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palme

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Everything posted by palme

  1. Unfortunatelly it doesn't take a big farm to make loads of scrap, sales limitations is what hinders this on the standard Pure servers. Speedy mentioned he has 62k scrap day 2. Came into this hoping for an extension of pure with what we felt were missing, not a total revamp looking much like the Survival servers. With having so much scrap, resources are infinate, fuel and any necessities cost bare to none. With the VIP drops i agree it shouldn't be as good as standard supply signals as it give you a real jump start, but isn't it possible to make these seperate? Rn i just throw them away. I do like the split loot in some way, as it makes for no arguing if players can't come to an agreement over loot, however i've come to notice that the loot tables are insanely different if someone gets just 6% damage on the heli. On the standard Pure server excavator airdrops can be called once every about 5 diesel. Running excavator today again, called once at startup and couldn't be called since. Servers got some great additions with the locks, /rec /sil, pumps etc which i really appreciate, but we want a vanilla experience. Although i thank you for your response, but by the looks of it as of now most of us will move back onto the standard pure server with the way it is.
  2. I should start off by saying that i've enjoy the experience on the Pure+ servers so far as its added what i felt was missing with recyclers and decay. However, there are some quite gamebreaking things that may need to be looked over as it more than likely will push players back onto the other servers. 1. Broken Economy As players have noticed there are no set limitations of sales to banditcamp and outpost. Making scrap unvaluable and the opportunity to make huge farms and become incredibly rich very easy. (Taking the word from someone else as i've not managed yet to test it myself) 2. Loot Tables I was quite disappointed opening my first airdrop seeing a set of components, a watchtower and stuff i would probably get at any green card monument. (View Screenshots). Not sure if this is intended, but i see them quite unvaluable as of now. Heli loot (Unsure if same goes for Bradley) gets instanced if multiple people shoot it down, offering a completely different set of loot, and with this seperate loot table rockets & c4 crates only stack to 1 rather than the standard rates, again I don't mind the way it is just doesn't seem intended. 3. Excavator and pumpjack always remaning on. While pumpjacks probably don't matter, the excavator always moves making it slightly unclear if its being used or not. Once diesel is put in, it starts outputting right away. The monument cannot be turned on/off and an airdrop could not be called until some diesel had been used, suspecting that the counter still moves as the excevator is on even without diesel in it. (Update, could only be called once during 25 diesel..) Will continue to make feedback if i happen to run into anything else, thank you.
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