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Theodore Baggins

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Everything posted by Theodore Baggins

  1. Vin and I have been having a blast (pun intended) with garrisons. We especially love that an enterprising raider can put down a TC and relieve the building of its deployables in a fun little race until everything decays. So I have two suggestions: Make it more of a "lived-in" base with diversity in its deployables- maybe a lvl 2, maybe a generator, and of course some pookies! Beyond acting as decoration, this would maker things more tactical as you would want to preserve certain things like a workbench from splash damage. Minicopter hangar / boathouse / horse barn- this fits with the theme of making the garrisons more lived-in, but also offers the possibility of some loot that you simply can't get anywhere except from the black market or monuments. I'd be so psyched to have a way to get minicopters again other than scrap or caps. Or even just get a horse to ride off into the sunset with after taking the loot.
  2. Rust 2020-12-12 17-19-11.mp4 If furnace has all slots filled, and more items are added to the furnace, and "Add Fuel" is on, the wood will still be removed from inventory. A simple fix is to turn "Add Fuel" off, I know, but this still seemed to be undesired behavior for this mod.
  3. Will public pumpjacks also get the multi-user code for public quarries? Or will they remain single-user only? Also PS: thanks for all the work you do to make this a great community
  4. Totally possible this was just a client issue- Vin Dizzle was able to open the door after the switch just fine (though he didn't have to hit the switch)
  5. The second switch in the launch jump puzzle (I believe its timed) will not give you the option to turn it on when approached, nor respond when pressing E. The first switch works fine. This is on US Scourge.
  6. I really love that zombies are attracted to gunfire on Scourge. It got me thinking that the loudest noises on the server- the helicopter going down or the Bradley APC exploding- should spawn a little extra something for players to fight through. On a PvP server, the debris field is a dangerous place, and the wait for the fire to go out is harrowing. If a large horde of zombies were attracted to debris fields, it could echo this difficulty, while still being fair and PvE. For Brad, I think this would help re-up the difficulty since no longer could you just bring two C4 and enjoy your spoils- you'd have to fight to survive while you waited for the fire to go out. And it would likewise make a heli more interesting because you'd have to find your boxes while being chased. I'm not sure how difficult this would be to implement, whether the zombies should keep coming in waves, or what to do with the extra zombies once the debris had been harvested. Let me know if there's anything I can do to help!
  7. This is marvelous. So excited!
  8. This looks like it was so fun! I hope I can make it to the next one!
  9. Oh no!!!! I'm driving home today and tomorrow so I can't make it. Best of luck to all of my fellow ballooners!
  10. I would like to run the maze!
  11. there's some space next to mine- go for it!
  12. It's a work in progress, but this is my Monster House themed build and Escape Room. Out at O15 off the pier by the road
  13. Would it be possible to have an event where we get to see everyone's spooky builds? MTV's Cribs except rust and spooky? Edit: and set it to be night for the event so we can experience it at its spookiest?
  14. @Vin Dizzle would like his pumpjack placed across the street from our house in H17 on Pure. He would post this himself, but he was a bit confused where to place it last wipe and now has nightmares of posting it in the wrong location again. It's been rather traumatizing.
  15. Sign me up!
  16. I'm a bit torn since not wiping allows players to build bigger on the following wipe, but in addition to your concerns, also creates really weird pricing in the shops.
  17. I'll team up with Vin Dizzle!
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