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Knave of Hearts

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Everything posted by Knave of Hearts

  1. I mean, if you're safe, so you can do downstairs, grab a pop and a snack, use the facilities, and then get back to your computer so you can continue having fun? Five minutes is a long time if you're not safe / being chased.
  2. IDK, I feel like this is naturally leaning toward being the advanced/hard RustEZ server; once you get past day two on Survival, there's no real danger or threat any more aside from the occasional bear, for example. Scourge is more tense, challenging, and high-energy: there were quite a few moments where we were all on edge and @Killerbabe would react to her phone going off and the rest of us would jump. It's a fun challenge as it is (though it can and should be made more difficult), and I think that pay-to-win on Scourge would cheapen or pollute it. As was said in Discord last night, "you can't please everyone or accommodate everyone's playstyle" and I feel that Scourge should be aimed to please the players who want a higher difficulty level.
  3. Restricting administrator powersets - if it's not related to banning or unbanning players, it should be restricted. Helicopters targeting zombies which are hostile (chasing players or animals). PvP enabled: no damage taken while building privileged, but being unable to do damage to players outside of 3x - 4x building privilege distance while building privileged. Altered method of obtaining Wood: New World Object: Log Chopping trees produces nothing until the tree is cut, which spawns a Log where the tree fell. Logs may be cut with chainsaws, hatchets, or salvaged hatchets to produce Wood, but it would not be as efficient as a Sawmill. Logs may be pushed, like boats. New Monument: Sawmill Nearly identical to quarries, Logs are processed in Sawmills to create Wood - consumes LGF to do so. New Chest Item: Harness Harnesses may be attached to items that are pushable to drag them behind the player wearing the harness. Harnesses equip to the chest armour slot and are therefore compatible with wetsuits and shirts, but not snow jackets, hazmat suits, or other items which take up the chest armour slot.
  4. Zombies with a random coefficient that is multiplied into all of their stats (like speed, physical size, hit points, damage, and currency reward on kill). Being able to purchase specific pregenned "air drop" kits using kill currency, like buying a "wood" kit which contains things like hatchets and wood, a "metal" kit with HQM, metal frags, pickaxes, et cetera. If things like axes, hammers, pickaxes, et cetera, are removed, being able to buy single chainsaws or jackhammers would also be good. Player speed being reduced as zombies get closer, for each zombie, to mimic being mobbed and grabbed.
  5. Wow, I wasn't expecting anything - thanks!
  6. My build unfortunately won't be complete when the contest closes. Thanks to p4ck3ts3nd3r, Aurora, inferno666, chibi, and everyone else who generously provided supplies or feedback. Anyone interested is welcome to visit the build in the northeast quadrant of E11, spanning the strip of land between the two lakes. The coordinates are approximately -1500, 500.
  7. I'm very interested in participating in this; I wasn't aware that the contest was a thing when I first started the build that I'm working on.
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