Jump to content

Annoyed Grunt

VIP
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Annoyed Grunt

  1. WIll add my 2 cents again here. Adding upkeep on a server is never gonna please everyone - You lose or gain players. But the fact remains that the situation with the rules was not fixed, People that have 10 - 20 floodings, 50 lasers and windmills cause a huge amount of lag - I said this many months ago on the feedback but nothing gets done. By adding upkeep your claiming it will add a "vanilla" aspect to the game but still have /vip /rec, personal loot and the online shop. If the argument is "vanilla" its still not really "vanilla".
  2. I will be honest here. I kinda did forgot abouts pipes -
  3. I feel the change to implement upkeep is a dangerous change to make. So lets say i am away for a week - My base is gone. Let's say I have a busy few days at work - My base will start despawning. It is all good for the people that may not work but I feel that adding upkeep just adds another layer of things to remember about. Just build a base for 2 or 3 players. You require a moderately sized base which the stack size of 1k does not allow you to keep a large amount in. Solutions? - Limit the amount of tc's users can place - Reduce the removal timer to 5 days - Certain enforced limits for only twig bases. I see Pure PVE as a way to relax and get away from work - Adding such a requirement would be the opposite and I could not see myself actively playing nearly as much.
  4. Afternoon/Evening. After my first wipe i have a few ideas which may make the player experience a wee bit better Rules Windmills - After a couple of times that i had been told to remove more than 3 windmills on the server i often do drive around the map and notice bases with 4 or more, If these cause as much lag as it would suggest maybe this is something that needs to be adapted into the rules. floodlights - Another thing which was up for debate, these can cause lag depending on what type of machine you run but again nothing within the rules which state that there is a limit to how many you can have within a compound or on a base. Just a more precise re-write of the rules may omit all of these small issues which can turn into large issues. Game improvments. I do understand that you want to keep this server as close to vanilla as possible but here are a few ideas which i see!. Horse poop - Compared with other servers it doesnt seem very low, Now i understand this was to stop large amounts to be traded for scrap but maybe remove to option from bandit camp as we are needing Horse 50+ to get enough poop to make our farms work. Box drops / Barrels - I noticed this quite a lot in the ealier part in the wipe, Barrels and boxes which had been looted but still had items inside, Although i do understand you try keep the server close to non modded, this is something that does effect players which means sometimes we have to wait longer as another player has not looted the box or barrel Locks for mini / scrapy etc - On other servers there is a plugin where you can lock almost everything which allows people not to worry about having to compound areas of land to protect there stuff. This may also reduce the amount of work on the staff team by not allowing players to steal otherthings within the game. "https://umod.org/plugins/vehicle-deployed-locks" Otherwise you have a great staff team and a server which has a freindly player base and i look forward to playing in wipes to come. Thanks in advance, Annoyed Grunt
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.