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Seekerm

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Posts posted by Seekerm

  1. As suggested similarly in the linked threads below, Garrison seems very overpowered and prone to camping. I have a few ideas to better balance them:

    Randomize spawn times

    Reduce loot but allow multiple instances around the map

    Publicly announce who destroyed Garrison similar to the kill feed so it is easier to notice frequent campers

    Don't mark it on the map so players have to actually go find them

     

     

    • Like 2
  2. It seems like the only worthwhile use of credits besides teleporting is buying the distress signal, the other items in shop are cheaper to craft/buy at vending machines instead. I suggest to put more things in the /shop such as weapons/ammo (HE grenades for example) that are hard to get, or more kinds of spawnable enemy entities like a zombie horde/heavy scientists etc. 

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