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Lord McGuffin

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Posts posted by Lord McGuffin

  1. 8 hours ago, Postanou said:

    It might just be because FacePunch hasn't discovered that server doesn't meet the criteria for the Community Tab anymore. It's not an automatic boot from the Community Tab the moment a plugin is installed; I know Pure ran with mods, and was in the Community Tab, for a very long time before FB clamped down on it.

    Either way, FacePunch wants all mods removed in order for Pure to rejoin Community Tab, so there's no getting round it.

    oh right... you told me that already I think, lol. I just forgot.

     

  2. On 11/8/2023 at 8:44 PM, BigDave said:

    I'm not sure you fully understood Death's initial post, and not having a go at you, even though it might read that way.

    The changes are made to make sure the server meets the community guidelines so that it can be found on the community tab rather than the modded tab. /sil puts it on the modded tab. If the goal of Pure returning the Community tab, where it belongs, is to succeed, lots of mods have to go no matter how great they are.

    Death has /sil on all his modded servers, I'm sure he understands how important it is for many people. Unfortunately it's not Death but Facepunch who decides what the community guidelines are and therefore what mods he can keep.

    Like those who want instanced loot, VIP airdrops, the EZ store, VIP recycler, remover tool, etc, those mods meet the exclusion criteria for community servers. The only thing to reconsider the the goal of returning to community tab, and we haven't even go there yet.

    If you love the RustEZ community and you love /sil, consider trying the modded RustEZ servers. You would have to put up with a few extra mods you may not want but the communities are good and you get to keep making great art 😀 

    As I posted back on page 2 of this thing, I played (in September) and I'm playing right now on a server that has /SIL AND is in the community tab :
    https://app.screencast.com/bLw5PyjnOqal2

    So, sorry @BigDave, but, no­.

    @Scotty your pics look awesome. See you on US Survival in December!

  3. CORRECTION :
     

    • Portrait picture frame dimensions are NOT 256x512. If you do that it'll squeeze your image vertically. Below, on the left is an image where I used the 256x512 dimensions, on the right I used 256x320. The one on the left got all squeezed up, the one on the right is showing as desired.
       
    • image.png?ex=653e8342&is=652c0e42&hm=e08

     

    • Love 1
  4. 3 hours ago, Death said:

    Pure will not have a donation store so not exactly sure how we'll make profit for our commercial enterprise 😄

    Give /SIL privileges on PURE to VIPs, to replace recycler. Still not sure why you are removing it in the first place.

    • Confused 1
  5. 12 minutes ago, GalGadotsPanties said:

    Yeah I have it, tried getting it to work on an animated neon sign but it didn't work out too well on what I was trying to do 🤣

    You have to keep it so freakin' simple for it, you may as well do it by hand.

  6. 3 minutes ago, Death said:

    There's a program on Steam called Rustangelo 😛

    Yeah I'm not going back to that... waiting for 30mins for something very basic that doesn't even come out right, no way.

    Is /SIL even something that prevents being in the community server hub? If not you should definitely keep it. Performance is already going to improve immensely.

    • Like 1
  7. 3 hours ago, Death said:

    We cannot sell items on community unfortunately. Facepunch sees it as pay to win and has no interest in compromising for PVE

    Fools. They could just have a PVP deploy and a PVE deploy with different default server options...

    And they're making money off skins for buildings... not adding a new material, like a new brick build upgrade, that would change the mechanics of the game and affect PVP, change it up a bit. No no, just skins. You know, like in RPGs? Or, em... PVEs?!?!??

    They say they have no interest in PVE, but DLCs are like "Music intruments", "Disco stuff", "A new hazzy that's cosmetically different only". But yeah, not interested in PVE...sure. There must be SO many players in PVP building a bar with luminous dance floors and instruments...

  8. Is the store stuff preventing the server from being in the Community tab? Cause I can see removing all the guns, first off. All they do is give some players the ability to kill off Brad or Karen within the first hour or so of the wipe, and then again, and again, providing huge loot and a definite boost super early in the wipe. So that definitely hurts retention, and it also lessens the value of many items.

    Bun "fun" stuff like webs, gravestones, Pookies, etc., or quality of life stuff like door closers; couldn't we keep those??

  9. Hey guys,

    Haven't been around this summer. Decided to stop in early June, after 36 consecutive wipes on RustEZ (30 on US Pure, 5 on Elysium, 1 on EU Pure). Needed a break (or possibly a cure for Rust ;))

    Then early this month I saw a Welyn vid and started getting twitchy... My addiction came back (FU Welyn!). Before automatically returning to US Pure, I just searched "PVE" out of curiosity and ended up trying a server with a better ping (for me anyway) and more pop that US pure. It's pretty good, basically vanilla, much like what's being planned here. Only stand-out is they have a jail, where they send offenders rather than kicking or banning them immediately. So if you kill someone, you automatically go to jail and have to appeal on Discord. Seems to be working for them cause I've barely seen any trolls, thieves or toxic players. Anyways, the point isn't the jail thing, point is it's vanilla.

