Staff Death Posted Tuesday at 05:48 AM Staff Report Posted Tuesday at 05:48 AM This thread is dedicated to gathering feedback for the recent changes to npc vending prices for the new crops: orchids, roses and sunflowers. Please let us know how we did, or how you'd do it better! 1 1
SpitefulBatman Posted Tuesday at 06:03 AM Report Posted Tuesday at 06:03 AM I appreciate and understand the balancing, but a lot of us invested a lot into building bases to sustain the massive - and I do mean massive - water requirements of the orchids after spending a grueling amount of time to get a 'God Clone' because we saw the potential value. 3 Seems quite low, I think there needs to be a balance, at least for this wipe, closer to the original 8 and introduce reductions in the next wipe to bring it down to the more severe level that you've proposed. Even putting it at 5 would be a reasonable middle ground in my personal opinion. 1
Staff Death Posted Tuesday at 06:13 AM Author Staff Report Posted Tuesday at 06:13 AM 9 minutes ago, SpitefulBatman said: I appreciate and understand the balancing, but a lot of us invested a lot into building bases to sustain the massive - and I do mean massive - water requirements of the orchids after spending a grueling amount of time to get a 'God Clone' because we saw the potential value. 3 Seems quite low, I think there needs to be a balance, at least for this wipe, closer to the original 8 and introduce reductions in the next wipe to bring it down to the more severe level that you've proposed. Even putting it at 5 would be a reasonable middle ground in my personal opinion. This is our typical approach, but having the ability to generate millions of credit per day required us to act right away. I'm not entirely against bumping it 4:1 until next month. I'll need to run some numbers and get back with you. 1
SpitefulBatman Posted Tuesday at 06:17 AM Report Posted Tuesday at 06:17 AM (edited) 6 minutes ago, Death said: This is our typical approach, but having the ability to generate millions of credit per day required us to act right away. I'm not entirely against bumping it 4:1 until next month. I'll need to run some numbers and get back with you. 5:1 would equate to each orchid being effectively traded for a smoke grenade which is 21 gun powder. So 1 Orchid would result, for most of us, into 21 gun powder. Keeping in mind, those Orchids take up to 2 hours to grow (With a god clone) and A LOT of water. EDIT: Just to add, Orchids are F**KING RARE, I spent hours running around the map yesterday to find seeds so we could produce a god clone. With or without a god clone, they are hard to find, only clone into 2 instead of 3 and require up to 4 times as much water as anything else. All these things should be accounted for when adjusting the economy to suit. Also, it's PvE, people shouldn't care what others' net worth is, if the player next to me puts in more time and effort to earn net worth, my instinct shouldn't be that it's unfair on me. Edited Tuesday at 06:21 AM by SpitefulBatman 1
Staff Death Posted Tuesday at 06:42 AM Author Staff Report Posted Tuesday at 06:42 AM The new rate for orchids is 4:1 until the next wipe, which gives us more time to re-evaluate. 2
Moose1 Posted Tuesday at 08:32 AM Report Posted Tuesday at 08:32 AM My only suggestion would be to increase the stack size of the flowers and honey. With the amount harvested it should be 10k like other similar items.
luckyalba Posted Tuesday at 09:00 AM Report Posted Tuesday at 09:00 AM Can we have somewhere to sell eggs? Egg production rates perhaps too high?
SpitefulBatman Posted Tuesday at 09:44 AM Report Posted Tuesday at 09:44 AM (edited) 3 hours ago, Death said: The new rate for orchids is 4:1 until the next wipe, which gives us more time to re-evaluate. We're trying to grow orchids right now. They use around 20ml per minute and take approx 120 minutes to grow to full yield.Most people use large planters, so let's assume 9 plants. 20 x 9 = 180ml per minute. 120 x 180 = 21,600ml. The large planter holds 9000ml when full. In 120 Minutes, you need to sustain 105ml per minute input into each full planter in order to sustain growth assuming the planter starts full and assuming that you reset it before planting a new batch. My point is, there is a LOT of work to grow orchids, and given these numbers are based on 'God Clones', they get worse for most, but these numbers suck. Even with 3 sprinklers on only 2 planters, they are failing to sustain anywhere near the required amount, required manual watering via jugs. I thought that the goal of net worth was to give players something to strive for? And a way to reward effort? Players can setup pump jacks, quarries, furnaces, auto crafters and all sorts of supporting infrastructure to automated 80%+ of their monthly net worth gain. Orchids require an enormous amount of work to get an efficient clone (Hunting seeds, crossbreeding, limited clones) and then even more to sustain their growth. Why penalize those few people too much? 4-5 is a fair number, I think 5 is fairer personally and appreciate that you have at least taken the time to look into it. Edited Tuesday at 09:46 AM by SpitefulBatman
Sgttuggle Posted Tuesday at 10:41 AM Report Posted Tuesday at 10:41 AM I for 1 am having a really hard time finding orchids been finding plenty of roses and sunflowers but cant seem to find orchids much anywhere special they grow? tried to look online but i keep getting links to flower shops
YetiBacklash Posted Tuesday at 09:09 PM Report Posted Tuesday at 09:09 PM I'm getting almost 7x more scrap per harvest with the lower tier flowers, compared to cloth. Not even perfect clones. So Orchid being 21x or 28x more scrap than if you were harvesting cloth? Seems fine lol. It's a couple more sprinklers and pumps, with 5 more power per pump. Unless it's literally impossible to automate without manually having to add water by hand, I think the same ratio of benefit as vanilla (orchid v roses/sunflowers) is fine; whatever that is, 3 or 4 scrap per orchid if rose/sunflower is 1:1.
