Jump to content

.maS

VIP
  • Posts

    8
  • Joined

  • Last visited

Everything posted by .maS

  1. It looks like the problem occurred again after the latest server restart. You may have the problem isolated and are working on a fix, but I'll give a bunch of details just in case it helps any. PJ Bugged Behavior (Lvl 8): Both pipes and their storage adapters were missing Conveyor filters remained the same Was still running and consuming LGF at normal rate but was outputting both Crude Oil and LGF Screen Recording of the behavior: pj_bug_behavior.mp4 Steps Taken to Get PJ Running: Picked up and re-placed the PJ I was able to pipe the original LGF conveyor > PJ but it didn't transfer after connecting. I had to pick up the conveyor, re-place it, and pipe it to get it working. Piping the PJ > original Crude Oil worked without needing to re-place the conveyor Quarry Bugged Behavior (Lvl 10): Both pipes were connected, but the LGF conveyor > Quarry pipe was not transferring Conveyor filters remained the same Was producing at lower rate and was not producing any metal or sulfur ore Didn't look like the quarry was consuming any LGF. While the LGF number in the hopper appeared to stay the same, it was lower than what I set the conveyor max to. When checking the Quarry stats, it said it was a lvl 10 quarry and showed that it was no longer producing metal or sulfur ore Screen Recording of the behavior: quarry_bug_behavior.mp4 Steps taken to Get Quarry Running: Picked up and re-placed the quarry I was able to pipe the original LGF conveyor > Quarry but it didn't transfer after connecting. I had to pick up the conveyor, re-place it, and pipe it to get it working. I was able to pipe the Quarry > original Ore/Stone conveyor but it didn't transfer after connecting. I had to pick up the conveyor, re-place it, and pipe it to get it working. Quarry was producing the normal amount of Stone, Sulfur, Metal, HQM again I also screen recorded the re-placing of the PJ and quarry and can provide that if desired. Thanks for all that you do!
  2. When having a larger stack size than normal, such as buying pickles from Bandit Camp, hover loot does not work when attempting to move item from inventory into a container. This appears to have started being an issue at the beginning of this wipe. See the attached video for an example. Rust 2022-09-02 13-10-30.mp4
  3. If a wild animal is hanging out near the Bandit Camp TP spawn point when you are TPing in, it will aggro and kill you. It's happened to me about 3-4 times over the last couple of weeks. Is it possible to change the spawn point to a place where animals don't go within the camp or prevent animals from entering the camp entirely?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.