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Fish

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Posts posted by Fish

  1. @DeathWhat day will the server be accessible? currently when trying to load a message saying a subscription is required. I currently have vip and subscriber (or at least i did) I still show subscriber discount in store so i assume there is no issue with it. I have never had the red name in game indicating subscriber so maybe there is a issue. Can some one look into this  ? Thanks looking forward to the new server

     

  2. On 8/9/2022 at 2:54 PM, Granny said:

    While I know there will not be a list (most likely) published as far as a loot table for the new zombies, I'd like to suggest (or is it a request? Eh..) for "junk" items to be added to the zombie loot possibilities. 


    Examples:
    empty cans
    rotted food
    burned food
    empty water bottles
    seeds
    broken primitive items
    etc.

    Just as a nice little 'gotcha'.

    troll 1986 GIF by absurdnoise

    Time for a name change to Evil Granny 😎

     

    • Haha 1
  3. Second (or third maybe fourth) the Coffey mug but it needs to be a big heavy one for two reasons

    1. so my wife will not be tempted to use it as a bludgeoning instrument 

    2. so if my wife uses it as a bludgeoning instrument it is over quickly

     

    • Haha 2
  4. On 5/1/2022 at 12:17 PM, SCE_Wraith said:

    What is so wrong with people that they can't chop their own wood?  If you have basic resources on farm you can go buy, blueprint, craft, and fuel your own Chainsaws.

    Like if you can't be bothered to farm your own wood, why are you even playing Rust?  I don't get this "must buy wood with stone at Outpost" mentality.

    And I'm not saying this to be mean, I really don't get it.

    I do not like the clear cut landscape that comes from the lack of wood resource in the outpost.  Yeah chopping wood is easy but the open landscape ruins game play for some players. If I wanted vanilla rust we would choose vanilla server's. I guess a option would be to increase spawn rate of trees when they are removed or add a sawmill type item. not being a programmer or server operator i do not know if one or the other is a viable option

    • Like 1
  5. 7 hours ago, Postanou said:

    If you have the answer to stopping players from building ridiculously large twig bases, filled with hundreds of entities, then please let me know.

    Because that's what causes your lag.

    The funny part is the huge lag around these specific areas are across all rust ez servers with less the excessive buildup. To clarify what i mean is normal buildings rollplay building and shops. But the excessive lag is only around the fairgrounds bandit ect. Not saying large bases are not a issue but i think the issue around these monuments is not what you mention (large bases)  I build large bases and try to do so in remote unpopulated areas and do not have the lag issue's so the base in it self dose not seem to be the sole cause

  6. Having  been the recipient  of such behaviors in the past on this and other server i find the absolute zero tolerance policy a comfort.  I understand a simple rules list and agree with the reasoning for a simple list but the added links by Jamsey would be good reading for any player prior to starting the server. Just wish it were easy to implement. Good job @Jamesy  

    • Like 1
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