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Posted

There is a growing problem with the orchids. Because there are no restrictions on farm size several players have built farms with 200 plus planters. Which when they harvest and go to the ranch often take the whole stock of scrap. Which for those who run smaller operations are left hanging with stock and no ability to sell. That being said if fortunate enough to be playing rust at 2pm can fight for their orchids to be converted. Which then as today only 1/2 and hour after the server reset was empty. So when Mule and I went at 4pm there were no scrap for orchids. So now our whole crop has to wait until tomorrow. where we will have to be switched on to 2pm reset then fight all the big orchid sellers for our crops (which by then will probably be back to 3 or four crops). I don't know if you as a reader can see the snowballing effect that is here now. And i am only one voice. I have a background in computer programming and don't understand why there is not simply a refresh done each time a player sells? As i said in our game chat the players i can see that will be impacted greatly and maybe you will lose them are those who are at work during the day and play rust in their recreation times for they will NEVER be able to join in the fight to sell orchids. And when they do log on, maybe after work they will face the growing snowball of sorry no scrap available and if they keep growing orchids the only possibility they would get would be Saturday and Sunday afternoon , but by then they two problems one is the fight and two is the now burdening amount that they themselves now to sell. So ignore this issue and i'm am convinced that the game will lose players simply because they get disheartened over this. I know for me and Mule both in our discussions have said what is the point with this inequality it is a no win situation. One of my suggestions is not to restrict the number of planter boxes you can have but maybe a limit on the number of orchids any one person can grow that way you remove this huge inequality that removes any other player who has not grown as many at the big farms and in this case has to be playing rust at 2pm to even get a look in to selling their crop. A second suggestion is that the programmers allow an unlimited amount of scrap. Not knowing the unity game engine that is used in rust i can't offer any helpful programming helps.

  • Sad 1
Posted

i will add to those comments/points raised by Tas-Mist where only a couple 2-3 players blatantly claimed they simply wanted to reach 69m networth in a single wipe. This evokes nothing short of personal selfishness to everyone else that plays on the server. Not only that these players have massive bases around the map in excess of 200 to over 300 planters so those bases are quite large and indeed create massive lag zones moving around the map.  They log on at 2pm when the daily reset occurs and the resources available are absorbed within 15mins by these players removing the ability of other players on the server to reap their efforts to earn networth for at least the next 24 hr period and if nothing else will expand further on each harvest those players do expanding their individual stockpiles. Having a cap on how many planters players can have is one solution and also potentially address lag zones on the map. No matter how many bases they build smaller has less lag impact for everyone elses enjoyment. I am not sure if it is tenable in the coding to setting an infinitive available stock at the traders 

  • Sad 1
  • 2 weeks later...
Posted

I had no idea this was even possible. If we had selfish players like that on the server I play, that would be very sad! We do have large farms that lag us out for sure, but running out of scrap for orchid sales, wow.  I hope this is fixed for you guys.  We have this issue with wood when changing stone to wood and that is frustrating.  So much so that  I never use charcoal anymore bc it became impossible with wood being gone withing 5 minutes of reset.

Selfish people........not fun!

 

❤️

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