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Everything posted by KR6SSY
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I agree that some players will just build farms with more planters to make up for the difference, even though I believe 2 scrap per orchid is plenty. I agree with a comment I saw earlier regarding roses or sunflowers, to buff them instead. Orchids require way more water which requires more entities to grow them, along with heat. I'm not sure if the other flowers are the same but it's my opinion orchids contributed to lag because of way they suck water. Would be nice if water could connect directly to planters so other entities wouldn't be required, as in Moo-Viper's vision. Also un-nerf poo so not as many horses are needed for poo farms. All I know is I'm not playing as much because I can't ride my motorcycle or fly due to lag, the lag is so bad in places by huge farms of some sort (orchid or poo). Also, every time I TP to my farm, I DC and have to relog. I hope something changes the lag next wipe, but nerfing orchid prices without planter limits may not be the answer imo.
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Id love to see autocrafters sped up and restart after the reset. Every morning I come in and all 8 of mine are off and not producing. I have all the components so just assume the reset has stopped them.
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Love this suggestion. I only used the torch holder one time because of this reason.
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I had no idea this was even possible. If we had selfish players like that on the server I play, that would be very sad! We do have large farms that lag us out for sure, but running out of scrap for orchid sales, wow. I hope this is fixed for you guys. We have this issue with wood when changing stone to wood and that is frustrating. So much so that I never use charcoal anymore bc it became impossible with wood being gone withing 5 minutes of reset. Selfish people........not fun!
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When we use survey charges to make a hole for quarries, and something additional to the stone blows out, it turns out to be a penalty for the final output when it seems it should be a bonus. Once the quarry is set down the output is displayed and upon reset, everything other than stone doubles.......unless you got that ore in addition to stone when blowing the hole with the survey charge. For example: When I blew the hole for my first quarry this wipe, HQM came out with a stone. I knew then for the wipe I was doomed to not get the output of 9 (at a level 10 quarry). When I upgraded to level 10, it shows 4.7, (only a 4.6 would be worse) and is a very painful output. As you can see in the pics below, over a week into wipe, quarry still at 4.7 vs the 9 we all want. For HQM anything over 4.5 will not double at initial reset. I also have another quarry at 6.1 that will never get to the 9 output which is the best. This also happens with sulfur and metal ore, if it pops out with stone, it will never double to 112.5 output. With sulfur it happens often in the desert. Since the HQM or other ore comes out with the stone, is should be a bonus and a great find! Instead, it's a penalty and very low output. You might say, well just place another quarry, but since the rock update last year quarries are overly difficult to place. The unstable error is everywhere. Just to get my 6 quarries this wipe (had to go to 6 due to the lousy HQM output) I used probably 1000 survey charges and 3 quarries are 2 grids away from my base, which to me is way harder than it was before that "great rock" update. So all of this is the suggest, that no matter what we get upon blowing the hole to place the quarry, we should get double on reset on all ore, but not stone. Seeing that extra ore upon blowing the hole should cause excitement and not dread, in my opinion since (to me) it indicates a better than regular quarry. Thanks for reading and I hope you consider
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My Plushie enjoying a Charlie Brown Christmas.......Ho Ho Ho Kr6ssy -
It used to be when you placed your personal pumpjack that you could walk out from under it. We no longer can and must TP to get out from under it. I myself am very picky in placing mine so TPing over and over costs quite a bit in net worth. Im not worried about me, just those who don't have as much net worth. This has been the case for the last 3 or 4 wipes. The visual is similar to the sticking in the wall when karen kills me or like yesterday sticking to the roof generator at launch when killed there. I shake a lot and can't move from where I died. At launch, it took 3 F1 kills and CH47 shooting and killing me to get unstuck. TPing really isn't a good options since I was in the process of killing Bradley and TPing after the revive would have left all my gear there. I do read in chat that it is happening with other as well. US Survival
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Hmm well that closed above. Anyway, during my heli fight once she kills me I respawn in the nearby wall so must then tp to my bag in the tower to resume the fight. Thanks, I know this new world has caused issues and I appreciate all your hard work! Just a FYI. Happened during the last 3 times. I know, I know, I should let her kill me, lol
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Hi, the exterior wallpaper disappears, also on the quarter wall it gets sandwiched inside when you try to put it on the exterior. I put pictures on the help section bc I couldn't find this bug section on the phone app. Im passing the word so people don't waste their cloth until it's fixed. Thanks
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On US Survival too please!
