-
Posts
10 -
Joined
-
Last visited
Content Type
Profiles
Forums
Help
Issues
Gallery
Store
Events
Applications
Everything posted by Enivoke
-
I want to play on Survival sometimes, or Elysium, but what really stops me is having no net worth on those servers. Wouldn’t it be cool to be able to transfer a specific amount of net worth to any desired server at a 4:1 scale (non-refundable)? That way, players in the community could try other RustEZ servers. For example, transferring 1,000,000 would turn into 250,000 on the chosen server, allowing long-standing players to play on a different server without being locked into just one. This would let us try new modes, new mechanics, and meet new players—building friendships across the community instead of being stuck on a single server. The amount we transfer is entirely up to us, but at a 4:1 scale as stated above.
-
I understand your concern and I’m all for it. If 100 planters is too much it’s simply a matter of balancing the number around until the fit is just right. If I said 100 planters with 5 levels, doesn’t mean it’s final number. It’s just as easy to scale it this way as well: max planters: 50. max level: 10. First 5 levels require just planter, the last 5 would still require 1 planter + 5K. This way the maximum planters would still be the same just the physical amount would be decreased. this also goes with honey as well, I’ve had an experience where going to a Ranch to sell but there was a honey base next to it, and everytime I went from my 1x1 base to the Ranch to sell my flowers, my FPS just tanked under 15 FPS until I reached the Ranch.
-
I’ve made a post on entity levels but I’ll make a comment here as well. i used to build around 150-200 planters before and have my FPS tank to 20 , and with entity levels, I went as high as 450 planters while having over 80 FPS. i do like the idea of limitations on things, especially planters but make it invisible to new/players who don’t focus on farm. What do I mean by that? I mean if the planter limit is 100 and most casual players don’t build over 100, they’ll never face the issue and wouldn’t know that there is a limit at all. Now, for more hardcore players who wish to build that mega farm, there is a solution to that to, upgradable planters. If we do 5 levels, that would mean 500 planters, but those who can build such planters also have the money to pay, so make them pay. Each upgrade should cost 1 planet + $5000 net worth, meaning if they wish to upgrade all of them to 500, it will cost them millions to do so, but obviously with that size of a farm they can make that back if they know what they’re doing, it also makes the net worth more valuable rather than hoarding it wipe after wipe. this way when this system is introduced, the economy stays the same rather than artificially limited and new players have a chance to catch up with the old players instead of limiting them in such a way that old players will simply laugh that they got away with it. In order for this to happen, sprinklers need to go to level 10 or more and pump to level 40 or more. i would add more details but im writing from my phone, feel free to ask anything.
-
We’ve had some discussion on discord but here are my 2 cents on this. Before the discussion ever took place, I suggested sprinklers being upgradable and also suggested limits before any of this was implemented or was a problem, so maybe I was on the right track. My suggestion is this: if we want to not disturb the economy and not upset people or make some happy that they abused the system and got away with it, we do this: Most players build in a range of 100 to up to 800 ish, let’s assume an avg of 300 planters. We introduce limits to how many planters people can physically place, say 100, and limit each planter to be upgraded to 5, giving us a total of 500 planters if we really wanted to with much lower footprint. Oh and of course each and every level will cost 1 planter + 5000 net worth. Those who choose to build only 100 don’t need to upgrade anything and don’t need to worry about spending net worth, those who want to push it further will have to pay with their net worth and will cost them a lot. The idea of having 1 sprinkler per 4 planters is good, but with those planter levels we have 2 solutions, if it increases water consumption, we need to upgrade sprinklers to more than just 5 levels, or say fuck it and just don’t change the consumption of planters and leave it as is and simply increase the harvest and sprinkles don’t need to be touched and 4:1 ratio can continue. this way, economy flow is the same and not artificially limited, those who want 100 planters have 100, those who choose to build 500 virtually, can also do with the included levels. 100 times 5 levels or 50 times 10 levels, all will need planter + 5K networth. if anything I wrote didn’t make much sense, feel free to ask.
