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Sweet Tooth

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Bug Comments posted by Sweet Tooth

  1. reading the info here https://www.rustrician.io/wiki/water.html on water system's I will draw your attention to this section below

    Common Traits

    Tool Cupboard authorization is required to make IO connections with the Hose tool.

    There is a max depth of 9 components and a max of 6 sprinklers in a chain.

    The more component's you use you will hit the max depth short circuit issue.

    Is there any reason you don't just go straight from the pump in the river to the 6 sprinklers?

  2. /rec, trades or tp issues (they don't work for 1 player) 
    Unequip all items and remove inventory, Press Esc in game, select suicide and log out (dead) on login you should be dead and then respawn back in for it to work again.
     

  3. generally speaking over complicating the systems like that are what cause the delays that occur in water on the servers as the farms become bigger.
    I have always used 1x pump  > Fluid Switch > 6x Sprinklers and never had any issues 

    40 minutes ago, SpitefulBatman said:

    You can get away with less messy piping by combining the three and using one larger circuit (Like power).

    As for the barrels, they allow us to reset the 'Short Circuit/Max Depth'. We've had issues on This server where we can't even go from a Water Pump into a Fluid Combiner, which is a normal thing to do, without getting that error. So to resolve the error both under that circumstance and under the normal mechanics, we use a water barrel as it has 12 in and 12 out, making it a cache with the ability to maintain the same flow.

     

  4. 9 hours ago, SpitefulBatman said:

    Hey Cartmon,

    Thanks for that. Our setup is Three Fresh Water Pumps into the sprinkler system which has 18 sprinklers total, which works on a test server but not on this particular server, which is the only reason I brought it up. When the issue suddenly arose, I didn't want to bother you unless I could reproduce it working on vanilla, which I did before raising this request.

    Unfortunately, Water seems to be inconsistent and poorly documented by Facepunch, so it's difficult to know if we're dealing with game code or server code, so I figured I'd let you guys figure it out. I'll outline our full system for the specific example(s) here below and then leave it with you guys, if you don't think it's a bug then happy to accept that answer - we'll be shifting to a different design next wipe that unfortunately uses more components and pumps.

     

    3 x Pump > 3 x Barrel > Combiner > Fluid Switch > Splitter > 3 x Barrel > Combiner > Fluid Switch > 18 x Sprinkler
    That's '36 Water' down the entire chain with no overload errors (Extra barrels are to extend the chain and avoid overload errors due to distance).

    Let me know if you'd like to know anything else. There are two farms at Q23, the specific one being referenced here is the 3-level one that's not in the water, although the same effect is being seen in the other one too.

     

    Thanks for all your hardwork and assistance 😃

    Why do you split and combine through 2 sets of barrels?

    You only need to pipe 1x pump  > Fluid Switch > 6x Sprinklers

  5. 12 hours ago, Cartmon said:

    You can supply a max of 6 sprinklers from 1 pump without issues using fresh water.

    Sometimes there's an issue with the output from a pump and you'd need to power cycle the pump for it to start outputting correctly again, if you've not got a switch to easily shutdown your pumps, it can be as easy as right clicking the battery output with the wire tool in hand to disconnect it, giving it a few seconds and then left clicking again the reconnect the wire.

    There has been some other issues with water recently though however that'd effect everyone on the server when interacting with their water systems/farms. Recently posted a thread regarding that in the staff section @Sweet Tooth if you'd like to take a look to rule that out.

    Checked that the other day before checking the farm was not the issue 

    • Like 1
  6. again the gambling wheel is a game of chance not a game of statistics. the statistics that you quote to are only the perceived chance as evidenced by the numbers you have given. please google it but replace the words gambling wheel with the word roulette and it will give you a better idea on your chances to win. the gambling wheel much like roulette lands on a random number not a number based on statistics

    • Like 1
  7. The percentage rates you quote are to do with the amount of the different numbers on the gambling wheel not the percentage rate that they will land on them. If you liken the gambling wheel to a roulette table it will give you a better understanding on your chance to win. The gambling wheel much like the roulette table is a game of chance

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