never-resting brain along the less obvious routes towards increasing server performance without enforcing rules per sé; being a total dumbass when it comes to programming and working with what I know and experienced in game; I formulatated a far to long sentence to say i have a creative suggestion. It seems deployables make up for a big part of lagg experienced in game, and some of them are worse then others. Windmills come into mind, and big farms and industry setups. A big base doesnt lagg super hard after it's upgraded and when it's not filled to the brink with "deployables and entities". Correct me if I'm wrong here. The most obvious solution is to restrict the amount somehow. The game sort of does that itself to some extend (a conveyor has a max nr of boxes it can reach and there is decay on most servers etc). Or one sets rules to do the same, but rules are no fun. So what would be helpfull here AND can turn out to be fun? The idea I had worth mentioning is something like: Workshop Events. What if people would build more knowledgable? There are various ways to set up industry or a farm, if one does it efficiently, you cut down on entities. This stuff can be complicated especially when you want it done efficiently. WIndmills lagg hard but what is the setup to get the most yield out of one of them? This information is all out there and people can talk about that very enthousiasticly. I can see a couple of topics work although its always hard to predict or events like this work out. - An workshop on basic electrics (with a part about switching it off when you are offline), - An advanced industry workshop about the ideal explosive setup (with a part about pipes and how every bend is an extra entity etc) - A workshop about RUST UI settings and how to set up your graphics to be able to deal with the last week of wipe. If there is a sortof support from the team, veteran players might even be able to jump in here and fill these workshops in. This could also be a crossserver thing where we use the discord channel. There are a lot of other topics that could be fun, and with always having a part of the program about helping server performance and people sharing that ingame, it might work.
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Baboo started following Speargun crafting fails
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[US Scourge] I crafted a speargun and tried to craft a couple more. It used the materials, but no second speargun appeared. If I put the speargun in a backpack, I can create a new one in my main inventory. When I drag and drop the speargun into a backpack that already has a speargun, the original speargun does not stack and disappears, leaving only a single speargun in the backpack. Hovering to loot a speargun from the backpack to the main inventory, which already has a speargun, will also not stack, and the original speargun disappears. Dragging a speargun in or out of the backpack to a free slot will not destroy the spearguns and allows me to carry more than one, but it requires dragging and placing them into a free slot to preserve them.
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US-Scourge (Blackmarket buy/sell issue with quantities)
Elixil3 commented on Silent Death's bug in Issues
Just adding this here from the #help channel https://discord.com/channels/333343032328060939/486804228929486851/1356112587103670353 -
ReverseRoll joined the community
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Marcus_Price joined the community
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I like the idea of adding decay and agree with a lot of the benefits stated above. Even a 50% decay rate would be a nice change in my eyes.
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MissNekoDelulu changed their profile photo
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i love this as an alternative to decay. by end of week 3 some players disconnect flying over certain areas, week 4 some just stop playing altogether because of the lag/latency.
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Hakerine ハケリネ changed their profile photo
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Duman69 changed their profile photo
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Phoenix_Eagle21 changed their profile photo
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Just tested on eu scourge, chicken, boar and a zombie all registered as records for /top but the new wolf2 did not register when killed.
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doodle2127 changed their profile photo
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This would only enable people to keep building rediculous or worse and then say "but I payed for it". I think the idea is elitist also.
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I understand this was buffed less/more for this wipe. However, the circulation of scrap in the economy is crazy. Players on the server I play on (Scourge EU) can clear out the outpost of resources within 30 minutes of them being restocked. This is right after the server cool down. This directly affects other people's play.
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I don't think giving the entire server a chore list is the way to get people excited about sticking around all month. Hosted events and more frequent purges would encourage community building, increase return player counts, clear unwanted builds, AND not force an entire server of people to play a different way. I honestly think that embracing the roleplay elements of the game would be a much more fun and involved way to encourage population count.
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I play PVP servers when I want to PVP. Most of the players aren't utilizing this server as a "testing" for PVP unless they need years of data. I'm not on here to hit nodes or tress or do chores. I don't think adding decay prepares you for PVP in any significant way.
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ThatFellaDelta changed their profile photo
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TheMajorPotato changed their profile photo
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hey mod unclose mt forum i need to appologies to donbryce