I think I found a solution (although not perfect/ as efficient as I would like) with current mechanics. I'm honestly not sure if this is better or worse for server/ network/ player performance but theirs two ways of looking at this right?
my power station is build up in a part of the map where no one travels. when I'm at my power station my fps is honestly actually better then most build up areas on the server sure i have 256 solar panels and 64 batteries along with enough root combiners to kill an army but I'm literally the only base in render distance
if I run a single line of memory cells into a populated area. I can supply everyone in that area with enough power for their needs, that means that anyone in the area does not have the need for windmills, solar panels etc. the most they need is a single large battery to power car lifts in case somehow the line goes down for any reason
currently I'm playing around with the idea of just having non tc protected memory cells placed on the ground RIGHT next to roads. players wont be able to pick them up if they don't have tc privilege which means they need through effort to effectively be a troll
since I'm placing nothing but a memory cell near a road (which is already an area you cannot build too close too anyway) im really not taking up any potential build space for the main line. lines coming off the main line will have to be build out to bases but if a player wants to place a TC and build something. if it is in the way. theirs nothing stopping them from moving it themselves
I already offer my services and have set up a few bases with efficient charging systems and im happy to help anyone that asks for it lol