-
This is an amazing feature, like so much that I am considering building another farm when I said I might take the wipe off and just spend some networth and do other things. Although I am still seeing farms with over 10 pumps causing slight lag on the area, maybe there is a limit of 5* for each entity per grid of that specific player, after that the player is given a notification that they can upgrade their existing entites whch would give them a total of 100 levels each if they could afford it of course. But the MAJOR lag that players experience is from sprinklers. It would be nice if somehow we could upgrade our sprinklers to produce more water and higher AoE that way we can have one of them manage an entire floor, or just a few depending on how it's constructed, of course it would take the necessary water and items from your inventory to do so. In the end this is an AMAZING plugin, hopefully it can be expanded to more things as mentioned above to reduce it even further and acknowledge that the plugin exists to players, because I didn't even know it was there until someone mentioned it on the chat. *Subject to change
-
This is outrageous, and not sure if it didn't generate because of the custom monuments but the most I've seen it go down at at 50% (2 scrap) for the orchids and never lower, I invited a friend of mine to play and taught them how to get a farm last wipe(and managed to sell them at 4-5) when this wipe came along and they made the farm with my help on the electricity part, they can barely make any networth due to the prices on flowers and other things currently.
-
We need teleports for scourage back, it wasn't a good idea to remove them, I asked people around as to why it was removed and I was told because people would teleport everywhere for free, so... why not just charge for the teleports to monuments? Old System: pay 50 intervals until 500 is reached, FREE for Monuments and Quarries. New System: Pay 50 intervals until 500 is reached, but you have to manually make a 1x1 base, which takes less than an hour, but this puts more strain to the server CPU/RAM and less FPS for players in general and isn't as pleasing that every monument is covered with 1x1 bases. Proposed System: If cost was the reason for the change, I suggest this: Pay 100 intervals until 1000 on everything, including monuments, this would make teleporting more expensive for those who can afford it while also costing more than even the old or the new system that we currently have. TL;DR: Bring back old teleports to monuments while charging more than before, saving server resources and higher FPS for players
-
What I've been trying to tell you all this time is that the "base" I called one of the helicopters was fine with it, No griefing is done there, the player owning the base was fine. And for the other rules of the server such as no mic or chat spam, I've had multiple people on the server tell me to NOT leave the server and that they enjoyed my company in the server, so I would think I was respected on the server and people were happy for me to be there until of course, the event happened on the server. Again, I may have overreacted at that time, but I did not use any slurs or such words to a staff member. As for the offense, it is really unfair for it to be counted as a serious offense and anything small that could happen in the future would result in a ban, which isn't fair to me and puts that fear in you, I can't really describe it, English isn't my first language, nor my second. I will leave this as evidence in case anything silly might happen in the future that the permanent ban provided isn't correct as no griefing was done other than calling a helicopter on myself and my friend, I've even asked them earlier today just to be sure and they said they didn't care about it. Put yourself in my shoes and call yourself and your buddy a heli, and ask yourself if that's griefing.
-
Hello, if I am not mistaken, it usually takes 3 decent strikes to get someone perma banned. The base that I apparently "griefed" was my friend, and they did not want to play on the server either, I basically griefed my own team, but let's face it, doing it to yourself isn't griefing. They've had key on their base, sure, but I could have easily had access to it should I have wished, including their TC. Sure I may have over reacted a little because I spend a lot of time working on the farm for it to be destroyed like that, yes I did use the Auto TC, but the base was already upgraded by itself long time before I left the server for the day. Please Re-consider your decision on lifting the ban as there are worse things I could have done and a lot worse things OTHER people have done and got away with less.
-
Unban appeal. Hey, the permanent ban is a bit... too much in my opinion. My side of story goes like this, my farm was mostly gone when I joined the server the next morning, I didn't know as to how it happened because i had proper materials in the TC before I left the server, but later that day I figured out it was griefed by somebody with heli. I was mad, still am in a way by how the situation was handled because of me being griefed, anyway... I launched heli's on my OWN base and my Friend's Base that I met prior to wipe(I guess Staff assumed it was griefing as I didn't have TC access), I didn't trust him enough to give him TC(but I would have if he asked), but I didn't ask for his TC either, we were using my own Crafting Benches, the same vehicle and the same store. I launched heli's on our selfs before leaving the server, basically a grief to myself and my teammate before leaving, we both didn't play on the server after that really. I did not grief anyone outside my circle, myself and steam friends.
