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We have taken a look at some other servers to compare and contrast their configuration.  None have the community of RustEz, which is the biggest draw of the servers.

Some nice features to consider:

http://R-Remover Tool for Rust A nice tool to allow players to remove built items if in range of a tool cupboard they are authorised to.  That will free admins from busy work.

http://oxidemod.org/plugins/furnace-splitter.2406/  This automatically splits items for furnaces, camp fires, etc.  it is very convenient.

I know we have no fuel requirement running but it is not allowing all the supported types (like camp fires and oil refineries).  Could VIP get full access?

I know we have kits on pvp, but they would be nice on modded.  I'd give folks a 3 mushrooms, one corn, two pumpkin so they realise there is food out there.  I'd give them a map, stone hatchet, a stone pick axe and burlap clothing (skinned).  That way they would hopefully not die so quick.  If you wanted to sweeten to pot to get more VIP give them a salvaged axe and pick axe.  There is a lot you can do on this front.  It can end up ruining balance, so it is a delicate dance.  Some servers unlock kits with time played.  That way it encourages folks to play more.  I found myself checking what I get at what time point and wanting to meet that goal.  Very compelling.

http://oxidemod.org/plugins/skipnightvote.2058/  this allows players to skip night.  Personally I do ok in the dark, but for some they basically stop playing for 30 minutes.

http://oxidemod.org/plugins/n-teleportation.1832/  This give teleportation.  That can be OP, you would want to greatly limit this, perhaps to just home once an hour, and/or possible just to steam friends.  This one Is a bit more controversial as it changes game balance. 

I notice a lot of smaller servers created a small town for players.  Some link to their store.  Some have basic vendors.  We are fortunate that some players like pigeon set up nice stores.  It might however using zone manager to make a town area to encourage grouping and provide an in game route to the store.  Often times it was combined with in game currency to do a mild form of pay to win.  I know you are keen to work on some aspect like this.

If I scout any other feature that might make RustEz even more habit forming, I will let you know.

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