SpitefulBatman Posted yesterday at 01:22 AM Report Posted yesterday at 01:22 AM This went live with a ratio of 3 to 1 instead of 4 - very low for the effort required.
patison_x Posted yesterday at 01:08 PM Report Posted yesterday at 01:08 PM (edited) My idea is to make flowers decorative items only. Decrease yield to max 1 flower per plant. When stocks in vendors are almost Infinite whatever change to rate u make its gonna break server economy. We dont want an inflation in Rust. Large backpack sells for 3000+ scrap like wth. No one will use vending machines because its waste of time if u can get 4000 scrap per planter with 4Y orchids. (Its 2000 now) Until then scrap is worthless. For people who care about 9999999999 net worth, u have plenty of other options available. Edited yesterday at 01:11 PM by patison_x 1
patison_x Posted yesterday at 01:24 PM Report Posted yesterday at 01:24 PM On 3/11/2025 at 10:44 AM, SpitefulBatman said: We're trying to grow orchids right now. They use around 20ml per minute and take approx 120 minutes to grow to full yield.Most people use large planters, so let's assume 9 plants. 20 x 9 = 180ml per minute. 120 x 180 = 21,600ml. The large planter holds 9000ml when full. In 120 Minutes, you need to sustain 105ml per minute input into each full planter in order to sustain growth assuming the planter starts full and assuming that you reset it before planting a new batch. My point is, there is a LOT of work to grow orchids, and given these numbers are based on 'God Clones', they get worse for most, but these numbers suck. Even with 3 sprinklers on only 2 planters, they are failing to sustain anywhere near the required amount, required manual watering via jugs. I thought that the goal of net worth was to give players something to strive for? And a way to reward effort? Players can setup pump jacks, quarries, furnaces, auto crafters and all sorts of supporting infrastructure to automated 80%+ of their monthly net worth gain. Orchids require an enormous amount of work to get an efficient clone (Hunting seeds, crossbreeding, limited clones) and then even more to sustain their growth. Why penalize those few people too much? 4-5 is a fair number, I think 5 is fairer personally and appreciate that you have at least taken the time to look into it. Limited clones? From one clone u can have Infinite number. They drain Water but its easy to get more Water. U dont even have to buy test gen, just place couple wind turbines. The only effort is selling them on ranch because their stack is 100... 1
YetiBacklash Posted 7 hours ago Report Posted 7 hours ago (edited) 17 hours ago, patison_x said: My idea is to make flowers decorative items only. Decrease yield to max 1 flower per plant. When stocks in vendors are almost Infinite whatever change to rate u make its gonna break server economy. We dont want an inflation in Rust. Large backpack sells for 3000+ scrap like wth. No one will use vending machines because its waste of time if u can get 4000 scrap per planter with 4Y orchids. (Its 2000 now) Until then scrap is worthless. For people who care about 9999999999 net worth, u have plenty of other options available. Inflation's there, regardless of picking on flowers. Fert farms, cloth farms, selling hqm, bees.. All OP. I've seen plenty of ppl selling backpacks at normal early wipe rarity prices like 200-700 scrap. Yeah I've seen someone selling one for 9999 scrap, but guess what - nobody's bought it. That person will learn or they won't - meanwhile, everything else continues as normal. The only item I've seen truly astronomical in price? Clones. - From the ppl who put a week into trying to make better ones scrounging for seeds. In general, I think your argument is in reverse - asserting that everything being overpriced is the norm; I think that prices in general are much more likely to be lower since earning income through vending is less vital. That being said, having gotten access to good orchid clones finally - I think any idea of increasing their sale price is crazy. Yes, I had to triple the number of sprinklers and pumps for the 1/3 of my farm I experimented with, but the sell price is already enough of a boost over roses/sunflowers to incentivize that. I actually think it's probably at the perfect point because, any lower, I'd probably not bother with orchids at all and, right now, I'm not even sure if I'll convert over the other 2/3 of my existing farm into the extra water production - just keep using those planters for other flowers, hemp, or whatever. That's just my experience so far. Edited 7 hours ago by YetiBacklash
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