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Come on, placing quarries is a joke, surely it doesn't have to be this bad.
KR6SSY replied to Scotty's topic in Suggestions
I know Admins can place their's beautifully and next to each other. We're hampered and limited so our base is huge due to the quarries determining where they go. The place on construction error on rock slabs etc. Would be nice to be easier. -
Would be so nice if we could see our TC boundaries so we don't end up with a yahoo building right on top of us where we get red text all over our screens bc their music is jacked. 😔 Also, would be nice to see the radius boundaries just holding the TC instead of trying to place, break foundation place, break, etc.
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I run 4 quarries every wipe. I put 3 TCs around them so people can't set their own TC down and bonk it, thus stealing my quarries. It used to be that when I automated them, I set my quarry outputs directly into one of the 3 protection TCs, then used the conveyors to transport the materials to my furnaces (except stone of course going to my inside boxes). Now with the change last month, I need to place TCs for the protection and then add a separate foundation for barrels since TCs no longer allow sulfur ore to pass through. So where my property used to look neat and clean with 3 TCs per quarry enclosed in a triangle foundation with walls and a garage door for access it is now more cluttered for the sole purpose of accommodating sulfur. So to sum it up we must add entities to move all our materials because of TC's not allowing sulfur. Not sure this was thought through when they excluded sulfur from the TC's how it would increase entities for the above reason. Thanks for all you do!
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There are 4 styles of skull trophy and only 1 shows in the vending machine, the one on the left. I thought if I clicked on the one pictured in the vendy, the 3 other options would come up,, but they don't. Not a bug really, but I made 5 of the ones in the middle, pictured, and I'd like to sell them. So not a big deal, just thought you should know. I mean since one can sell blood, lol.
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I don't have a farm, unless you call explosive factory a farm. It is limited already due to electrical hookup will short if the base has used too much. Wiping networth would have me search for a new server. It's just a silly idea. My networth is only known by me. I can't sell it etc. I use it for revives and tps. Wiping it every month is just a silly idea.
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There is no longer demand for the backpack on Survival since you've made full backpacks no longer nestable, limiting players use to 2. So I'm guessing if you were to run the poll now, black market would be the logical choice. I know many players who have many backpacks in storage boxes since they don't sell not to mention, numbers of people playing whenever I sign on has suffered since they were removed. It really made doing lots of helis or tanks fun since you could pile loot in backpacks, and now we must stop, recycle. My game has changed to making multiple trips to outpost, costing more net, more inconvenience, etc. Not to mention the entire fun of hunting for the rare item in game. So, it's all been ruined. The experience, was fun and now is not. You had a rare gem in the game that made survival out of this world fun..........and now it's not. Yay
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I love some type of translation help. I know there are people who have what I think are Asian gamertags. I can't even speak to them because I don't know what the character is and by the time I got to steam and find their steam ID, they chat has moved. Or maybe a quicker way to see their steam ID number so we can chat to them that way.
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and the potted plants you see at airfield. I'd love to have potted plants.
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I have no desire for PVP which is why Im on a PVE server. However, I would love the roaming bradleys that spawn on the other servers. Never knew why those were not allowed on ours. Kind of a bummer.
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I agree with the others on not wiping my net worth. I spend a minimum of $50 on the rustez store to improve my game experience to make worth. To me, it's the reason I play the server. Im at 40 milliion and shooting for 100 million. All my net worth to be taken to zero would mean I wasted my real life money for no reason whatsoever. What does it matter what my net worth is to others? It doesn't. So I really don't understand why someone would want to wipe out something I've worked very hard for. And capping it? Why? Just make the map bigger or have more rivers so people aren't on top of each other. I find the game plays great with my gaming laptop. Earlier this wipe it was laggy for many of us but something got fixed in the last update so we are all at better FPS. I think Death keeps the servers up great in that respect.
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Or maybe have maps with a lot more rivers or lakes so people aren't crammed into one area to use water! The river lags are bad!
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Yea I spent so much time at monuments searching for them. Last 2 days, I'm sitting in my chair at base watching TV since there are no high value rare items anymore making monument exploring not boring and I have so much mats from searching for the 13 backpacks I had. Having the backpack that was rare to find made a lot of people spend a lot of time at monuments, I ran into them all the time. Now, I suspect they are much more vacant except for new people who come on. It was a wonderful prize hunt that added value to exploring monuments and I ran into a lot of people.
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