Jump to content

Lord McGuffin

Members
  • Posts

    240
  • Joined

  • Last visited

Everything posted by Lord McGuffin

  1. Santa's Workshop Lord McGuffin US Survival R6
  2. Unfortunately, zombies have a strict diet of brains, which contain no fat.
  3. So, that's not suppose to happen... https://app.screencast.com/R0Sr1ldnAhjLm
  4. Hey guys, any chance of having a build contest on US Survival for Xmas?
  5. oh right... you told me that already I think, lol. I just forgot.
  6. As I posted back on page 2 of this thing, I played (in September) and I'm playing right now on a server that has /SIL AND is in the community tab : https://app.screencast.com/bLw5PyjnOqal2 So, sorry @BigDave, but, no­. @Scotty your pics look awesome. See you on US Survival in December!
  7. Lord McGuffin Dark Magic Shrine AA22 (yes, it's all the same build, not a village. It surrounds the great Tree of Sorrow)
  8. CORRECTION : Portrait picture frame dimensions are NOT 256x512. If you do that it'll squeeze your image vertically. Below, on the left is an image where I used the 256x512 dimensions, on the right I used 256x320. The one on the left got all squeezed up, the one on the right is showing as desired.
  9. Nah no way, has to be Häagen Dazs Extraaz, Espresso Chocolate Cookie and Salted Caramel Brownie.
  10. I seem to have confused @Jamesy lol. As in "You don't NEED 20 pints of Häagen-Dazs", just like you don't NEED 20 mofo PJ's... If one chooses to spend their money on that, that's on them.
  11. This is like going to the manager at Sainsbury's and complaining that 80 quid is too much for 20 pints of Häagen-Dazs a month ... .
  12. Give /SIL privileges on PURE to VIPs, to replace recycler. Still not sure why you are removing it in the first place.
  13. You have to keep it so freakin' simple for it, you may as well do it by hand.
  14. Yeah I'm not going back to that... waiting for 30mins for something very basic that doesn't even come out right, no way. Is /SIL even something that prevents being in the community server hub? If not you should definitely keep it. Performance is already going to improve immensely.
  15. Fools. They could just have a PVP deploy and a PVE deploy with different default server options... And they're making money off skins for buildings... not adding a new material, like a new brick build upgrade, that would change the mechanics of the game and affect PVP, change it up a bit. No no, just skins. You know, like in RPGs? Or, em... PVEs?!?!?? They say they have no interest in PVE, but DLCs are like "Music intruments", "Disco stuff", "A new hazzy that's cosmetically different only". But yeah, not interested in PVE...sure. There must be SO many players in PVP building a bar with luminous dance floors and instruments...
  16. Is the store stuff preventing the server from being in the Community tab? Cause I can see removing all the guns, first off. All they do is give some players the ability to kill off Brad or Karen within the first hour or so of the wipe, and then again, and again, providing huge loot and a definite boost super early in the wipe. So that definitely hurts retention, and it also lessens the value of many items. Bun "fun" stuff like webs, gravestones, Pookies, etc., or quality of life stuff like door closers; couldn't we keep those??
  17. Hey guys, Haven't been around this summer. Decided to stop in early June, after 36 consecutive wipes on RustEZ (30 on US Pure, 5 on Elysium, 1 on EU Pure). Needed a break (or possibly a cure for Rust ;)) Then early this month I saw a Welyn vid and started getting twitchy... My addiction came back (FU Welyn!). Before automatically returning to US Pure, I just searched "PVE" out of curiosity and ended up trying a server with a better ping (for me anyway) and more pop that US pure. It's pretty good, basically vanilla, much like what's being planned here. Only stand-out is they have a jail, where they send offenders rather than kicking or banning them immediately. So if you kill someone, you automatically go to jail and have to appeal on Discord. Seems to be working for them cause I've barely seen any trolls, thieves or toxic players. Anyways, the point isn't the jail thing, point is it's vanilla. Having played this wipe on that server though, it made me miss quite a few things. That's why I plan on coming back in October because, well, HALLOWEEN!! I dare hope there will be a build contest? Anywho, there is ONE specific thing I really miss being able to do, but first here at the others : I miss the salvaged hammer! Ah man, having to destroy a wall or foundation after the fact is a really painful process if it's been upgraded... You may just end up keeping it as part of your build, but it'll bug ya... Salvaged hammer allowed for easily perfecting your design, so creatively it's great. *** I miss the no decay or better yet the "lesser" decay of Elysium (is it full on or halved?). On the server I'm on rn, diesel is the only way to get decent HQM, so if you built armoured you're constantly on the hunt for those black barrels... It's kind of a ridiculous update for PVE, cause now you got a bunch of guys flying around from WT to AF, to Dome, to PP, to JY, trying to get all the diesel they can in on run. Can't imagine what it's like for players on foot, to walk all the way to one of those only to find it's all been yanked already. *** I do miss the instanced quarries, PJ's and excavator. Though I understand how they make us all "rich" more quickly, which allows to create massive builds, which hurts performance. I've advocated against them. However, right now, having to go "Any1 at EXC?", then "yes, me", then "How long you think?", then "I just put 40 barrels in", then "..." . So now you can't use EXC for 80 mins... *** I miss the deployable recycler. Without em, a lot of people end up wanting to build near one, so a mining outpost, Sperm Ket, Bandit, Outpost, etc. I like that people can build more "spread out", better for performance. A recycler helps with that. *** BUT, the ONE thing I really miss is /SIL. On this server I'm on, /SIL is only reserved for donors. Probably for performance reasons. One time donation to the server is 50 bucks! Yikes. Since I'm not even sure if I'll ever even play there again, I'm not ready to fork over such an amount. But I do find it very annoying (if not insulting) that a few players can use it and I can't. So they can sell "art", meanwhile I can't even decorate the way I want to, do it myself and be creative. I find that /SIL on Pure really allows people to be creative, original, and it's just a lot of fun all around to see what people can come up with. Like putting a spinning wheel on a table with an image of a pie or a pizza, making a fake door at the end of a corridor, or making casino stuff using wheels or signs with images they created themselves in Photoshop or whatever. And for people who don't have much design skill, they can just find stuff that already exists out there. It allows for a lot of creativity, especially when it comes to a build contest. Without that, meh. All in all, I understand the changes being made. Pop is down. Wipes do "end" quite quickly. But still, if ALL of these things are removed, what's the hook? What makes Pure appealing if it's exactly like all other vanilla servers?
  18. We can hear scientists walking or running at you just fine though. So my guess is it's the custom NPCs.
  19. The twig causing lag thing is a myth btw. Death answered this in a town hall a while back. If anything, armoured may cause somewhat more FPS drops than the other build skins, but twig, wood, stone, metal, it's all the same. So basically if there's gonna be decay, the only downside to twig bases is that they're ugly But obviously if there is decay then players will have to think before building, so less giant twig bases. Also, we always have new players coming into wipe with a little too much "ambition", building huge twig structures all in one go (instead of starting small and building outwards over time), who inevitably get bored and don't come back. Right now those things just stick around for a week or more after wipe day, but with decay they'd be gone well before that.
  20. That's a suggestion for Facepunch, since it's how they made it : https://rust.nolt.io/
  21. I can hear a bear a mile away with my soundcard, but NPCs on Elysium can just sneak up on me without making a sound... Would be nice if their footsteps could be just a little bit louder. Hard to be "tactical" if they just magnet straight to you and you can't even hear them you know?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.