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New launch site, redesigned airfield, hobo barrels?? and bug fixes


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Rocket factory dungeon

Gone are the days of prefab assets from the Unity store, Facepunch continues to up their game. The long awaited Rocket Factory dungeon is finally here… and it is fucking massive!

This sprawling wasteland of space exploration features loot, puzzles, hiding places, and more. With one main launch pad and nearly 10 buildings, spread out over a large plot of land, this site is no small undertaking.

Hobo barrel

Helk has added a new type of barrel to the game. Unlike all other barrels, the Hobo Barrel does not drop loot. Instead, it can be used like a campfire to cook food. You’ll find them at every lighthouse and the rocket factory.

Driftwood can be gathered

Traversing the beach just got a bit more advantageous for those in search of wood. Like the laying logs about, driftwood can now be harvested - each piece yields about 200 wood with a metal hatchet.

Node spawn changes

In the wake of some huge shifts to nodes last week, where you find your precious resources has shifted again this week. Ore node spawns rules have been adjusted, making it so they only really spawn near rock formations. In addition, there will now be a higher concentration of stone in the temperate biome as ore distribution has been adjusted (50% stone, 25% metal, 25% sulfur - instead of 33% each).

Junkpile spawn shifts

Similar to nodes, the location of junkpiles has shifted this week. They now only spawn next to roads and power lines, as opposed to all over the map.

Vending machine stock on maps

Merchants and customers of Rust rejoice this week as their life has been made a bit easier. Helk has added a full list of what's for sale and current inventory in map view for all vending machine locations currently broadcasting. To access, simply craft a paper map

Other things

  • New foliage and grass (graphical improvements)
  • Added underground and front checkpoint to airfield
  • Pickup items play a sound instead of moving to inventory silently
  • Fixed ores sometimes not giving the bonus on completion
  • Fixed sand/snow ores not giving proper hqm yields
  • Full surface of small and medium cave rooms now buildable for players (no surface restriction). The Large room remains unchanged.
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