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Lord McGuffin

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Everything posted by Lord McGuffin

  1. Ok so as we just learned in the first ever Q&A session on Discord, TWIG IS NO DIFFERENT AND HAS NO MORE IMPACT THAN WOOD OR STONE!!! I did not know that. IN FACT, HQM builds have a bit more polygons than the other textures. So yeah, there we go.
  2. Other than twig decay, I think the only way is to "slow down" builds by reducing the amount of resources from PJs, Excavator and Quarries. If players can build a huge Karen tower, full HQM, by day 2 of wipe, then yeah of course we're gonna have performance issues if it's that easy. Reducing the amount of resources extracted would mean : Some players will end up building somewhat smaller. Some players will still build big, but it will take more time. Therefore delaying performance issues AND extending player participation further into the wipe. The game economy will be better off; scrap will be slightly harder to get so it will get back it's value. Players will have a reason to farm and sell resources, those resources being less easy to obtain, then they'll actually be worth something, and it'll be worth it to sell them. If you get less scrap and resources, you'll be a little more conservative with the lights, neons, windmills etc. So a little less entities here and there, better performance. Server is called "Pure", but seems like we're getting further and further away from vanilla. It's suppose to be a survival game, not a "put fuel in a machine, wait 24hrs, get rich" game... Also, FacePunch keeps adding stuff, so performance is going down no matter what. If we wanna keep the server accessible (more populated), then we have to compensate somehow. My 2 cents.
  3. Bump Still cut off. Still a sin!!! (Who created this incredible Rust version of the Last Supper anyways?)
  4. As far as I know, twig has a big fps impact but not wood. Wood is the same as stone, metal or HQM, it's a "skin" sorta speak. Twig is made up of who knows how many "parts", and that's where the impact on FPS comes along. We've had this discussion many times before about twig decay. I agree, it would hold back big twig builds and improve performance. And would love to see it (at a reasonable rate), on PURE servers as well. In the end though, I think the big issue is that it would create more work for admins. A player didn't know, his base is gone, asks for admin help. A player missed a foundation, it decays, part of the build goes down, asks for admin help. Etc. But hey, if it's suppose to be "Pure", well then some decay, for twig at least, would make things more like the "real" game (and improve performance).
  5. Welcome @EarlGrayTeaBaggins to the Tree Lovers Club! Here are some club tips for keeping your trees safe and happy! Place spikes around your trees. "Box" or fence your trees. Buy multiple Sedans and pile them up around the tree. Freeze your trees in Carbonite. Put corpses around your trees to scare people off. Disguise your trees with glasses and a moustache. People who cut down trees right next to someone's base are kinda dim, place free loot boxes nearby and they'll quickly forget what they were there for. Train bears to protect your yard. Hire scientists to protect your yard. Hack the server and have the CH47 patrol over your base 24/7 (it will drive you completely insane, but the trees will be safe at least).
  6. Same here. Dunno if it can actually be see through though. My guess, it's gonna be like a blurry glass effect, but not necessarily transparent. Meanwhile I'll have to settle for this one : https://steamcommunity.com/market/listings/252490/Rolling Exit Door
  7. Easter Train Stop Name: Mayor Sir Lord McGuffin, ESQ. Server: US-Pure Grid Location: G20
  8. Spikes you can see (or feel). Gets the msg across. A sign you might miss, cut down anyways. On this wipe in my "backyard" I put up 4 metal barricades around one of those enormous trees we sometimes get. And Galaxy Cake, after having the tree in front of her shop cut down (despite a polite sign!) put up a prison cell and floor lights around the next one. Looks really nice too. Nobody's cutting that one down.
  9. Plus, it wouldn't be very hard to create. You put say 4 chests on 4 different beaches (along a path of course, not all over the island...) and you build a dock to start off of, and maybe a finish line somewhere. You tell players roughly where they are and where the finish line is (it's more of a race than a treasure hunt) and that's it; 1, 2, 3 go!
  10. We do have it. Few wipes ago I set off fireworks through smart switches from my iPad.
  11. That makes no sense.... just keep working on the wipe haha
  12. Aah, but WOULD they have been there? (Sux about Delta... Next wipe PLZZZZZ?)
  13. Ima bet the police station is here and the boat is around there :
  14. Holy crap! That's a lot!
  15. @Death I myself am not suggesting something as drastic as getting rid of them entirely, sorry I wasn't specific about a solution. I think say a 50% drop in yield would be good. Still worth using them, especially if you want HQM for your build (not for selling it...). Players can still make scrap from them, just 50% slower. That would help the economy a great deal, as well as retention. And the difference is that before players had to wait their turn to use the quarries didn't they? That made things VERY different indeed. Maybe I'm not using the proper terminology, I figured "instanced" referred to the change you made 3-4 wipes ago that means we can now use them all at same time. Sulphur quarry yield should be dropped as well, players seem to be able to make all the bullets/rockets they need rather quickly... This also hurts the economy and retention (since they can do Oil/Cargo etc. quickly and often, so they get bored faster).
