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  3. Servers do their restart at 6am local server time. For AU Servers that is 6am aest. (US is 6am est which is 8-9pm aest/aedt) The recent downtime was due to moving the server from the temp back to the very powerful machines. Apologies for the delay.
  4. just wondering if i can get unbanned or not. it's been some time so just checking.
  5. Offender: Shadow Battle Metrics Steam Profile Server: (US)Pure Time: 5:37 AM Eastern. Length: Permanent Reason: Griefing and Stealing. More Info (Optional): Shadow was only on the server for a handful of days but based on what we now know he came to the server just to particiapte in many attacks on the community with his two team mates. This player and his team were found to be in possession of a SIGNIFICANT amount of items from over 40 different players including large quantities of items specifically from the players who's bases were attacked. When this group was caught they had already begun returning to some of the previously griefed and newly build bases to grief them again. They had built a loot base deep in a cave to try and avoid detection which is where we found him. His team mates and co-conspirators were 123 and Jotunheim13. The first thing Shadow did when he logged onto the server for the very first time was call out to 123 to join his party. Shadow's arrival was on the start date for all the mayhem which ensued. He had accessed the loot boxes in the loot base on every day there was an attack, including the first day he arrived, which was the day they attacked a shopping complex. He was authed on the loot room TC and had a bag there which is where we found him. He had stolen items from a half dozen other payers on him at the time. Due to his participation in the attacks on the community Shadow was permanently banned along with his two accomplices.
  6. Yesterday
  7. Offender: Jotunheim13 Battle Metrics Steam Profile Server: (US)Pure Time: 5:38 AM Eastern. Length: Permanent Reason: Griefing and Stealing. More Info (Optional): Jotunheim13 was one of three players found to have been involved in the destruction multiple players bases and a shopping complex so they could rob them. This player and his two teammates were in possession of a SIGNIFICANT amount of items from over 40 different players including large quantities of items specifically from the players who's bases were demolished. When this group was caught they had already begun returning to some of the previously griefed and newly build bases to grief them again. We found Jotunheim13 asleep on the loot boxes in the loot base equipped with stolen items. Along with his two team mates or accomplices he was authed on the loot room TC and had a bag there. I checked and this was his only base. As with his accomplices he had accessed every box in the loot base and notably accesed them on the days when when these mass griefing events occured. Due to his participation in the attacks on the community Jotunheim13 was permanently banned along with his two accomplices.
  8. Offender: 123 Battle Metrics Steam Profile Server: (US)Pure Time: 5:39 AM Eastern. Length: Permanent Reason: Griefing and Stealing. More Info (Optional): 03/19/2025 123 received his first warning when he was seen stalking players in a way which was clearly intended to exploit an opportunity to enter their bases without permission. When he was being warned 123 started hitting the admin with a hatchet. 03/21/2025 123 received his second warning when he was seen shooting at Patrol Heli with a pistol then hiding behind a twig base which led to it's destruction. 04/02/2025 123 was investigated after multiple players bases and a shopping complex were almost fully demolished in the past week and it became evident he was involved. This player and his two teammates were found to be in possession of a SIGNIFICANT amount of items from over 40 different players including large quantities of items specifically from the players who's bases were demolished. When this group was caught they had already begun returning to some of the previously griefed and newly build bases to grief them again. They had built a loot base deep in a cave to try and avoid detection. This image was just one of the two loot rooms of the base. 123 and his two team mates were authorized on the loot room TC and had bags there. A portion of the evidence. The logs on all the boxes had been accessed by all three team mates on the days when these mass griefing events occured and we also discovered stolen items equiped on them. Due to his participation in the attacks on the community 123 was permanently banned along with his two accomplices.
  9. Cobalt police department!
  10. When we get the countdown of a reset, is that across the board with all the servers in RUSTEZ or is it just the [AU] servers as they are the last ones to repopulate in the MODDED list. All the other servers are there to connect to ? Know there was a recent soft reset on [AU] Scourge but when they become unavailable for hours it is a bit hard to take.
  11. My experience with it has been over the last 2 wipes that i've noticed it and its completely random for me but by restarting rust once or twice will usually fix it for me. I have also just spam clicked checkout until it processes it. I believe it may have been introduced when the ability to increase the qty was added. It will only sometimes trigger when; - Selling or buying anything in a stack. - Having multiple items in the cart While bugged you can still hit the purchase button for an item in the Buying / Special tab and it will work but only if it 1 item at a time.
  12. Cobalt Police Department
  13. Plunge into this sprawling, virus-ravaged metropolis known as Prototype: Infected Zone divided into escalating Green, Yellow, and Red Zones where each area’s unique dangers, secrets, and relentless atmosphere of tension create the ultimate survival challenge. More Information https://codefling.com/maps/prototype-infected-zone-rust-custom-map-by-shemov-answer
  14. This month, we're returning two more community favorite monuments for players to solve puzzles, loot, and explore! If building is more your style, the motel is a perfect spot to hang your sleeping bag! Cobalt Police Department Something Strange is going on. Getting Information about an Underground Office and Chemical Weapons, trying to create a SuperSoldier called "Project K4H0s". A small City around the Custom prefab Cobalt Police Department is an excellent way to create a unique city. K+K Motel This monument features a city-style building with apartments on every second floor, each equipped with energy splitters. The ground floor has a kitchen, waiting room, and reception with secure dropboxes. Apartments come with codelocks, 6 large storage boxes, and a toilet. A casino is on the top floor for entertainment.
