Enivoke Posted September 28 Report Posted September 28 (edited) We need teleports for scourage back, it wasn't a good idea to remove them, I asked people around as to why it was removed and I was told because people would teleport everywhere for free, so... why not just charge for the teleports to monuments? Old System: pay 50 intervals until 500 is reached, FREE for Monuments and Quarries. New System: Pay 50 intervals until 500 is reached, but you have to manually make a 1x1 base, which takes less than an hour, but this puts more strain to the server CPU/RAM and less FPS for players in general and isn't as pleasing that every monument is covered with 1x1 bases. Proposed System: If cost was the reason for the change, I suggest this: Pay 100 intervals until 1000 on everything, including monuments, this would make teleporting more expensive for those who can afford it while also costing more than even the old or the new system that we currently have. TL;DR: Bring back old teleports to monuments while charging more than before, saving server resources and higher FPS for players Edited September 28 by Enivoke Visuals 1
Sgttuggle Posted October 1 Report Posted October 1 the world tps were deleted to make it where ya didnt need to just make a sleeping bag and tp around the map on wipe day plus the way it is now you either have to go there to begin with or find someone who is nearby and tp to them. Eventually sleeping bags wont decay so we can just place them and wont need a build
Staff JustJames170 Posted Monday at 10:22 AM Staff Report Posted Monday at 10:22 AM Teleports we're also removed to encourage people to roam more and interact with other players instead of Teleporting everywhere they needed to go, I am one for hiding in base and keeping to myself and my pipe tool, but yea it is in hopes that players would go around meeting others and interacting more with the population.
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