    Having played this wipe on that server though, it made me miss quite a few things. That's why I plan on coming back in October because, well, HALLOWEEN!! I dare hope there will be a build contest? Anywho, there is ONE specific thing I really miss being able to do, but first here at the others :

    1. I miss the salvaged hammer! Ah man, having to destroy a wall or foundation after the fact is a really painful process if it's been upgraded... You may just end up keeping it as part of your build, but it'll bug ya... Salvaged hammer allowed for easily perfecting your design, so creatively it's great.
      ***
    2. I miss the no decay or better yet the "lesser" decay of Elysium (is it full on or halved?). On the server I'm on rn, diesel is the only way to get decent HQM, so if you built armoured you're constantly on the hunt for those black barrels... It's kind of a ridiculous update for PVE, cause now you got a bunch of guys flying  around from WT to AF, to Dome, to PP, to JY, trying to get all the diesel they can in on run. Can't imagine what it's like for players on foot, to walk all the way to one of those only to find it's all been yanked already.
      ***
    3. I do miss the instanced quarries, PJ's and excavator. Though I understand how they make us all "rich" more quickly, which allows to create massive builds, which hurts performance. I've advocated against them. However, right now, having to go "Any1 at EXC?", then "yes, me", then "How long you think?", then "I just put 40 barrels in", then "..." . So now you can't use EXC for 80 mins...
      ***
    4. I miss the deployable recycler. Without em, a lot of people end up wanting to build near one, so a mining outpost, Sperm Ket, Bandit, Outpost, etc. I like that people can build more "spread out", better for performance. A recycler helps with that.
      ***
    5. BUT, the ONE thing I really miss is /SIL. On this server I'm on, /SIL is only reserved for donors. Probably for performance reasons. One time donation to the server is 50 bucks! Yikes. Since I'm not even sure if I'll ever even play there again, I'm not ready to fork over such an amount. But I do find it very annoying (if not insulting) that a few players can use it and I can't. So they can sell "art", meanwhile I can't even decorate the way I want to, do it myself and be creative. I find that /SIL on Pure really allows people to be creative, original, and it's just a lot of fun all around to see what people can come up with. Like putting a spinning wheel on a table with an image of a pie or a pizza, making a fake door at the end of a corridor, or making casino stuff using wheels or signs with images they created themselves in Photoshop or whatever. And for people who don't have much design skill, they can just find stuff that already exists out there. It allows for a lot of creativity, especially when it comes to a build contest. Without that, meh.

    All in all, I understand the changes being made. Pop is down. Wipes do "end" quite quickly. But still, if ALL of these things are removed, what's the hook? What makes Pure appealing if it's exactly like all other vanilla servers?

    • Like 5
  10. 23 hours ago, tribrats said:

    I've thought decay should be a thing for years. A higher decay rate for twig builds to encourage upgrading to help lessen the atrociously big builds. As well as to step away from the lag twig creates (I presume it still does disregard if that changed).

    It is so easy to farm enough for upkeep.

    The twig causing lag thing is a myth btw. Death answered this in a town hall a while back. If anything, armoured may cause somewhat more FPS drops than the other build skins, but twig, wood, stone, metal, it's all the same. So basically if there's gonna be decay, the only downside to twig bases is that they're ugly 😉 But obviously if there is decay then players will have to think before building, so less giant twig bases.

    Also, we always have new players coming into wipe with a little too much "ambition", building huge twig structures all in one go (instead of starting small and building outwards over time), who inevitably get bored and don't come back. Right now those things just stick around for a week or more after wipe day, but with decay they'd be gone well before that.

     

    • Love 1
  11. I can hear a bear a mile away with my soundcard, but NPCs on Elysium can just sneak up on me without making a sound...

    Would be nice if their footsteps could be just a little bit louder. Hard to be "tactical" if they just magnet straight to you and you can't even hear them you know?  😉 

  12. My (and many others) usual auto lights build :

    pAXPKHI.gif

    • 2 solars, facing East --> Root combiner
    • 2 solars, facing West --> Root combiner
    • 1 Root combiner (combining the previous two)
    • That one goes in the Electrical Branch
    • Branch out  goes in the Blocker's Block Passthrough     (no power config change needed)
    • Power out of the Branch into the Battery
    • Power out of the Battery into the Blocker
    • Power out of the Blocker into lights

    With that you should have plenty of power for many many lights, no windmill needed.

    Works with just 2 solars of course, but I like to put 4 just to be safe. Since they nerfed the weather though, it's not that necessary anymore. So long as you wait for your battery to be charged before you start plugin' away! (and don't create shadows over solars with your build later on...)

    💡 TIP :  Placing 1/4 walls around the solar panels will make lights turn on a little quicker at dusk, and turn off a little later at dawn.

    • Like 3
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