  15. Last week
  16. I would be interested in a certain part of the map being pvp to practise those skills?
  17. Is it possible to add an option to make a base you own to take player damage even if they don't have tc access? I want to make raid-able bases like AU Scourge used to have.
  18. but it was april fools prank
  19. Offender: frogger Battlemetrics | Steam Server: US Pure Time: 11:59PM EST Length: Permanent Reason: Griefing More Info (Optional): on 3/17 frogger was witnessed jumping onto another players base to steal their mini helicopter. After speaking with the heli owner and confirming frogger was not authorized to be in possession of the heli frogger was sent a warning detailing our rules against stealing as well as asking them to type /rules in chat to bring up the server rules to prevent further infractions. on 3/19 frogger was witnessed accessing another players base after code lock raiding them, accessing all their containers, and standing over the base owners sleeper passing instigating notes, which they returned to retrieve some time later. frogger and their teammate had also placed a PTZ camera within the players base to watch them remotely. The player was unable to be warned at this time for this infraction. on 3/31, frogger logged into the server at which point i logged in myself with the expectation that they had returned to exact revenge for their teammates, and further grief the base of a player their teammates had been griefing (annd recieved bans for) the entire wipe. upon teleporting to frogger, i found that they had in fact entered the players base, removed all the doors, put up "free base" signage, and attempted to despawn all of the players loot a second time this wipe. At this point a ban was issued for griefing, and i was able to recover almost every item that had been attempted to be despawned (17 large boxes full worth).
  20. I have had this issue all wipe so far.
  21. to add to this there are no logs at any of the missing bases/parts, helis and other easily steal-able items have been untouched, there has been no recurring cases of a player(s) dying to patrol helicopter like we'd expect with heli griefers and stone/metal bases. All effected bases have been key locked as far as i can tell. Players report nobody else built the sections that disappeared, and also frequently report showing their last death to a flame turret. i've tested just about every weapon, item, or trap in the game to attempt to damage a test base with 0 results, pulling logs from deployables in the areas of the effected bases yields no results as far as recurring or suspicious names are concerned. neighboring bases dont show any other signs of tampering, and all instances occured to players familiar with how to correctly secure their belongings.
  22. Also it's raining inside my base Something is a bit broken lol.
  23. In the last few days we had players losing thier bases. The first time it happened it looked like a faulty purge and timer as all the construction of one player dissapeard on one base while other players cunstruction on the same base remained. We check the logs and there was no purge recorded. But the player who lost thier build had construction elsewhere that remained so it didn't make sense. Then another player had the same thing happen and thier base was gone yet some foundations and deplayables like the furance and refinery remained. Then we had a player who had boxes of stuff go missing but al the boxes were keylocked, the base was totally secure and there was no sign of entry at all, and all the logs were clean. And today one of my 6 electric furnaces has simply vanished lol. This is looking mroe and more like a memory issue maybe. Thanks
  24. For the reporters, do you have the issue all the time? Or does it happen randomly so it works sometimes and not other times? Any clues as to what might be causing it is welcome.
  25. I'm new to the game but, while jumping in and out of servers looking for the right one a few months back, severs that used test generators as a replacement for windmills ran far smoother while on foot (had not flown at this time) in my opinion. I was also told this by an admin when asking why my windmill was just a box. They stated they kill servers and that it improved performance. I have no idea. Just my experience. (The test generator acted the exact same so placing it high up was advantageous to increase out put) Workshop idea is a great idea. If you'd like some videos made I wouldn't mind making and editing short videos on basic electrical designs to help with reducing lag or anything really to help with learning new techniques. I have no complaints also personally. I've had a great time. GG thanks
  26. While running my never-resting brain along the less obvious routes towards increasing server performance without enforcing rules per sé; being a total dumbass when it comes to programming and working with what I know and experienced in game; I formulatated a far to long sentence to say i have a creative suggestion. It seems deployables make up for a big part of lagg experienced in game, and some of them are worse then others. Windmills come into mind, and big farms and industry setups. A big base doesnt lagg super hard after it's upgraded and when it's not filled to the brink with "deployables and entities". Correct me if I'm wrong here. The most obvious solution is to restrict the amount somehow. The game sort of does that itself to some extend (a conveyor has a max nr of boxes it can reach and there is decay on most servers etc). Or one sets rules to do the same, but rules are no fun. So what would be helpfull here AND can turn out to be fun? The idea I had worth mentioning is something like: Workshop Events. What if people would build more knowledgable? There are various ways to set up industry or a farm, if one does it efficiently, you cut down on entities. This stuff can be complicated especially when you want it done efficiently. WIndmills lagg hard but what is the setup to get the most yield out of one of them? This information is all out there and people can talk about that very enthousiasticly. I can see a couple of topics work although its always hard to predict or events like this work out. - An workshop on basic electrics (with a part about switching it off when you are offline), - An advanced industry workshop about the ideal explosive setup (with a part about pipes and how every bend is an extra entity etc) - A workshop about RUST UI settings and how to set up your graphics to be able to deal with the last week of wipe. If there is a sortof support from the team, veteran players might even be able to jump in here and fill these workshops in. This could also be a crossserver thing where we use the discord channel. There are a lot of other topics that could be fun, and with always having a part of the program about helping server performance and people sharing that ingame, it might work.
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