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Posted

With the February update, Facepunch released the Artist DLC Pack which, among other things, added Paintball guns. These guns do variable damage to players based on whether they're wearing the "Paintball Overalls" (part of the pack) or not. What's more is the damage these guns apply to non-overall'd players versus overall'd players can be controlled via convar

Quote

There are separate server convas to scale these if admins desire, 'paintballstandarddamage' and 'paintballoverallsdamage'.

 

This presents a really interesting PvE opportunity; `paintballstandarddamage` set to 0, but `paintballoverallsdamage` set to whatever the normal value is, allowing these guns to do no damage to other players unless those players are also wearing the paintball overalls. You can see what it looks like in this video

IMO, this offers a rich opportunity for players to host their own events in game. Imagine different arenas folks can make, where after 2 weeks into a wipe and not much is left to do (speaking as a Pure player, can't speak to the modded experiences), they can battle it out to see who's the best (or the best at taking paintballs...) at no risk to their normal gear as they need to wear the overalls. Bases can potentially have more going on with them now, so those roadside "recovery houses" could offer a little arena out the back to pass the time until the sun rises.

 

What do people think? 

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  • Staff
Posted

This is a really solid idea, and I like that it leverages vanilla mechanics.

Using the damage split between standard players and those wearing paintball overalls feels like a very “Facepunch-intended” way to enable opt-in PvP inside a PvE environment. Setting paintballstandarddamage to 0 while keeping paintballoverallsdamage active neatly avoids griefing, gear loss, and admin overhead, while still letting players scratch that competitive itch.

From a PvE perspective, the biggest win here is player-driven content. It gives people something fun and low-risk to do later in wipe, encourages creativity with arena builds, and opens the door for community events without needing staff to constantly supervise. I especially like the idea that this sort of gameplay fits Pure really well for creating fun events that fit within Facepunch's community guide lines.

It also scales nicely: casual 1v1s, organised tournaments, or even admin-run events if desired, all without impacting normal gameplay. Definitely feels like something worth experimenting with, at least in a limited or optional capacity, to see how the community engages with it.

  • Love 1

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