  16. NOTE : This about PURE, the economies and experiences are different on different servers. So if you play on Survival or Scourge, please don’t highjack this thread. You might have an opinion, you may disagree with me, but at the end of the day this is about US Pure players. I think it’s time we took a long hard look at the state of the island as it stands now. We keep talking about map size, twig giants, wind turbines, search lights and so on, affecting performance and causing FPS drops. Yet somehow, we’re not tackling the actual root of the problem. After talking with multiple players this wipe, it seems obvious to me now that these issues mainly come from 2 things: 1 - HQM Quarry 2 - Horse poop farming still quite profitable (lesser problem though, maybe) It’s been 3 wipes now (I think) since the appearance of the “instanced” quarries. I’ve been here “full time” since July and it’s seems pretty clear that all these issues we keep talking about became much more prevalent since the instanced quarries were implemented. It’s simple really, players can get rich within a few days at start of wipe by simply selling HQM to Bandit. The ones I’ve spoken too don’t even know what to do with all their scrap after just one week into wipe. I myself don’t sell to bandit, but I’ve constructed a huge base and 3 huge Karen towers in just a week, all fully armored… (and I’m not even VIP). It really shouldn’t be that easy. And as far as the horse dung farming goes, even though the amount was taken down drastically we still see these huge buildings on rivers that only serve to house 20, 30, 40 horses… So there’s obviously huge profits there. The “poop farmers” I’ve spoken to don’t even know what to do with all their earnings, not even two weeks in. This of course means there are consequences, here they are: 1. The Land of Giants As mentioned already, the most obvious impact is large bases, structures and of course more performance reducing items. Search lights, for example, are never a priority, but when you’ve got more scrap than you know what to do with, well… You know the drill. Same goes for wind turbines, building size, etc., etc. And for those who think generators or a power grid would be a solution, it’s not. All that would do is replace wind turbines with everything else; more search lights, more neons, even more scrap and resources in your pocket to build bigger. 2. The Land of Abundance Doing something nice for someone else is, well, “nice” right? Unfortunately, on our little island world, generosity can truly be harmful. When a player has too much scrap, in a nice community like ours, they tend to either give things away or sell at a very low price. However, this growing pattern has some serious repercussions: A) People who like to trade, whether as merchants or farmers, now have to sell at much lower prices. So less profits, more losses, and less reason/motivation to fill up vendies, or even less motivation to maintain or start a store (or even moving on to another server where they can play this style). B) When you give a new or “poor” player something “big”, like say an M2 or a mini, they might be thrilled about it right? And you feel good for doing something nice for them. Here’s the issue though: without realizing it, either you or them, you’ve just completed one of their main objectives for them (or maybe even their only “end-game” objective). So there it is, it’s done. They got their big shiny thing they were driving towards and didn’t even have to work for it. They didn’t earn it and they didn’t learn anything along the way either. Does that sound like a satisfying gaming experience? Maybe for a few, but for most I would expect it’s not. C) I’ll keep this point short and sweet: price drops. People are selling things cheap which obviously affects points A) and B). 3. The Land of Dreams Come True It’s a simple one. With all this wealth, all those resources, instead of being able to build ONE of your big ideas in the wipe, you’re able to build 2, 3, 4 of them (whether separate or combined in one big base). After a few wipes, you start to run out of inspiration, imagination running dry. So you move on. I know I’m starting to feel that way… In the End Ok, so this might read a bit “dramatic”, like I’m writing a serious essay or letter to the editor and our very future is at stake. Well no. This is still just a game. And yes, we are passionate about it, I’m passionate about it, but it’s a game. Still, if I was gonna share my thoughts about this, I wanted to do it right and take the time needed to clearly (and extensively) articulate my points to ensure they came across correctly and weren’t misinterpreted. If you’re going to “debate” me on this, please extend me the same curtesy. And again, I’m not talking about Survival or Scourge, I have no idea how things are going over there. At the end of the day, I just think US Pure has gotten a little bit “depressing”. And if making adjustments to bolster the economy helps just adding a few days of player retention, well that’s a win in my book! Thank you for reading.
  17. You're both right, but again :
  18. Suggestion : Do not put recyclers at The REC. I just donated a bunch of guns and booms an hour ago, the boxes were full, now they've been completely emptied. Other players have told me they don't donate anymore because this always happens. If there's no recyclers, then the little s**t bags will have to find one and therefore won't be able to take everything. It would be a minor inconvenience to ensure that theft is curbed and donations continue.
  19. Well, you only got one wind turbine, so kudos for that! Also: THAT THING IS AWESOME!!!
  20. I could make a quick video tutorial about the basics of blockers, switches and solar panels. Mentioning how wind turbines are necessary most of the time and how excessive use of these and search lights can cause performance issues. I'd keep it as short as possible. I've often done these at work for almost 14 years now, for various purposes. All I'd need is the EZ logo in it's original format (.ai, .eps, .psd).
  21. Can't speak for Survival or Scourge, you guys have a lot of added stuff going on it would seem. But on Pure servers I'd hate to see a build limit imposed. It would be a hindrance to creativity, which has gone down somewhat in the past few months btw (since September's Wild West theme we haven't seen the same level of creativity, lots more "big but iffy" builds that aren't exactly pretty or fun, and a lesser offer in vendies as far as decorative items and whatnot (excluding Xmas items this month of course)). Deterrents like twig decay or added cost for things like wind turbines and search lights, if possible to do, would be a good way to curb some of the "bad" building habits we're all talking about. Twig decay after 5 days for example (making sure players are made well aware of this as they join), and increasing the amount (doubling it imo) of resources required for the "problematic" items would most likely be enough to make the difference we need. Also would a horse limit help? As things are now on Pure, I can't really see how a "poop farm" can be worth it. But with a horse limit of say 10 per player, I dunno, then the practice would not even be viable. If at all possible to do... ¯\_(ツ)_/¯ Sincerely, - Mayor elect Sir Lord McGuffin
  22. I say keep it the same, but if we could try and bring roadside scientists back that would be great... Not enough animals before, a little bit too many now, no scientists. It feels wrong without them, it really does.
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