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QABreaker

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Everything posted by QABreaker

  1. I have to agree with my teammate Scotty on this one. For Pure, decay doesn't just clean up random bases people make, but also encourages people with mega structures to have to work for what they make. Frankly no one needs a tower base to build limit with 5 windmills on top that render in 2 seconds before you crash into them. To that end, though, maybe make pumpjacks, GE, and Quarries instanced again or there will just be a camp on GE as the mega structure folks just monopolize it. The only other possible solution to structures causing serious lag which I could see would be a limit foundations attached to a TC.
  2. It will be interesting to see what this does for retention. I'm moving over to Scourge.
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